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Author Topic: F-4 Phantom II - Version 3.3 - 20181001  (Read 74054 times)

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SAS~GJE52

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Re: F-4 Phantom II - Version 2.2 - Update 11.12.2016
« Reply #72 on: January 23, 2017, 02:34:58 AM »

Quote
......  cause the game to crash   

Have you any idea how boring it becomes when you have to post this link again and again and again and again and again ....

  https://www.sas1946.com/main/index.php/topic,13457.0.html 
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PhantomII

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Re: F-4 Phantom II - Version 2.2 - Update 11.12.2016
« Reply #73 on: January 23, 2017, 10:47:24 AM »

Jebediah, what update are you talking about? The F-4D & E work for me in B.A.T. and my custom install with many mods. Please post a logfile so the admins here can help you.
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Jebediah26

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Re: F-4 Phantom II - Version 2.2 - Update 11.12.2016
« Reply #74 on: January 23, 2017, 12:51:14 PM »

Found problem fixed crash.
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PhantomII

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Re: F-4 Phantom II - Version 2.2 - Update 11.12.2016
« Reply #75 on: January 23, 2017, 01:01:02 PM »

Could you post the problem and the fix in case someone else is having the same problem they can fix theirs too?
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Jebediah26

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Re: F-4 Phantom II - Version 2.2 - Update 11.12.2016
« Reply #76 on: January 23, 2017, 01:07:10 PM »

Forgot to install western engine mod  :-X
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4S_Vega

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Re: F-4 Phantom II - Version 3.0 - 20170316
« Reply #77 on: March 16, 2017, 02:36:14 AM »

Important upgrade for this bird at first post!

Version 3.0 is out!
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PhantomII

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Re: F-4 Phantom II - Version 3.0 - 20170316
« Reply #78 on: March 16, 2017, 08:49:04 PM »

First let me say thanks Vega for the new mod, but I am having a 70% ctd with this new version. I know a 70% crash is related to one of the ini files but the only one I changed was the air.ini. I had the 2.2 version running fine. I tried loading it at the top of the list and it still ctd. I tried changing the "2" in the middle of the air.ini to a 1 but that didn't help either. I disabled the N and the S versions in the air.ini and it will load but when I play QMB I get a 30% loading aircraft ctd. I have a custom 4.12.2 modact 5.3 game. Any help is appreciated. Here is my log:

Code: [Select]
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Str2FloatClamp() - Clamped 320 -> 128 (delta = -192) to Range 0.01..128
Regiment load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Regiment load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Regiment load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Regiment load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Regiment load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Regiment load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1643)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
F-86J loading DiffFM Flight Model
Flight Model loaded for the SAS Hurricane IIc Malta Field Mod: IL-2 4.11 or later.
Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
Ship: Value of [HMSNelson]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:241)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSNelson
Ship: Value of [Ship0]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:975)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship0
Ship: Value of [Ship1]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:976)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship1
Ship: Value of [Ship2]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:977)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship2
Ship: Value of [Ship3]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:978)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship3
Ship: Value of [Ship4]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(Big
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4S_Vega

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Re: F-4 Phantom II - Version 3.0 - 20170316
« Reply #79 on: March 17, 2017, 12:39:39 AM »

From that log i cannot understand where the problem is, maybe you didn't copy the right part?

I had to check if is a problem of your game or all users have it.

Do you have all required mods, included 2016gen weapons?
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KingTiger503

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Re: F-4 Phantom II - Version 3.0 - 20170316
« Reply #80 on: March 17, 2017, 01:18:48 AM »

I got Problems with Jets with Error.

Code: [Select]

[7:14:31 AM] Error loading FM called 'flightmodels/f4n.fmd'!
[7:14:31 AM] It Cannot be Loaded from 'f4e' File
[7:14:31 AM] *** This was the Reason of your 60% or 70% CTD ***
[7:14:31 AM] Main begin: null
[7:14:31 AM] java.lang.NullPointerException
[7:14:31 AM] at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:872)
[7:14:31 AM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2809)
[7:14:31 AM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[7:14:31 AM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[7:14:31 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[7:14:31 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[7:14:31 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[7:14:31 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[7:14:31 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Mar 17, 2017 7:14:31 AM] -------------- END log session -------------
 
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western0221

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Re: F-4 Phantom II - Version 3.0 - 20170316
« Reply #81 on: March 17, 2017, 02:21:27 AM »

I got Problems with Jets with Error.

Code: [Select]
[7:14:31 AM] Error loading FM called 'flightmodels/f4n.fmd'!
[7:14:31 AM] It Cannot be Loaded from 'f4e' File
[7:14:31 AM] *** This was the Reason of your 60% or 70% CTD ***
[7:14:31 AM] Main begin: null
[7:14:31 AM] java.lang.NullPointerException
[7:14:31 AM] at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:872)

Old version F-4 mod folder may still remain in your MODS folder and it may disturb to load Vega's latest files correctly.

Vega says in 1st post:
!!!!INSTALLATION: DELETE THE OLD FOLDER "_00_F-4 Phantom II" and install the new "F-4 Phantom II"!!!!
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KingTiger503

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Re: F-4 Phantom II - Version 3.0 - 20170316
« Reply #82 on: March 17, 2017, 03:53:50 AM »

I got Problems with Jets with Error.

Code: [Select]
[7:14:31 AM] Error loading FM called 'flightmodels/f4n.fmd'!
[7:14:31 AM] It Cannot be Loaded from 'f4e' File
[7:14:31 AM] *** This was the Reason of your 60% or 70% CTD ***
[7:14:31 AM] Main begin: null
[7:14:31 AM] java.lang.NullPointerException
[7:14:31 AM] at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:872)

Old version F-4 mod folder may still remain in your MODS folder and it may disturb to load Vega's latest files correctly.

Vega says in 1st post:
!!!!INSTALLATION: DELETE THE OLD FOLDER "_00_F-4 Phantom II" and install the new "F-4 Phantom II"!!!!
I try Three Times but, It Keeps Crashing about 60% As I Remove the Older folder _00_F-4 Phantoms and put the New folder Ones,
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western0221

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Re: F-4 Phantom II - Version 3.0 - 20170316
« Reply #83 on: March 17, 2017, 04:19:13 AM »

I try Three Times but, It Keeps Crashing about 60% As I Remove the Older folder _00_F-4 Phantoms and put the New folder Ones,

Not only the folder named "_00_F-4 Phantoms", do some other folders still keep old DiffFM file "f4e" ?

Use explorer file search window --- find "f4e" in your game folder.
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