Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2   Go Down

Author Topic: Question about buttons in 4.09 + UP2.01  (Read 4558 times)

0 Members and 1 Guest are viewing this topic.

rkalhorn109

  • member
  • Offline Offline
  • Posts: 723
Question about buttons in 4.09 + UP2.01
« on: November 19, 2015, 06:57:50 PM »

In the MODS file of my 4.09 game I have the following buttons files:

buttons
buttons_UV2_8.7f
buttons_UV3_409_1.0a

Are any of these redundant or in conflict with each other?  I'm trying to figure out what is causing CTDs when I try to add certain planes (example: Ki-44 pack).

Thanks.

Logged

greybeard

  • Modder
  • member
  • Offline Offline
  • Posts: 1931
  • diligo veritatem
    • Old stuff about RB3D and a tiny "IL2 corner"
Re: Question about buttons in 4.09 + UP2.01
« Reply #1 on: November 20, 2015, 12:48:51 AM »

The buttons which work (i.e. are found and called by game) are those stored at following path:

C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\Files\gui\game

that's to say at path Files\gui\game inside IL-2 main directory, whatever you named it and wherever you set it on your HD.

Other buttons elsewhere in IL-2 main directory are only garbage (or stored in the wrong place).

You must have inside above mentioned folder (game) latest 4.09 buttons that you find HERE (use UV2 if you have Tiger33's Ultimate Sounds version 2, UV3 for version 3, SAS in all other instances).

Also, be sure to have installed Diff_FM to manage all external flight models (like that of Ki-44-I-Ko); otherwise you'll have crash at 60% loading screen.

Good luck!
Logged
CPU: AMD Athlon 64 - RAM: 2GB DDR @ 201 MHz - MoBo: ASUSTeK Computer INC. A8N-SLI (Socket 939) - Vidcard: 1024MB NVIDIA GeForce 9400 GT (Club3D) - Screen: L1750SQ (1280x1024@75Hz) - Audio: Realtek AC'97 Audio.

rkalhorn109

  • member
  • Offline Offline
  • Posts: 723
Re: Question about buttons in 4.09 + UP2.01
« Reply #2 on: November 21, 2015, 12:01:42 PM »

Okay, I deleted all the existing buttons from my MODS folder and installed the latest buttons for 4.09 in the main directory.  The game works fine. Button issue solved!  :)  Still getting CTD when I try adding the Ki-44 pack, but that's a separate problem to tackle.

Thanks.
Logged

Mick

  • Modder
  • member
  • Online Online
  • Posts: 5454
Re: Question about buttons in 4.09 + UP2.01
« Reply #3 on: November 22, 2015, 02:17:20 AM »

Still getting CTD when I try adding the Ki-44 pack, but that's a separate problem to tackle.

... you only need to follow Greybeard's advice:

"Also, be sure to have installed Diff_FM to manage all external flight models (like that of Ki-44-I-Ko); otherwise you'll have crash at 60% loading screen."

https://www.sas1946.com/main/index.php/topic,3988.0.html

Just put Diff_FM in your Mods folder ...  ;)
Logged

rkalhorn109

  • member
  • Offline Offline
  • Posts: 723
Re: Question about buttons in 4.09 + UP2.01
« Reply #4 on: November 22, 2015, 12:20:00 PM »

I've installed Diff_FM into the MODS folder from the link provided, overwriting the existing Diff_FM.  I don't see any Tiger sounds in my JSGME mods folder, so I downloaded only the SAS buttons and put this in my main directory.

Added D4Y2 Judy, which works fine.

Then I added the D4Y3, which explodes at the start of a mission.

Epervier updated the SAS buttons to solve the exploding Judy problem, but it's still exploding so I am still doing something incorrectly.  Any ideas?
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9529
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Question about buttons in 4.09 + UP2.01
« Reply #5 on: November 23, 2015, 05:15:43 AM »

LOG !
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

rkalhorn109

  • member
  • Offline Offline
  • Posts: 723
Re: Question about buttons in 4.09 + UP2.01
« Reply #6 on: November 23, 2015, 05:26:29 AM »

I will post the log as soon as I figure out how to put it in a dialog box.  I know I'm not supposed to paste the whole thing as plain text on this forum.
Logged

