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Author Topic: F-4 Phantom II - Version 3.3 - 20181001  (Read 74055 times)

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SAS~Tom2

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Re: F-4 Phantom II - Version 2.1 - Update 10.26.2016
« Reply #36 on: October 28, 2016, 12:27:13 PM »

Many thanks.
Cheers

Thorsten
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steven197106

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Re: F-4 Phantom II - Version 2.1 - Update 10.26.2016
« Reply #37 on: October 29, 2016, 12:21:04 PM »

Got a problem with the loadouts the pave knife and laser guided bomb do not show up but the rest do like the rockeye this is on the F4D and E, pretty sue I have all the Mods to run this. SAS Modact 5.3 for IL-2 4.12.2m
Code: [Select]
ethod)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric$SPAWN.actorSpawn(SmokeGeneric.java:231)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2066)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2115)
at com.maddox.il2.game.Mission._load(Mission.java:782)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create SmokeGeneric object [class:com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke23]
INTERNAL ERROR: Can't open file 'Effects/Smokes/old_FireBoiling.eff'
WARNING: object 'Effects/Smokes/old_FireBoiling.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file 'Effects/Smokes/old_FireBoiling.eff' NOT loaded
INTERNAL ERROR: Effect param file 'Effects/Smokes/old_FireBoiling.eff' NOT loaded

java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'Effects/Smokes/old_FireBoiling.eff' NOT loaded

at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.NewPosMove(Eff3DActor.java:205)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:160)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:138)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric.<init>(SmokeGeneric.java:101)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric.<init>(SmokeGeneric.java:62)
at com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke23.<init>(Smoke.java:63)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric$SPAWN.actorSpawn(SmokeGeneric.java:231)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2066)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2115)
at com.maddox.il2.game.Mission._load(Mission.java:782)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create SmokeGeneric object [class:com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke23]
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/Pacific_Tarawa/Pacific_Tarawarednone00.mis is Playing
warning: no files : music/inflight
Ordinance owner: com.maddox.il2.objects.vehicles.artillery.ArtilleryCY6$Mortar_80mm@4a4 myAC: com.maddox.il2.objects.air.F_4D@209
Ordinance owner: null myAC: com.maddox.il2.objects.air.F_4D@209
Ordinance owner: null myAC: com.maddox.il2.objects.air.F_4D@209
Ordinance owner: null myAC: com.maddox.il2.objects.air.F_4D@209
Ordinance owner: null myAC: com.maddox.il2.objects.air.F_4D@209
Ordinance owner: com.maddox.il2.objects.air.F_4D@209 myAC: com.maddox.il2.objects.air.F_4D@209
INTERNAL ERROR: Str2FloatClamp() - Clamped -0.2 -> 0 (delta = 0.2) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped -0.3 -> 0 (delta = 0.3) to Range 0..32
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.F_4.hitBone(F_4.java:888)
at com.maddox.il2.objects.air.Aircraft.msgShot(Aircraft.java:1294)
at com.maddox.il2.ai.MsgShot.invokeListener(MsgShot.java:57)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Message.send(Message.java:1079)
at com.maddox.il2.ai.MsgShot.send(MsgShot.java:46)
at com.maddox.il2.objects.weapons.Bullet.collided(Unknown Source)
at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.F_4.hitBone(F_4.java:888)
at com.maddox.il2.objects.air.Aircraft.msgShot(Aircraft.java:1294)
at com.maddox.il2.objects.air.Aircraft.splintersHit(Aircraft.java:964)
at com.maddox.il2.objects.air.Aircraft.msgExplosion(Aircraft.java:982)
at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:77)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Message.send(Message.java:1091)
at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:45)
at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:15)
at com.maddox.il2.objects.weapons.Bullet.collided(Unknown Source)
at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Str2FloatClamp() - Clamped -0.2 -> 0 (delta = 0.2) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped -0.3 -> 0 (delta = 0.3) to Range 0..32
Loading mission QuickQMBPro/Pacific_Tarawa/Pacific_Tarawarednone00.mis...
Month = 6 , Hour = 12
Temperature -     0m = 23.0 .
Temperature -  1000m = 16.51001 .
Temperature -  2000m = 10.019989 .
Temperature -  3000m = 3.5299988 .
Temperature -  4000m = -2.9599915 .
Temperature -  5000m = -9.450012 .
Temperature -  6000m = -15.940002 .
Temperature -  7000m = -22.429993 .
Temperature -  8000m = -28.919998 .
Temperature -  9000m = -35.410004 .
Temperature - 10000m = -41.899994 .
Temperature - 11000m = -48.39 .
Temperature - 12000m = -54.880005 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 319,  Vert 10791,  Ind 55695
WARNING: * Buf1 : Obj: 1625,  Vert 241429,  Ind 456534
WARNING: * Buf2 : Obj: 191,  Vert 183233,  Ind 329139
Load bridges
Load static objects
FM called 'FlightModels/F4E.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4E.fmd:F4E' is being loaded from Alternative File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from Alternative File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
FM called 'FlightModels/Jets:F4E.emd' is being loaded from Alternative File: 'f4e'
Flight Model File FlightModels/F4E.fmd:F4E contains no Mach Drag Parameters.
FM called 'FlightModels/F4E.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4E.fmd:F4E' is being loaded from Alternative File: 'f4e'
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk20
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk20
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk20
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk20
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk20
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk20
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk20
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk20
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk20
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk20
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk20
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk20
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk20
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk20
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk20
java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key Mk20
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Can't open file 'Effects/Smokes/old_SmokeShipMedium.eff'
WARNING: object 'Effects/Smokes/old_SmokeShipMedium.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file 'Effects/Smokes/old_SmokeShipMedium.eff' NOT loaded
INTERNAL ERROR: Effect param file 'Effects/Smokes/old_SmokeShipMedium.eff' NOT loaded

