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Author Topic: F-4 Phantom II - Version 3.3 - 20181001  (Read 74056 times)

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taskf53

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Re: F-4 Phantom II - Version 3.0 - 20170316
« Reply #84 on: March 17, 2017, 04:22:12 AM »

Quote
I try Three Times but, It Keeps Crashing about 60% As I Remove the Older folder _00_F-4 Phantoms and put the New folder Ones,

It works for me (42.2 MA 5.3),did you change the new air ini ?
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KingTiger503

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Re: F-4 Phantom II - Version 3.0 - 20170316
« Reply #85 on: March 17, 2017, 06:19:56 AM »

Found that Cuitprt of that F4e files, Its on the https://www.sas1946.com/main/index.php/topic,37193.0.html

I think better Delete,

Secondly, it's working for now, Now my Problems is over, Thanks Taskf53
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My Greatest and Best Regards KT503

damienn902

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Re: F-4 Phantom II - Version 3.0 - 20170316
« Reply #86 on: March 17, 2017, 07:34:13 AM »

good job
But I have a question: how to disable coordinate help?


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my english is bad sorry=> google translate

4S_Vega

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Re: F-4 Phantom II - Version 3.0 - 20170316
« Reply #87 on: March 17, 2017, 09:17:34 AM »

LoL  ;D

Phantom had the inertial navigation system, so pilot and wso know where they are.

This upgrade is very usefull when you make realistic historical missions without plane icon in map.

Now you want to delete it?

No, it cannot be deleted!  8)
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Ta183Huckebein

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Re: F-4 Phantom II - Version 3.0 - 20170316
« Reply #88 on: March 17, 2017, 09:30:28 AM »

Vega's like:
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Koty

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Re: F-4 Phantom II - Version 3.0 - 20170316
« Reply #89 on: March 17, 2017, 03:11:46 PM »

You could make it request-based, upon pressing Misc key for example.
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4S_Vega

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Re: F-4 Phantom II - Version 3.0 - 20170316
« Reply #90 on: March 17, 2017, 03:24:24 PM »

You could make it request-based, upon pressing Misc key for example.

in future for sure
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TeamFlyingAce162

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Re: F-4 Phantom II - Version 3.0 - 20170316
« Reply #91 on: March 18, 2017, 07:53:59 AM »

Loving the new variants. Keep up the good work~

Just wanted to report a very, very minor error in the readme:

Code: [Select]
F-4C   [b]air.F_4B[/b]   2 NOINFO usa01 SUMMER
Wrong air.xxxx for the F-4C. :)
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SAS~Gerax

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Re: F-4 Phantom II - Version 3.0 - 20170316
« Reply #92 on: March 19, 2017, 03:58:07 AM »

Vega, this Phantom v3.0 mod needs DreamKs mod:
"New Fuzes (Barometric, Hydrostatic, Proximity) and New Fuze Arming GUI (meters and feet) v1.2 4.12.2"
from here, is this correct?

If so please add it to post #1 to the requirements list.
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4S_Vega

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Re: F-4 Phantom II - Version 3.0 - 20170316
« Reply #93 on: March 19, 2017, 06:07:20 AM »

No, this plane needs only western weapons pack and my weapons pack.

There are not WW2 weapons in this mod.
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SAS~Gerax

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Re: F-4 Phantom II - Version 3.0 - 20170316
« Reply #94 on: March 19, 2017, 06:46:09 AM »

Then I'm wondering where this comes from..:

when I try to load the F-4C with this weapons:
GAttack: 1xSUU Gunpod+6xBLU32Napalm+3xAIM7E+1xQRC160+2xDt

I get a 30% freeze with this log:
Code: [Select]
[12:43:39 PM] java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key BLU32Napalm_gn16
[12:43:39 PM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/weapons/Fuze_SABBarometric
[12:43:39 PM] at com.maddox.il2.objects.air.AircraftLH.setInfo(AircraftLH.java:97)
[12:43:39 PM] at com.maddox.il2.objects.weapons.Fuze.selectFuze(Fuze.java:258)
[12:43:39 PM] at com.maddox.il2.objects.weapons.BombGun.selectFuzeAutomatically(BombGun.java:194)
[12:43:39 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3177)
[12:43:39 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3063)
[12:43:39 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2702)
[12:43:39 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)
[12:43:39 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[12:43:39 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
[12:43:39 PM] at com.maddox.il2.game.Mission._load(Mission.java:838)
[12:43:39 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[12:43:39 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[12:43:39 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[12:43:39 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[12:43:39 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[12:43:39 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

I have all other latest prerequisites, checked them again,
only when I have this DreamK Fuze mod it works...  :-X

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cuccos19

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Re: F-4 Phantom II - Version 3.0 - 20170316
« Reply #95 on: March 19, 2017, 06:59:16 AM »

I have all the required components (weapon packs and others), but I don't understand this. The older version of F-4 (2.2 maybe?) had the
Sparrow, now I don't. No "Launch authorized" tone, no missiles under belly, but there are the engaged/disengaged notifications. Sorry, I couldn't find any "log" file about this mod.



This version is more nice than the older one, I only miss the "long shots". :)
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Used mod: 4.12.2m + ModAct 5.3; Mostly used aircrafts: Bf-109s, P-38s, F4Fs, B.239 and Japanes fighters.
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