SAS~Skylla

  • SAS Team
  • member
  • Offline Offline
  • Posts: 1957
  • Flying Ass Clown N°24
Re: Question about buttons in 4.09 + UP2.01
« Reply #7 on: November 23, 2015, 05:58:03 AM »

Here is a (sticky...) topic that might be worth to look at: https://www.sas1946.com/main/index.php/topic,39780.0.html
Logged
When all else fails: read the instructions!

rkalhorn109

  • member
  • Offline Offline
  • Posts: 723
Re: Question about buttons in 4.09 + UP2.01
« Reply #8 on: November 23, 2015, 07:45:39 PM »

Here is the last portion of my log.  Let me know if I need to post lines before the 2:35:41 mark.

Code: [Select]
[2:35:41] Loading mission Records/Intro 04 Ed.trk...
[2:35:42] Load bridges
[2:35:42] Load static objects
[2:35:42] cloudtop: 500.0
[2:35:42] cloudtype: 4.0
[2:35:42] Thanks for using  ZloyPetrushkO's semi-realAtmosphere2 mod v4.1!
[2:35:43] sFMDir = gui/game/buttons
[2:35:43] s1 = flightmodels/prattwhitney_r-2000_series.emd
[2:35:43] s = FlightModels/PrattWhitney_R-2000_Series.emd
[2:35:43] m_lastFMFile = gui/game/buttons
[2:35:43] sFMDir = gui/game/buttons
[2:35:43] s1 = flightmodels/sakae.emd
[2:35:43] s = FlightModels/Sakae.emd
[2:35:43] m_lastFMFile = gui/game/buttons
[2:35:46] null
[2:35:46] java.io.EOFException
[2:35:46] at com.maddox.rts.NetMsgInput.readUnsignedByte(NetMsgInput.java:158)
[2:35:46] at com.maddox.il2.fm.AircraftState.netFirstUpdate(AircraftState.java:2627)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netSpawnCommon(NetAircraft.java:2094)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetFirstUpdate(NetAircraft.java:523)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:999)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:1310)
[2:35:46] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2:35:46] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2:35:46] at com.maddox.rts.Message._send(Message.java:1217)
[2:35:46] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2:35:46] at com.maddox.rts.Message.sendTo(Message.java:1134)
[2:35:46] at com.maddox.rts.Message.trySend(Message.java:1115)
[2:35:46] at com.maddox.rts.Time.loopMessages(Time.java:180)
[2:35:46] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[2:35:46] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:157)
[2:35:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[2:35:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2:35:46] at com.maddox.il2.game.Main.exec(Main.java:436)
[2:35:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:35:46] null
[2:35:46] java.io.EOFException
[2:35:46] at com.maddox.rts.NetMsgInput.readUnsignedByte(NetMsgInput.java:158)
[2:35:46] at com.maddox.il2.fm.AircraftState.netFirstUpdate(AircraftState.java:2627)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netSpawnCommon(NetAircraft.java:2094)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetFirstUpdate(NetAircraft.java:523)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:999)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:1310)
[2:35:46] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2:35:46] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2:35:46] at com.maddox.rts.Message._send(Message.java:1217)
[2:35:46] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2:35:46] at com.maddox.rts.Message.sendTo(Message.java:1134)
[2:35:46] at com.maddox.rts.Message.trySend(Message.java:1115)
[2:35:46] at com.maddox.rts.Time.loopMessages(Time.java:180)
[2:35:46] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[2:35:46] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:157)
[2:35:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[2:35:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2:35:46] at com.maddox.il2.game.Main.exec(Main.java:436)
[2:35:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:35:46] null
[2:35:46] java.io.EOFException
[2:35:46] at com.maddox.rts.NetMsgInput.readUnsignedByte(NetMsgInput.java:158)
[2:35:46] at com.maddox.il2.fm.AircraftState.netFirstUpdate(AircraftState.java:2627)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netSpawnCommon(NetAircraft.java:2094)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetFirstUpdate(NetAircraft.java:523)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:999)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:1310)
[2:35:46] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2:35:46] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2:35:46] at com.maddox.rts.Message._send(Message.java:1217)
[2:35:46] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2:35:46] at com.maddox.rts.Message.sendTo(Message.java:1134)
[2:35:46] at com.maddox.rts.Message.trySend(Message.java:1115)
[2:35:46] at com.maddox.rts.Time.loopMessages(Time.java:180)
[2:35:46] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[2:35:46] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[2:35:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[2:35:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2:35:46] at com.maddox.il2.game.Main.exec(Main.java:436)
[2:35:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:35:46] null
