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Author Topic: F-105 Thunderchief by Ranwers V 2.2 - 20181008  (Read 74284 times)

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PhantomII

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Re: F-105 Thunderchief by Ranwers V 2.0 - 20170406
« Reply #144 on: April 09, 2017, 06:08:10 PM »

I have the same problem with the aircraft exploding when dropping the daisy cutter.There are a couple of fixes in the F-100 thread by Stefan SG in reply #148 & by Dreamk in reply #160. I have tried both of these fixes but neither one seems to work. Does anyone else have a fix?
Running 4.12.2 Modact5.3. Here is my log if it helps:

Code: [Select]
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82Daisy_gn16
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82Daisy_gn16
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82Daisy_gn16
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk82Daisy_gn16
Mission: class 'vehicles.planes.Plane$Mig_15bis' not found
Mission: class 'vehicles.planes.Plane$Mig_15bis' not found
Mission: class 'vehicles.planes.Plane$Mig_15bis' not found
Mission: class 'vehicles.planes.Plane$Mig_15bis' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_15bislate' not found
Mission: class 'vehicles.planes.Plane$Mig_15bislate' not found
Mission: class 'vehicles.planes.Plane$Mig_15bislate' not found
Mission: class 'vehicles.planes.Plane$Mig_15bislate' not found
Mission: class 'vehicles.planes.Plane$Mig_15bislate' not found
Mission: class 'vehicles.planes.Plane$Mig_15bislate' not found
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/Cy_6_N.Korea/Cy_6_N.Korearedairbase00.mis is Playing
warning: no files : music/inflight
-------------------------------- MISSION FAILED ---------------------
warning: no files : music/crash
[Apr 10, 2017 12:02:28 AM] -------------- END log session -------------

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Fly!

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Re: F-105 Thunderchief by Ranwers V 2.0 - 20170406
« Reply #145 on: April 10, 2017, 05:08:15 PM »

Don't drop the Daisy Cutter  ;)
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PhantomII

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Re: F-105 Thunderchief by Ranwers V 2.0 - 20170406
« Reply #146 on: April 10, 2017, 07:33:37 PM »

Hey Fly!,LOL. I agree. There are plenty more bombs to choose from that do plenty of damage. :D
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western0221

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Re: F-105 Thunderchief by Ranwers V 2.0 - 20170406
« Reply #147 on: April 11, 2017, 08:32:26 AM »

Daisy Cutter exploding bug was a part of Weapon pack Generation 2016.

I've fixed it and released a bugfix patch here.
https://www.sas1946.com/main/index.php/topic,53426.0.html
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PhantomII

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Re: F-105 Thunderchief by Ranwers V 2.0 - 20170406
« Reply #148 on: April 11, 2017, 05:51:55 PM »

Thank you Western, it works great now!
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Seb

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Re: F-105 Thunderchief by Ranwers V 2.0 - 20170406
« Reply #149 on: July 26, 2017, 06:12:38 AM »

The F-105, empty and with 20% fuel, with full flaps, can not land.
Mission scramble.
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4S_Vega

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Re: F-105 Thunderchief by Ranwers V 2.0 - 20170406
« Reply #150 on: July 26, 2017, 08:02:31 AM »

The F-105, empty and with 20% fuel, with full flaps, can not land.
Mission scramble.

I find the bug, will fix here in Thud and in A-10.  ;)
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ianp

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Re: F-105 Thunderchief by Ranwers V 2.0 - 20170406
« Reply #151 on: October 23, 2017, 05:32:47 PM »

Thanks very much, this jet loves its job and your a master craftsman. :)
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Earths atmosphere and the so called vacuum of space cannot exist side by side without solid separation, where is it?

4S_Vega

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Re: F-105 Thunderchief by Ranwers V 2.1 - 20171028
« Reply #152 on: October 28, 2017, 12:13:51 PM »

at first post patch 2.1 download link + link for fast installation into BAT
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taskf53

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Re: F-105 Thunderchief by Ranwers V 2.1 - 20171028
« Reply #153 on: October 29, 2017, 02:00:45 AM »

Great :) :) :)

Now we can land the F-105 full flaps in mission scramble.

Thank you very much 8)
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dsawan

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Re: F-105 Thunderchief by Ranwers V 2.1 - 20171028
« Reply #154 on: December 20, 2017, 05:36:10 PM »

getting the printcompassheading error in the loogfile. Anyone know the link to this fix? thanks.
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dsawan

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Re: F-105 Thunderchief by Ranwers V 2.1 - 20171028
« Reply #155 on: December 20, 2017, 05:44:45 PM »



heres my log. Running i sas modact 5.3 and 4.12 jetwar

Code: [Select]
[Dec 21, 2017 12:28:14 AM] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1280x960
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects04.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Hook: _ExternalRock02 not found
com.maddox.il2.engine.ActorException: Hook: _ExternalRock02 not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1722)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1181)
at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:654)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/Net8Islands/Net8IslandsRedNone00.mis...
Month = 7 , Hour = 12
Temperature -     0m = 24.0 .
Temperature -  1000m = 17.51001 .
Temperature -  2000m = 11.019989 .
Temperature -  3000m = 4.529999 .
Temperature -  4000m = -1.9599915 .
Temperature -  5000m = -8.450012 .
Temperature -  6000m = -14.940002 .
Temperature -  7000m = -21.429993 .
Temperature -  8000m = -27.919998 .
Temperature -  9000m = -34.410004 .
Temperature - 10000m = -40.899994 .
Temperature - 11000m = -47.39 .
Temperature - 12000m = -53.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
java.lang.NoSuchFieldError: printCompassHeading
at com.maddox.il2.objects.air.CockpitF_105Bombardier.<init>(CockpitF_105Bombardier.java:158)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2591)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2116)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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