Hello all.
BUT when I drop a daisy bomb the aircraft always explodes,this does not happen with F-100D.
TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
warning: no files : music/crash
Loading mission QuickQMBPro/MTO/MTOrednonen00.mis...
Month = 5 , Hour = 8
Temperature - 0m = 16.0 .
Temperature - 1000m = 9.51001 .
Temperature - 2000m = 3.019989 .
Temperature - 3000m = -3.4700012 .
Temperature - 4000m = -9.959991 .
Temperature - 5000m = -16.450012 .
Temperature - 6000m = -22.940002 .
Temperature - 7000m = -29.429993 .
Temperature - 8000m = -35.92 .
Temperature - 9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
*** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32
PBuffer: suitable formats: 6
Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
PBuffer: suitable formats: 6
Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
Loading vertex/fragment programs: *147779616*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Furniture/5x1_White/mono.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim)
##### House without collision (3do/Buildings/Airdrome/Tank1/mono.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
ERROR [com.maddox.sound.Sample@3419dd] cannot load sample: null
ERROR [com.maddox.sound.Sample@e2dc4] cannot load sample: null
ERROR [com.maddox.sound.Sample@5ec7eb] cannot load sample: null
ERROR [com.maddox.sound.Sample@173fce] cannot load sample: null
ERROR [com.maddox.sound.Sample@5dfdd7] cannot load sample: null
ERROR [com.maddox.sound.Sample@445a8d] cannot load sample: null
ERROR [com.maddox.sound.Sample@14fa0b] cannot load sample: null
ERROR [com.maddox.sound.Sample@2c0ca2] cannot load sample: null
ERROR [com.maddox.sound.Sample@717969] cannot load sample: null
ERROR [com.maddox.sound.Sample@5a12d5] cannot load sample: null
ERROR [com.maddox.sound.Sample@a9586] cannot load sample: null
ERROR [com.maddox.sound.Sample@5e975c] cannot load sample: null
ERROR [com.maddox.sound.Sample@231bc5] cannot load sample: null
ERROR [com.maddox.sound.Sample@742525] cannot load sample: null
ERROR [com.maddox.sound.Sample@32c2fd] cannot load sample: null
ERROR [com.maddox.sound.Sample@1f99f2] cannot load sample: null
ERROR [com.maddox.sound.Sample@33f709] cannot load sample: null
ERROR [com.maddox.sound.Sample@1f9298] cannot load sample: null
ERROR [com.maddox.sound.Sample@516868] cannot load sample: null
ERROR [com.maddox.sound.Sample@1d929f] cannot load sample: null
ERROR [com.maddox.sound.Sample@54254] cannot load sample: null
ERROR [com.maddox.sound.Sample@45c8c3] cannot load sample: null
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82Daisy_gn16
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82Daisy_gn16
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82Daisy_gn16
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82Daisy_gn16
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82Daisy_gn16
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82Daisy_gn16
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82_gn16
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82_gn16
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82_gn16
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82_gn16
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 50 was clamped to (1 .. 48)
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 50 was clamped to (1 .. 48)
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 50 was clamped to (1 .. 48)
ERROR file: File users/nuscul/Icons not found
Mission: QuickQMBPro/MTO/MTOrednonen00.mis is Playing
warning: no files : music/inflight
-------------------------------- MISSION FAILED ---------------------
warning: no files : music/crash
[7 avr. 17 13:24:21] -------------- END log session -------------
Best regards.