java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'Effects/Smokes/old_SmokeShipMedium.eff' NOT loaded

at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.NewPosMove(Eff3DActor.java:205)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:160)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:138)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric.<init>(SmokeGeneric.java:101)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric.<init>(SmokeGeneric.java:62)
at com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke18.<init>(Smoke.java:51)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric$SPAWN.actorSpawn(SmokeGeneric.java:231)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2066)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2115)
at com.maddox.il2.game.Mission._load(Mission.java:782)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create SmokeGeneric object [class:com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke18]
INTERNAL ERROR: Can't open file 'Effects/Smokes/old_SmokeShipEnormous.eff'
WARNING: object 'Effects/Smokes/old_SmokeShipEnormous.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file 'Effects/Smokes/old_SmokeShipEnormous.eff' NOT loaded
INTERNAL ERROR: Effect param file 'Effects/Smokes/old_SmokeShipEnormous.eff' NOT loaded

java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'Effects/Smokes/old_SmokeShipEnormous.eff' NOT loaded

at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.NewPosMove(Eff3DActor.java:205)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:160)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:138)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric.<init>(SmokeGeneric.java:101)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric.<init>(SmokeGeneric.java:62)
at com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke19.<init>(Smoke.java:54)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric$SPAWN.actorSpawn(SmokeGeneric.java:231)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2066)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2115)
at com.maddox.il2.game.Mission._load(Mission.java:782)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create SmokeGeneric object [class:com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke19]
INTERNAL ERROR: Can't open file 'Effects/Smokes/old_SmokeShipMedium.eff'
WARNING: object 'Effects/Smokes/old_SmokeShipMedium.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file 'Effects/Smokes/old_SmokeShipMedium.eff' NOT loaded
INTERNAL ERROR: Effect param file 'Effects/Smokes/old_SmokeShipMedium.eff' NOT loaded

java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'Effects/Smokes/old_SmokeShipMedium.eff' NOT loaded

at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.NewPosMove(Eff3DActor.java:205)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:160)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:138)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric.<init>(SmokeGeneric.java:101)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric.<init>(SmokeGeneric.java:62)
at com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke18.<init>(Smoke.java:51)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric$SPAWN.actorSpawn(SmokeGeneric.java:231)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2066)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2115)
at com.maddox.il2.game.Mission._load(Mission.java:782)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create SmokeGeneric object [class:com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke18]
INTERNAL ERROR: Can't open file 'Effects/Smokes/old_SmokeShipEnormous.eff'
WARNING: object 'Effects/Smokes/old_SmokeShipEnormous.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file 'Effects/Smokes/old_SmokeShipEnormous.eff' NOT loaded
INTERNAL ERROR: Effect param file 'Effects/Smokes/old_SmokeShipEnormous.eff' NOT loaded

java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'Effects/Smokes/old_SmokeShipEnormous.eff' NOT loaded

at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.NewPosMove(Eff3DActor.java:205)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:160)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:138)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric.<init>(SmokeGeneric.java:101)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric.<init>(SmokeGeneric.java:62)
at com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke19.<init>(Smoke.java:54)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric$SPAWN.actorSpawn(SmokeGeneric.java:231)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2066)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2115)
at com.maddox.il2.game.Mission._load(Mission.java:782)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create SmokeGeneric object [class:com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke19]
INTERNAL ERROR: Can't open file 'Effects/Smokes/old_FireBoiling.eff'
WARNING: object 'Effects/Smokes/old_FireBoiling.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file 'Effects/Smokes/old_FireBoiling.eff' NOT loaded
INTERNAL ERROR: Effect param file 'Effects/Smokes/old_FireBoiling.eff' NOT loaded

java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'Effects/Smokes/old_FireBoiling.eff' NOT loaded