[2:35:46] java.io.EOFException
[2:35:46] at com.maddox.rts.NetMsgInput.readUnsignedByte(NetMsgInput.java:158)
[2:35:46] at com.maddox.il2.fm.AircraftState.netFirstUpdate(AircraftState.java:2627)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netSpawnCommon(NetAircraft.java:2094)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetFirstUpdate(NetAircraft.java:523)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:999)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:1310)
[2:35:46] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2:35:46] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2:35:46] at com.maddox.rts.Message._send(Message.java:1217)
[2:35:46] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2:35:46] at com.maddox.rts.Message.sendTo(Message.java:1134)
[2:35:46] at com.maddox.rts.Message.trySend(Message.java:1115)
[2:35:46] at com.maddox.rts.Time.loopMessages(Time.java:180)
[2:35:46] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[2:35:46] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[2:35:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[2:35:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2:35:46] at com.maddox.il2.game.Main.exec(Main.java:436)
[2:35:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:35:46] null
[2:35:46] java.io.EOFException
[2:35:46] at com.maddox.rts.NetMsgInput.readUnsignedByte(NetMsgInput.java:158)
[2:35:46] at com.maddox.il2.fm.AircraftState.netFirstUpdate(AircraftState.java:2627)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netSpawnCommon(NetAircraft.java:2094)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetFirstUpdate(NetAircraft.java:523)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:999)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:1310)
[2:35:46] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2:35:46] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2:35:46] at com.maddox.rts.Message._send(Message.java:1217)
[2:35:46] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2:35:46] at com.maddox.rts.Message.sendTo(Message.java:1134)
[2:35:46] at com.maddox.rts.Message.trySend(Message.java:1115)
[2:35:46] at com.maddox.rts.Time.loopMessages(Time.java:180)
[2:35:46] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[2:35:46] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[2:35:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[2:35:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2:35:46] at com.maddox.il2.game.Main.exec(Main.java:436)
[2:35:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:35:46] null
[2:35:46] java.io.EOFException
[2:35:46] at com.maddox.rts.NetMsgInput.readUnsignedByte(NetMsgInput.java:158)
[2:35:46] at com.maddox.il2.fm.AircraftState.netFirstUpdate(AircraftState.java:2627)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netSpawnCommon(NetAircraft.java:2094)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetFirstUpdate(NetAircraft.java:523)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:999)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:1310)
[2:35:46] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2:35:46] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2:35:46] at com.maddox.rts.Message._send(Message.java:1217)
[2:35:46] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2:35:46] at com.maddox.rts.Message.sendTo(Message.java:1134)
[2:35:46] at com.maddox.rts.Message.trySend(Message.java:1115)
[2:35:46] at com.maddox.rts.Time.loopMessages(Time.java:180)
[2:35:46] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[2:35:46] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[2:35:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[2:35:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2:35:46] at com.maddox.il2.game.Main.exec(Main.java:436)
[2:35:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:35:46] null
[2:35:46] java.io.EOFException
[2:35:46] at com.maddox.rts.NetMsgInput.readUnsignedByte(NetMsgInput.java:158)
[2:35:46] at com.maddox.il2.fm.AircraftState.netFirstUpdate(AircraftState.java:2627)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netSpawnCommon(NetAircraft.java:2094)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetFirstUpdate(NetAircraft.java:523)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:999)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:1310)
[2:35:46] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2:35:46] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2:35:46] at com.maddox.rts.Message._send(Message.java:1217)
[2:35:46] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2:35:46] at com.maddox.rts.Message.sendTo(Message.java:1134)
[2:35:46] at com.maddox.rts.Message.trySend(Message.java:1115)
[2:35:46] at com.maddox.rts.Time.loopMessages(Time.java:180)
[2:35:46] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[2:35:46] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[2:35:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[2:35:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2:35:46] at com.maddox.il2.game.Main.exec(Main.java:436)
