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Author Topic: F-105 Thunderchief by Ranwers V 2.2 - 20181008  (Read 74253 times)

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western0221

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Re: F-105 Thunderchief by Ranwers
« Reply #84 on: January 20, 2016, 09:37:55 PM »

I am getting a 20% crash and i would love to use this aircraft.

Install on JTW, not WAW. And with latest SAS Engine MOD 2.7 western Beta patch.


In fact, TypeLaserSpotter is not needed for F-105 and better to rebuild classfiles, I think.
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Nonsenseonpaper

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Re: F-105 Thunderchief by Ranwers
« Reply #85 on: January 20, 2016, 09:44:38 PM »

I am getting a 20% crash and i would love to use this aircraft.

Install on JTW, not WAW. And with latest SAS Engine MOD 2.7 western Beta patch.


In fact, TypeLaserSpotter is not needed for F-105 and better to rebuild classfiles, I think.

Thanks for a the quick reply I was trying to see if i could make a mega package with WAW. It probably was not the best idea but; hey were did not testing thing get people.
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SAS~Malone

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Re: F-105 Thunderchief by Ranwers
« Reply #86 on: January 20, 2016, 09:52:46 PM »

also, you need to learn how to use the 'insert code' option when posting up large amounts of text, to avoid mile-long posts, which will be cut off anyway if you exceed a certain amount of characters.
a few things to consider in this regard:
the insert code option uses these bracket symbols - [  and  ] , so when adding any code, make sure that the code you are pasting in does not start or end with these symbols, as that screws up the code function.  which is what's happened to your post. i could edit it for you, but maybe best you try to edit it yourself, to get the hang of it.

a lot of that initial stuff you posted up is not relevant at all - that is something you'll learn over time - e.g. in what you posted, approximately the first 2/3 we don't need - all the SFS mounting messages, weapons loading, none of that is needed - from this entry on, things get interesting for us:

Code: [Select]
FM called 'FlightModels/Fw-190D-14.fmd' is being loaded from Alternative File: 'gui/game/buttons'
Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd

shortly after this, the relevant error/s start to appear:

Code: [Select]
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserSpotter
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)

good luck with it! :D

edit - just read your reply, and take my advice - DO NOT try to mod your CUP install further, at least not until you have several years of modding experience under the belt.
rather use a dedicated Modact install, where you can test with one new mod at a time, and slowly build up a big install if you like, but to mess with the CUP install is literally begging for trouble.
please understand, the CUP guys can offer tech help with the standard CUP install. NOBODY can help if you just go ahead and do your own mods with it......
so, my advice, if you want to test, do it in a Modact standalone environment, and NOT in a CUP environment.... ;)
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Nonsenseonpaper

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Re: F-105 Thunderchief by Ranwers
« Reply #87 on: January 20, 2016, 10:13:48 PM »

so, my advice, if you want to test, do it in a Modact standalone environment, and NOT in a CUP environment.... ;)

Thanks Malone I was try to figure out how to put in the the code but just had a brain fart. About the modding i am no pro like you ;D but i have some experience,  when i first got the game i used just JSGME and a mod folder back in I think 4.10... maybe way before I found SAS. But before I hit this problem I have successfully installed a few other jets an an A26. Anyway your advice will be take as it will be simpler in the long run.
Thanks   
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KingTiger503

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Re: F-105 Thunderchief by Ranwers
« Reply #88 on: January 20, 2016, 10:18:20 PM »

If i meet the F-105s with the MiG-21Bis, I will Hunt them Down.
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SaS~JackS

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Re: F-105 Thunderchief by Ranwers
« Reply #89 on: January 27, 2016, 04:45:11 PM »

Hi all,

Thought I'd mention a 105 video if you can find it: "There is a Way". Originally shot with 16mm film, quality fair but really tells the story of the 'Thud' drivers.

Might also mention that the Thud DID have afterburner flames, took off no-flap with a heavy load (watch the video), could climb only to 18,000 feet then hit a tanker to ingress to the target.

A good comparison for the FM is, IMO, the FSX Virtivia product.

Jack
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taskf53

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Re: F-105 Thunderchief by Ranwers
« Reply #90 on: March 31, 2016, 02:49:50 AM »

Hello guys.

As MarvinT Reply #13 i notice a strange behaviour with this bird in 412.2 Modact 5.3 and CUP.

In QMB ,FMB if i begin in flight and want to land,all is perfect,40% fuel,full flaps 140 150 KT.

But if in same conditions i take off and want to land its not the same plane.

She performs erratic behaviour and its impossible to land full flaps.

Thank you to all moders.
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Clint Watters

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Re: F-105 Thunderchief by Ranwers
« Reply #91 on: April 30, 2016, 08:05:27 AM »

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duffys tavern

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Re: F-105 Thunderchief by Ranwers
« Reply #92 on: April 30, 2016, 08:11:05 AM »

Yea, I'd sure like to see this bird tamed, almost impossible to land. F-16 is a cinch.
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Koty

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Re: F-105 Thunderchief by Ranwers
« Reply #93 on: April 30, 2016, 09:27:27 AM »

It's actually much easier than landing an F-4 on a carrier.
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taskf53

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Re: F-105 Thunderchief by Ranwers
« Reply #94 on: April 30, 2016, 10:16:09 AM »

Hello NS_Koty.

I do not agree, the problem with the F-4 is the front view but she is not at all vicious.

The F-105 if you take off (ONLY IF YOU TAKE OFF) and after want to land is every thing but an aircraft.

The same in my 412.2 MA 5.3 AND in CUP.

Cheers.
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Koty

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Re: F-105 Thunderchief by Ranwers
« Reply #95 on: April 30, 2016, 10:53:21 AM »

The view is part of the landing characteristics... ...I might take a look on it, if I find time... the upper camera limit on Phantom seems too low.
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