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Author Topic: F-105 Thunderchief by Ranwers V 2.2 - 20181008  (Read 74290 times)

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Seb

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Re: F-105 Thunderchief by Ranwers
« Reply #132 on: November 06, 2016, 07:59:29 AM »

Hello.
Do not give up land F-105W Engine MOD 2.7.1.
In addition, the viewfinder instead of fighter, bomber has options.
Regards
Seb

Code: [Select]
[11:18:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:18:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[11:18:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:18:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[11:18:33] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[11:18:34] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[11:18:34] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[11:18:34] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[11:18:34] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[11:18:34] INTERNAL ERROR: Texture required
[11:18:34] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[11:18:34] INTERNAL ERROR: Str2FloatClamp() - Clamped 320 -> 128 (delta = -192) to Range 0.01..128



[11:18:49] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[11:18:49] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006


[11:18:52] ERROR file: File users/popowski/Icons not found
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4S_Vega

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Re: F-105 Thunderchief by Ranwers V 2.0 - 20170406
« Reply #133 on: April 06, 2017, 08:06:15 AM »

At first post version 2.0, with new weapons from western weapons pack and other features  ;)
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nadvgia

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Re: F-105 Thunderchief by Ranwers V 2.0 - 20170406
« Reply #134 on: April 06, 2017, 08:14:29 AM »

Thank you for the update, Vega ;)

Btw, i only see 4 aim9e in the weapons configuration.




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Koty

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Re: F-105 Thunderchief by Ranwers V 2.0 - 20170406
« Reply #135 on: April 06, 2017, 09:27:48 AM »

Got latest ordnance pack? You might have a look at that.
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taskf53

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Re: F-105 Thunderchief by Ranwers V 2.0 - 20170406
« Reply #136 on: April 06, 2017, 10:59:43 AM »

Thanks Vega and western for the update and for the weapons position. 8)
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nadvgia

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Re: F-105 Thunderchief by Ranwers V 2.0 - 20170406
« Reply #137 on: April 06, 2017, 12:43:30 PM »

Got latest ordnance pack? You might have a look at that.

 It was "Weapon pack Generation 2016" update missing. I was surprised the game didn't crash for missing stuff.

Oh well :D

So many updates i didn't count that one :p
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PO_MAK_249RIP

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Re: F-105 Thunderchief by Ranwers V 2.0 - 20170406
« Reply #138 on: April 07, 2017, 03:05:12 AM »

Hi since updating this to version 2 I can no longer fly either model (D or F) - when selected in QMB my PC slows to a crawl - if I select 4 aircraft in a flight it just stops and I have to esc. No point posting a logfile as there is no CTD. All other a/c are fine!

Any ideas peeps?
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4S_Vega

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Re: F-105 Thunderchief by Ranwers V 2.0 - 20170406
« Reply #139 on: April 07, 2017, 03:20:33 AM »

post the log pls
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taskf53

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Re: F-105 Thunderchief by Ranwers V 2.0 - 20170406
« Reply #140 on: April 07, 2017, 05:56:53 AM »

Hello PO_MAK_249RIP.

412.2ma5.3 with all last tools needed,QMB,4 aircrafts,no problem at all and my PC is old.



Best regards.
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taskf53

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Re: F-105 Thunderchief by Ranwers V 2.0 - 20170406
« Reply #141 on: April 07, 2017, 07:46:46 AM »

Hello all.

BUT when I drop a daisy bomb the aircraft always explodes,this does not happen with F-100D.

Code: [Select]
TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
warning: no files : music/crash
Loading mission QuickQMBPro/MTO/MTOrednonen00.mis...
Month = 5 , Hour = 8
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *147779616*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Furniture/5x1_White/mono.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim)
##### House without collision (3do/Buildings/Airdrome/Tank1/mono.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
ERROR [com.maddox.sound.Sample@3419dd] cannot load sample: null
ERROR [com.maddox.sound.Sample@e2dc4] cannot load sample: null
ERROR [com.maddox.sound.Sample@5ec7eb] cannot load sample: null
ERROR [com.maddox.sound.Sample@173fce] cannot load sample: null
ERROR [com.maddox.sound.Sample@5dfdd7] cannot load sample: null
ERROR [com.maddox.sound.Sample@445a8d] cannot load sample: null
ERROR [com.maddox.sound.Sample@14fa0b] cannot load sample: null
ERROR [com.maddox.sound.Sample@2c0ca2] cannot load sample: null
ERROR [com.maddox.sound.Sample@717969] cannot load sample: null
ERROR [com.maddox.sound.Sample@5a12d5] cannot load sample: null
ERROR [com.maddox.sound.Sample@a9586] cannot load sample: null
ERROR [com.maddox.sound.Sample@5e975c] cannot load sample: null
ERROR [com.maddox.sound.Sample@231bc5] cannot load sample: null
ERROR [com.maddox.sound.Sample@742525] cannot load sample: null
ERROR [com.maddox.sound.Sample@32c2fd] cannot load sample: null
ERROR [com.maddox.sound.Sample@1f99f2] cannot load sample: null
ERROR [com.maddox.sound.Sample@33f709] cannot load sample: null
ERROR [com.maddox.sound.Sample@1f9298] cannot load sample: null
ERROR [com.maddox.sound.Sample@516868] cannot load sample: null
ERROR [com.maddox.sound.Sample@1d929f] cannot load sample: null
ERROR [com.maddox.sound.Sample@54254] cannot load sample: null
ERROR [com.maddox.sound.Sample@45c8c3] cannot load sample: null
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82Daisy_gn16
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82Daisy_gn16
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82Daisy_gn16
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82Daisy_gn16
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82Daisy_gn16
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82Daisy_gn16
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82_gn16
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82_gn16
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82_gn16
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82_gn16
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 50 was clamped to (1 .. 48)
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 50 was clamped to (1 .. 48)
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 50 was clamped to (1 .. 48)
ERROR file: File users/nuscul/Icons not found
Mission: QuickQMBPro/MTO/MTOrednonen00.mis is Playing
warning: no files : music/inflight
-------------------------------- MISSION FAILED ---------------------
warning: no files : music/crash
[7 avr. 17 13:24:21] -------------- END log session -------------

Best regards.
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SAS~Gerax

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Re: F-105 Thunderchief by Ranwers V 2.0 - 20170406
« Reply #142 on: April 07, 2017, 09:19:41 AM »

when I drop a daisy bomb the aircraft always explodes

Just to confirm, the same here.
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PO_MAK_249RIP

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Re: F-105 Thunderchief by Ranwers V 2.0 - 20170406
« Reply #143 on: April 07, 2017, 09:28:49 AM »

Will post a logfile as soon as peeps👍

UPDATE! I tried tons of stuff to rectify this but had to uninstall in the end, the whole install screwed up my framerates on other a/c too so bye bye thud!! BTW The logfile was ginormous!!
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