[2:35:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:35:46] null
[2:35:46] java.io.EOFException
[2:35:46] at com.maddox.rts.NetMsgInput.readUnsignedByte(NetMsgInput.java:158)
[2:35:46] at com.maddox.il2.fm.AircraftState.netFirstUpdate(AircraftState.java:2627)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netSpawnCommon(NetAircraft.java:2094)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetFirstUpdate(NetAircraft.java:523)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:999)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:1310)
[2:35:46] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2:35:46] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2:35:46] at com.maddox.rts.Message._send(Message.java:1217)
[2:35:46] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2:35:46] at com.maddox.rts.Message.sendTo(Message.java:1134)
[2:35:46] at com.maddox.rts.Message.trySend(Message.java:1115)
[2:35:46] at com.maddox.rts.Time.loopMessages(Time.java:180)
[2:35:46] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[2:35:46] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[2:35:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[2:35:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2:35:46] at com.maddox.il2.game.Main.exec(Main.java:436)
[2:35:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:35:46] null
[2:35:46] java.io.EOFException
[2:35:46] at com.maddox.rts.NetMsgInput.readUnsignedByte(NetMsgInput.java:158)
[2:35:46] at com.maddox.il2.fm.AircraftState.netFirstUpdate(AircraftState.java:2627)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netSpawnCommon(NetAircraft.java:2094)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetFirstUpdate(NetAircraft.java:523)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:999)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:1310)
[2:35:46] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2:35:46] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2:35:46] at com.maddox.rts.Message._send(Message.java:1217)
[2:35:46] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2:35:46] at com.maddox.rts.Message.sendTo(Message.java:1134)
[2:35:46] at com.maddox.rts.Message.trySend(Message.java:1115)
[2:35:46] at com.maddox.rts.Time.loopMessages(Time.java:180)
[2:35:46] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[2:35:46] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[2:35:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[2:35:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2:35:46] at com.maddox.il2.game.Main.exec(Main.java:436)
[2:35:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:35:46] null
[2:35:46] java.io.EOFException
[2:35:46] at com.maddox.rts.NetMsgInput.readUnsignedByte(NetMsgInput.java:158)
[2:35:46] at com.maddox.il2.fm.AircraftState.netFirstUpdate(AircraftState.java:2627)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netSpawnCommon(NetAircraft.java:2094)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetFirstUpdate(NetAircraft.java:523)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:999)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:1310)
[2:35:46] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2:35:46] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2:35:46] at com.maddox.rts.Message._send(Message.java:1217)
[2:35:46] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2:35:46] at com.maddox.rts.Message.sendTo(Message.java:1134)
[2:35:46] at com.maddox.rts.Message.trySend(Message.java:1115)
[2:35:46] at com.maddox.rts.Time.loopMessages(Time.java:180)
[2:35:46] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[2:35:46] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[2:35:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[2:35:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2:35:46] at com.maddox.il2.game.Main.exec(Main.java:436)
[2:35:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:35:46] null
[2:35:46] java.io.EOFException
[2:35:46] at com.maddox.rts.NetMsgInput.readUnsignedByte(NetMsgInput.java:158)
[2:35:46] at com.maddox.il2.fm.AircraftState.netFirstUpdate(AircraftState.java:2627)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netSpawnCommon(NetAircraft.java:2094)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetFirstUpdate(NetAircraft.java:523)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:999)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:1310)
[2:35:46] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2:35:46] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2:35:46] at com.maddox.rts.Message._send(Message.java:1217)
[2:35:46] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2:35:46] at com.maddox.rts.Message.sendTo(Message.java:1134)
[2:35:46] at com.maddox.rts.Message.trySend(Message.java:1115)
[2:35:46] at com.maddox.rts.Time.loopMessages(Time.java:180)
[2:35:46] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[2:35:46] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[2:35:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[2:35:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2:35:46] at com.maddox.il2.game.Main.exec(Main.java:436)
