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Author Topic: F-4 Phantom II - Version 3.3 - 20181001  (Read 74100 times)

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VandelayOfficial

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Re: F-4 Phantom II - Version 3.0 - 20170316
« Reply #108 on: November 05, 2017, 08:15:22 PM »

This mod kicks ass, dude! It's absolutely fantastic!!  ;D
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western0221

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Re: F-4 Phantom II - Version 3.0 - 20170316
« Reply #109 on: November 23, 2017, 08:21:35 PM »

Does F-4's AGP radar method have a hidden bug writing out many exception error lines ?


1. fly a mission 3x or 4x F-4 in player's formation

2. player's F-4 crashes to the ground first, but not to stop the mission and continue AI F-4 flying at least 5 minutes

3. long exception lines are written out by AGP radar method

No fixing yet ?

Code: [Select]
[3:13:19 AM] java.lang.NullPointerException
[3:13:19 AM] at com.maddox.il2.objects.air.F_4J.APG59(F_4J.java:363)
[3:13:19 AM] at com.maddox.il2.objects.air.F_4J.rareAction(F_4J.java:349)
[3:13:19 AM] at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:49)
[3:13:19 AM] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:810)
[3:13:19 AM] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:178)
[3:13:19 AM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1120)
[3:13:19 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[3:13:19 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[3:13:19 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[3:13:19 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[3:13:19 AM] at com.maddox.rts.Message._send(Message.java:1217)
[3:13:19 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[3:13:19 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[3:13:19 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[3:13:19 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[3:13:19 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[3:13:19 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[3:13:19 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[3:13:19 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3:13:20 AM] java.lang.NullPointerException
[3:13:20 AM] at com.maddox.il2.objects.air.F_4J.APG59(F_4J.java:363)
[3:13:20 AM] at com.maddox.il2.objects.air.F_4J.rareAction(F_4J.java:349)
[3:13:20 AM] at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:49)
[3:13:20 AM] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:810)
[3:13:20 AM] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:178)
[3:13:20 AM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1120)
[3:13:20 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[3:13:20 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[3:13:20 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[3:13:20 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[3:13:20 AM] at com.maddox.rts.Message._send(Message.java:1217)
[3:13:20 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[3:13:20 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[3:13:20 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[3:13:20 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[3:13:20 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[3:13:20 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[3:13:20 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[3:13:20 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3:13:23 AM] java.lang.NullPointerException
[3:13:23 AM] at com.maddox.il2.objects.air.F_4J.APG59(F_4J.java:363)
[3:13:23 AM] at com.maddox.il2.objects.air.F_4J.rareAction(F_4J.java:349)
[3:13:23 AM] at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:49)
[3:13:23 AM] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:810)
[3:13:23 AM] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:178)
[3:13:23 AM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1120)
[3:13:23 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[3:13:23 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[3:13:23 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[3:13:23 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[3:13:23 AM] at com.maddox.rts.Message._send(Message.java:1217)
[3:13:23 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[3:13:23 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[3:13:23 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[3:13:23 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[3:13:23 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[3:13:23 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[3:13:23 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[3:13:23 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3:13:23 AM] java.lang.NullPointerException
[3:13:23 AM] at com.maddox.il2.objects.air.F_4J.APG59(F_4J.java:363)
[3:13:23 AM] at com.maddox.il2.objects.air.F_4J.rareAction(F_4J.java:349)
[3:13:23 AM] at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:49)
[3:13:23 AM] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:810)
[3:13:23 AM] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:178)
[3:13:23 AM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1120)
[3:13:23 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[3:13:23 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[3:13:23 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[3:13:23 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[3:13:23 AM] at com.maddox.rts.Message._send(Message.java:1217)
[3:13:23 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[3:13:23 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[3:13:23 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[3:13:23 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[3:13:23 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[3:13:23 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[3:13:23 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[3:13:23 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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4S_Vega

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Re: F-4 Phantom II - Version 3.1 - 20170612
« Reply #110 on: December 06, 2017, 12:13:49 PM »

at first post Version 3.1 with important FM and Java modifications
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DU30

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Re: F-4 Phantom II - Version 3.1 - 20170612
« Reply #111 on: December 06, 2017, 01:39:05 PM »

thank you very much for the update
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xxxautoxxx

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Re: F-4 Phantom II - Version 3.1 - one 'catch'?
« Reply #112 on: December 06, 2017, 03:39:02 PM »

Thanks again Vega and crew for keeping this sweet, big/bad bird improving !

   Just passing along one minor 'glitch' that ive encountered with the new 3.1 update.
ALL versions will fly/ not CTD or load errors - but - when i run BAT/Angels 3.2 with ALL the new 3.1 files. NONE of the phantom versions will load with more than ONE (1)
pylon of each missle type...regardless of what year/ era/ type of AIM 9 or AIM 7 i try.

now if i KEEP the new Classfiles/ etc EXCEPT for the new 3dMOD files for the four F4 types (four folders) - everything works/loads/ arms properly?
possible just a minor 'hook' issue?

anyway, hope that helps some troubleshooting VEga !

thakns again A'
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Seb

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Re: F-4 Phantom II - Version 3.1 - 20170612
« Reply #113 on: March 01, 2018, 01:33:27 PM »

Hi, Vega.
I have a note about the F-4, it is exactly about landing on the flaps, in version 3.1 when the flaps are ejected by landing and can not be landed, in version 3.0 it was possible to even land on the flaps to the start position.
Regards.
Seb
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4S_Vega

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Re: F-4 Phantom II - Version 3.1 - 20171206
« Reply #114 on: March 01, 2018, 10:00:56 PM »

I don't understand seb, what you mean for "start position"?
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Koty

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Re: F-4 Phantom II - Version 3.1 - 20171206
« Reply #115 on: March 02, 2018, 07:06:37 AM »

So, my wild guess.

The flaps at landing position seem (to him) to provide enough lift to safely land the plane.

I'll test it within a while. But first, time to find some Pe-2 skins ^^;
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If I don't have to do it, I won't. If I have to do it, I'll make it quick.

4S_Vega

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Re: F-4 Phantom II - Version 3.1 - 20171206
« Reply #116 on: March 02, 2018, 07:34:12 AM »

Make a fast takeoff/landing test with an F-4C 40% fuel.

No landing problem at 250 km/h, and can land also at lower speeds
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Seb

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Re: F-4 Phantom II - Version 3.1 - 20171206
« Reply #117 on: March 02, 2018, 08:04:48 AM »

Again.
In version 3.1 with full landing flaps and fuel below 30%, the plane begins to go crazy and fall on the ridge.

In version 3.0 this problem also occurs, but you can easily land with the flaps in the starting position.

Am I expressing myself clearly now?
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4S_Vega

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Re: F-4 Phantom II - Version 3.1 - 20171206
« Reply #118 on: March 02, 2018, 08:06:39 AM »

Ok, I will reply the test in we and five fixes if needed, now i'm away
;)
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Koty

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Re: F-4 Phantom II - Version 3.1 - 20171206
« Reply #119 on: March 02, 2018, 09:06:13 AM »

So
The plane can actually land very nicely, in fact, the plane has so much lift it does not want to sit down  o_O

Turns out the 0° lift at flaps was a bit too high. Corrected that and few other things to get a bit better feel of the plane (the elevator was quite irresponsive). I'll quick test it and post it.
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If I don't have to do it, I won't. If I have to do it, I'll make it quick.
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