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Author Topic: F-105 Thunderchief by Ranwers V 2.2 - 20181008  (Read 74289 times)

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BartTheMuscless

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Re: F-105 Thunderchief by Ranwers
« Reply #96 on: May 11, 2016, 03:02:42 AM »

I did everything like leaves and throws me at 20%.  :(
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Kilo

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Re: F-105 Thunderchief by Ranwers
« Reply #97 on: May 11, 2016, 01:49:28 PM »

Can you post the logfile? It's a file that shows you what happens with the game (what planes it loads, what maps it loads, what errors it has, as examples). The inside of it shows us what went wrong with your game.

 To be able to view that file you have to open the conf.ini file inside your main IL-2 folder with notepad.

There, scroll down until you see [CONSOLE]. Under [CONSOLE] you should find these:

LOG=0                     =>Change the 0 to 1, so the game will create the logfile
LOGTIME=0               =>Change 0 to 1 if you want to see at what time the error happened (optional)
LOGFILE=logfile.log    =>This is the name the logfile gets when it's created. You can change "logfile.log" to FREE_BEER.txt to               
                                   find it more easily  :D
LOGKEEP=0              =>Keep this to 0 so a new one is created when you start the game, overwriting the old one.

Start the game, do the thing that gives you an error, exit the game then paste the content of the logfile here on the forum, using the code option (#).


Hope this helps  :)
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steph12

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Re: F-105 Thunderchief by Ranwers
« Reply #98 on: August 03, 2016, 05:46:01 AM »

Thanks a lot for this wonderful bird!
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western0221

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Re: F-105 Thunderchief by Ranwers
« Reply #99 on: August 15, 2016, 12:18:33 PM »

A new BETA patch to enable "Select Bomb class" function for F-105.


Download:
https://www.mediafire.com/download/en2cqcm1eawu21a/F-105_bomb_select_patch20160816.7z


It needs "SAS Engine MOD 2.7 western patch --- Beta 19/Sep/2016 Hotfix" from here:
https://www.sas1946.com/main/index.php/topic,39075.msg570516.html#msg570516

With it and a new key mapping of "Toggle Bomb Release Mode" , you can choose the bomb class like "Drop M118 , not M117" or "Drop Mk83 , not Mk84".
And also "Salvo" / "Single" / "Train" modes, you can choose.

They are Beta versions not tested enough or not sure as stable.
When you will face some errors or crashing , please post with your error log.
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Koty

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Re: F-105 Thunderchief by Ranwers
« Reply #100 on: August 16, 2016, 01:35:39 PM »

Transferred from 4.13 or own code?
(So that I can go "WOW" - or "HUGE WOW" ;) )


EDIT:
Would it be possible to add the radar that Champi (?) was working on, in adjusted version?
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western0221

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Re: F-105 Thunderchief by Ranwers
« Reply #101 on: August 16, 2016, 01:43:23 PM »

Transferred from 4.13 or own code?
(So that I can go "WOW" - or "HUGE WOW" ;) )

The codes of --- only mode select of "Salvo / Single / Pair / Train" and Train's settings, "Wing First / Fuselage First"  --- are taken from 4.13.2m codes , not mine.

But it is not enough for F-105 / F-4 / A-6 .... they carry different bombs under wings. We still cannot select the bomb to drop only by 4.13.2m's "Wing First" / "Fuselage First" mode.

So, selecting the bomb "by its classname" is my new code.  ;)
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Koty

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Re: F-105 Thunderchief by Ranwers
« Reply #102 on: August 16, 2016, 01:49:19 PM »

okay, this deserves even more than HUGE WOW o.o

would feel really good if we could actually use the radar for level bombing...

 - I might have a look at the gunsight, giving it the one used on F-4 and F-105, once I return from abroad at the weekend...
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skyrover

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Re: F-105 Thunderchief by Ranwers
« Reply #103 on: August 18, 2016, 01:26:10 PM »

Hello ,
I am trying to use this mod and installed everithing as required, but I have a CTD at 20% my game version is 4.12.2 with modact 5.3 , following is part of logfile.
Code: [Select]
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
Spawn.get( com.maddox.il2.objects.air.F_105D ): com/maddox/il2/objects/air/TypeLaserSpotter
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserSpotter
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

        java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserSpotter
at java.lang.ClassLoader.defineClass0(Native Method)

at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:25)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Thank you for reading! I should like to fly this!
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western0221

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Re: F-105 Thunderchief by Ranwers
« Reply #104 on: August 18, 2016, 01:47:05 PM »

Hello ,
I am trying to use this mod and installed everithing as required, but I have a CTD at 20% my game version is 4.12.2 with modact 5.3 , following is part of logfile.

Not mentioned in 1st page, but "SAS Engine MOD 2.7 patch western" is needed after installing SAS Engine MOD 2.7 .

https://www.sas1946.com/main/index.php/topic,39075.0.html
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skyrover

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Re: F-105 Thunderchief by Ranwers
« Reply #105 on: August 19, 2016, 02:54:57 AM »

Hello western0221
Thank you for your help, following your suggestion (I was a bit confused about the many patches versions available) I installed the following:
  • SAS_Engine_Mod_v27
than
  • SAS_Engine_2.7_patch_western_20160504
Now everithing is working fine , just a last clue, did I install the right versions of that files?
thank you for your patches
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Koty

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Re: F-105 Thunderchief by Ranwers
« Reply #106 on: August 20, 2016, 08:39:06 AM »

Okay, tried, works well.
Except:
When I select "drop all" - well, it drops all. I would expect the salvo drop - where it drops selected number of ordnance.

...can we await similar change for rockets? I feel that it would also make easier doing the multiple rocket-choice for AI...
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western0221

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Re: F-105 Thunderchief by Ranwers
« Reply #107 on: August 20, 2016, 10:08:31 AM »

Changing UI for Select Missile/Rocket is out of my plan.
It is already enough stable for players and (in my thougt) no obstacle for next improving AI to use missile select correctly.
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