[2:35:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:35:46] null
[2:35:46] java.io.EOFException
[2:35:46] at com.maddox.rts.NetMsgInput.readUnsignedByte(NetMsgInput.java:158)
[2:35:46] at com.maddox.il2.fm.AircraftState.netFirstUpdate(AircraftState.java:2627)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netSpawnCommon(NetAircraft.java:2094)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetFirstUpdate(NetAircraft.java:523)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:999)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:1310)
[2:35:46] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2:35:46] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2:35:46] at com.maddox.rts.Message._send(Message.java:1217)
[2:35:46] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2:35:46] at com.maddox.rts.Message.sendTo(Message.java:1134)
[2:35:46] at com.maddox.rts.Message.trySend(Message.java:1115)
[2:35:46] at com.maddox.rts.Time.loopMessages(Time.java:180)
[2:35:46] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[2:35:46] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[2:35:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[2:35:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2:35:46] at com.maddox.il2.game.Main.exec(Main.java:436)
[2:35:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:35:46] null
[2:35:46] java.io.EOFException
[2:35:46] at com.maddox.rts.NetMsgInput.readUnsignedByte(NetMsgInput.java:158)
[2:35:46] at com.maddox.il2.fm.AircraftState.netFirstUpdate(AircraftState.java:2627)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netSpawnCommon(NetAircraft.java:2094)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetFirstUpdate(NetAircraft.java:523)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:999)
[2:35:46] at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:1310)
[2:35:46] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2:35:46] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2:35:46] at com.maddox.rts.Message._send(Message.java:1217)
[2:35:46] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2:35:46] at com.maddox.rts.Message.sendTo(Message.java:1134)
[2:35:46] at com.maddox.rts.Message.trySend(Message.java:1115)
[2:35:46] at com.maddox.rts.Time.loopMessages(Time.java:180)
[2:35:46] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[2:35:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2:35:46] at com.maddox.il2.game.Main.exec(Main.java:436)
[2:35:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:35:46] SectFile load failed: null
[2:35:46] java.io.FileNotFoundException
[2:35:46] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[2:35:46] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2:35:46] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2:35:46] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2:35:46] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2:35:46] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[2:35:46] at com.maddox.il2.gui.GUIBWDemoPlay.gameBegin(GUIBWDemoPlay.java:305)
[2:35:46] at com.maddox.il2.gui.GUIBWDemoPlay.gameBeginNet(GUIBWDemoPlay.java:272)
[2:35:46] at com.maddox.il2.gui.GUIBWDemoPlay.access$1200(GUIBWDemoPlay.java:22)
[2:35:46] at com.maddox.il2.gui.GUIBWDemoPlay$MissionListener.netMissionState(GUIBWDemoPlay.java:201)
[2:35:46] at com.maddox.il2.game.Mission.netInput(Mission.java:2095)
[2:35:46] at com.maddox.il2.game.Mission.access$300(Mission.java:37)
[2:35:46] at com.maddox.il2.game.Mission$NetMissionObj.netInput(Mission.java:2209)
[2:35:46] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2:35:46] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2:35:46] at com.maddox.rts.Message._send(Message.java:1217)
[2:35:46] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2:35:46] at com.maddox.rts.Message.sendTo(Message.java:1134)
[2:35:46] at com.maddox.rts.Message.trySend(Message.java:1115)
[2:35:46] at com.maddox.rts.Time.loopMessages(Time.java:180)
[2:35:46] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[2:35:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2:35:46] at com.maddox.il2.game.Main.exec(Main.java:436)
[2:35:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:40:18] warning: no files : music/crash
[2:40:42] Loading mission Quick/OnlineDesertBlueNone00.mis...
[2:40:42] Detected Vertex Shaders 3.0.
[2:40:42] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2:40:42] Vertex texture units: 32
[2:40:42]
[2:40:43] PBuffer: suitable formats: 6
[2:40:43]
[2:40:43] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2:40:43] Depth = 24, stencil = 8
[2:40:43] PBuffer: suitable formats: 6
[2:40:43]
[2:40:43] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2:40:43] Depth = 24, stencil = 8
[2:40:44] Loading vertex/fragment programs: *231141384*
[2:40:44] *** Loading: [vpFogFar2Tex2D]
[2:40:44] *** Loading: [vpFog2Tex2DBlend]
[2:40:44] *** Loading: [vpFogFar4Tex2D]
[2:40:44] *** Loading: [vpFogFar8Tex2D]
