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Author Topic: Berlin reconstruction  (Read 46002 times)

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SAS~Malone

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Re: Berlin reconstruction
« Reply #84 on: December 13, 2015, 03:37:20 AM »

loving the map, even though i fell foul of that infernal missionbuilder's desire to have vehicle convoys travelling up an active runway, lol - much as i discovered, to my demise, using an Arado 234 on the Scramble_45 QMB mission - lol! :D
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vpmedia

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Re: Berlin reconstruction
« Reply #85 on: December 13, 2015, 03:50:21 AM »

Small fix for two (village and suburb) textures, the color of roads corrected to be more realistic:

http://ulozto.net/xSvPRWQo/vp-berlin-map-texture-fix-7z

vpmedia

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Re: Berlin reconstruction
« Reply #86 on: December 13, 2015, 03:52:52 AM »

loving the map, even though i fell foul of that infernal missionbuilder's desire to have vehicle convoys travelling up an active runway, lol - much as i discovered, to my demise, using an Arado 234 on the Scramble_45 QMB mission - lol! :D

I inherited those vehicles from the original qmb mission :)
I'm gonna move them so that they dont interfere with the planes taking off.

SAS~Malone

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Re: Berlin reconstruction
« Reply #87 on: December 13, 2015, 04:27:47 AM »

my guess is most fighters would be airborne long before the vehicles were an issue, but the Arado, laden with a 1000kg bomb, even with JATO, uses a LOT of runway.... i actually just missed the very first vehicle, a Kubel, but the second vehicle - a half-track, i believe, tore off my right engine nacelle. chalk up another classic IL-2 moment, lol  ;D
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Crazy G

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Re: Berlin reconstruction
« Reply #88 on: December 13, 2015, 05:05:31 AM »

I already have Boomer´s objects pack. How do I post the log.lst long text? Thanks,
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Zoran395

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Re: Berlin reconstruction
« Reply #89 on: December 13, 2015, 06:21:44 AM »

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vpmedia

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Re: Berlin reconstruction
« Reply #90 on: December 13, 2015, 07:14:44 AM »

Imho the map will still load if some of the objects are missing (but you cant save missions), so i would suspect an error related to directx or wrong folder structure, but its hard to screw up the folders because the zip has a #SAS folder inside.

SAS~Malone

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Re: Berlin reconstruction
« Reply #91 on: December 13, 2015, 07:35:42 AM »

a way more immersive version of Berlin than the stock one, loving it so far :D





                            8)
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Toobone

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vpmedia

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Re: Berlin reconstruction
« Reply #93 on: December 14, 2015, 05:42:20 AM »

Your errors are related to DirectX graphics mode.
Like any map mod, this map works best in OpenGL with forrest=3 conf.ini setting.

Toobone

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Re: Berlin reconstruction
« Reply #94 on: December 14, 2015, 05:55:09 AM »

Your errors are related to DirectX graphics mode.
Like any map mod, this map works best in OpenGL with forrest=3 conf.ini setting.
OK, will try with OpenGL, but  forrest=3 not possible (HD4600, pitty).
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Crazy G

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Re: Berlin reconstruction
« Reply #95 on: December 14, 2015, 11:20:15 AM »

Hey vpmedia, installed your map but can´t fly. I´m on 4.13 Modact 6.01, probably some missing objects. Thanks,

Try installing Boomers object pack, if after that its still not working post your full logfile please. (log.lst).

I already have Boomer´s objects pack. here goes the log.lst. Thanks,

https://www.mediafire.com/download/4yd4o6y673du343/log.lst
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