[2:40:44] *** Loading: [vpFogNoTex]
[2:40:44] *** Loading: [vpFog4Tex2D]
[2:40:44] *** Loading: [vpFog4Tex2D_UV2]
[2:40:44] *** Loading: [vp4Tex2D]
[2:40:44] *** Loading: [vp6Tex2D]
[2:40:44] *** Loading: [vpTexUVTex2D]
[2:40:44] *** Loading: [vpWaterGrid_NV]
[2:40:44] *** Loading: [vpWaterSunLight_NV]
[2:40:44] *** Loading: [vpWaterSunLight_ATI]
[2:40:44] *** Loading: [vpWaterSunLight_FP]
[2:40:44] *** Loading: [vpTreeSprite]
[2:40:44] *** Loading: [vpTreeTrunk]
[2:40:44] *** Loading: [vpVAObjectsN]
[2:40:44] *** Loading: [vpVAObjectsL0]
[2:40:44] *** Loading: [vpSprites]
[2:40:44] *** Loading: [vpSimpleGL]
[2:40:44] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2:40:44] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2:40:44] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2:40:44] *** Loading: [fpCoastBump] -> NV3X Optimized!
[2:40:44] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2:40:44] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2:40:44] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2:40:44] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2:40:44] *** Loading: [fpCaustic] -> NV3X Optimized!
[2:40:44] *** Loading: [fpSprites] -> NV3X Optimized!
[2:40:44] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2:40:44] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2:40:44] *** Loading: [fpSimpleGL]
[2:40:44] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2:40:44] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2:40:44] *** Loading: [fpRiverCoastAA]
[2:40:44] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2:40:44] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2:40:44] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2:40:44] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2:40:44] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2:40:44] *** Loading: [vpWaterDM_CPU]
[2:40:44] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2:40:44] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2:40:44] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2:40:44] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2:40:44] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2:40:44] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2:40:44] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2:40:44] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2:40:44] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2:40:44] *** Loading: [fpWaterLFogDM]
[2:40:44] *** Loading: [fpIceWater] -> NV3X Optimized!
[2:40:44] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2:40:44] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2:40:44] *** Loading: [fpNearBlend] -> NV3X Optimized!
[2:40:44] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2:40:44] *** Loading: [fpFarBlend] -> NV3X Optimized!
[2:40:44] *** Loading: [fpForestPlane] -> NV3X Optimized!
[2:40:44] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2:40:44] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2:40:44] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2:40:44] Load bridges
[2:40:44] Load static objects
[2:40:44] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[2:40:44] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[2:40:44] cloudtop: 1300.0
[2:40:44] cloudtype: 0.0
[2:40:44] Thanks for using  ZloyPetrushkO's semi-realAtmosphere2 mod v4.1!
[2:40:44] sFMDir = gui/game/buttons
[2:40:44] s1 = flightmodels/homare.emd
[2:40:44] s = FlightModels/Homare.emd
[2:40:44] m_lastFMFile = gui/game/buttons
[2:40:47] Mission: Quick/OnlineDesertBlueNone00.mis is Playing
[2:40:47] -------------------------------- MISSION FAILED ---------------------
[2:40:47] warning: no files : music/crash
[24.11.2015 2:40:58] -------------- END log session -------------
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9529
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Question about buttons in 4.09 + UP2.01
« Reply #9 on: November 24, 2015, 01:28:16 AM »

Quote from: rkalhorn109
But the D4Y3 is still exploding, so I must be putting the buttons in the wrong place.  I have the updated SAS buttons only and I have installed them in the main directory.  Should I place them somewhere else?
This is the first time you change the buttons?

Main directory of the game?
No ! This is false and archi wrong!
We explain to you where you must place the buttons!
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

rkalhorn109

  • member
  • Offline Offline
  • Posts: 723
Re: Question about buttons in 4.09 + UP2.01
« Reply #10 on: November 24, 2015, 06:04:10 PM »

Buttons are now in the correct folder and the D4Y is flying.  Thank you!  ;D

Ki-44 pack is also working now.
Logged

Mick

  • Modder
  • member
  • Online Online
  • Posts: 5454
Re: Question about buttons in 4.09 + UP2.01
« Reply #11 on: November 25, 2015, 02:53:42 AM »

Buttons are now in the correct folder ...

Although the word "buttons" is in the plural form, there should only be ONE and only ONE "buttons" in your game ...  ;)
Logged
Pages: [1] 2   Go Up
 

Page created in 0.03 seconds with 27 queries.