at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.NewPosMove(Eff3DActor.java:205)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:160)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:138)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric.<init>(SmokeGeneric.java:101)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric.<init>(SmokeGeneric.java:62)
at com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke23.<init>(Smoke.java:63)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric$SPAWN.actorSpawn(SmokeGeneric.java:231)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2066)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2115)
at com.maddox.il2.game.Mission._load(Mission.java:782)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create SmokeGeneric object [class:com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke23]
INTERNAL ERROR: Can't open file 'Effects/Smokes/old_FireBoiling.eff'
WARNING: object 'Effects/Smokes/old_FireBoiling.eff' of class 'FObjSect' not created
INTERNAL ERROR: Effect param file 'Effects/Smokes/old_FireBoiling.eff' NOT loaded
INTERNAL ERROR: Effect param file 'Effects/Smokes/old_FireBoiling.eff' NOT loaded

java.lang.RuntimeException: INTERNAL ERROR: Effect param file 'Effects/Smokes/old_FireBoiling.eff' NOT loaded

at com.maddox.il2.engine.Eff3D.New(Native Method)
at com.maddox.il2.engine.Eff3DActor.NewPosMove(Eff3DActor.java:205)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:160)
at com.maddox.il2.engine.Eff3DActor.New(Eff3DActor.java:138)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric.<init>(SmokeGeneric.java:101)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric.<init>(SmokeGeneric.java:62)
at com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke23.<init>(Smoke.java:63)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.stationary.SmokeGeneric$SPAWN.actorSpawn(SmokeGeneric.java:231)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2066)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2115)
at com.maddox.il2.game.Mission._load(Mission.java:782)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create SmokeGeneric object [class:com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke23]
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/Pacific_Tarawa/Pacific_Tarawarednone00.mis is Playing
warning: no files : music/inflight
INTERNAL ERROR: Str2FloatClamp() - Clamped -0.2 -> 0 (delta = 0.2) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped -0.3 -> 0 (delta = 0.3) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped -0.2 -> 0 (delta = 0.2) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped -0.3 -> 0 (delta = 0.3) to Range 0..32
Time overflow (1461): speed 0.82304525
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.F_4.hitBone(F_4.java:888)
at com.maddox.il2.objects.air.Aircraft.msgShot(Aircraft.java:1294)
at com.maddox.il2.objects.air.Aircraft.splintersHit(Aircraft.java:964)
at com.maddox.il2.objects.air.Aircraft.msgExplosion(Aircraft.java:982)
at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:77)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Message.send(Message.java:1091)
at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:45)
at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:15)
at com.maddox.il2.objects.weapons.Bullet.collided(Unknown Source)
at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
CollideEnvXY.collideLine: com.maddox.il2.objects.weapons.BombletMK20@19f1 very big step moved actor - IGNORED !!!
Logged
i7-5820k CPU 3.30gHZ, 16 GB ram, RTX 2080 Graphic card, 49" CHG90 QLED Gaming Monitor, VKB- T-Rudders Mk.III pedals, VPC MongoosT-50 Flightstick with VPC Desk Mount, VPC Extensions Set with a thrustmaster warthog grip on the stick, saitek TPM System, thrustmaster warthog throttle,

taskf53

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Re: F-4 Phantom II - Version 2.1 - Update 10.26.2016
« Reply #38 on: October 29, 2016, 01:18:34 PM »

Hello steven197106.

I have this for example:

F-4D :1xPaveKnife+3GBU-10+4xAIM7E+1xDT



F-4E :Gattack2 80s 1xPaveSpike+8xGBU12+3xAIM7M+1xDT.



May be this help.

Best regards.
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4S_Vega

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Re: Re: F-4 Phantom II - Version 2.0
« Reply #39 on: November 01, 2016, 07:35:06 AM »

The Jet Era - is it included in UP3, so I can fly the bird whithin this pack?

Rergards
Michael

I don't think that you can run this mod with UP 3.0

you need SAS Modact and 4.12 at least + all mods required at first post
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western0221

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Re: Re: F-4 Phantom II - Version 2.0
« Reply #40 on: November 01, 2016, 07:40:32 AM »

Hi.

I don't think that you can run this mod with UP 3.0

you need SAS Modact and 4.12 at least + all mods required at first post

In my sight, 1st post of this topic don't say game version requirement or Engine MOD version requirement.  :o
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4S_Vega

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Re: F-4 Phantom II - Version 2.1 - Update 10.26.2016
« Reply #41 on: November 01, 2016, 07:50:15 AM »

added first ;)

maybe delete it for error when changed download link days ago
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Koty

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Re: F-4 Phantom II - Version 2.1 - Update 10.26.2016
« Reply #42 on: November 08, 2016, 04:19:57 AM »

Okay, tried, looks good, works well.

Except FM  :-X The in-flight performance and all is alright, but with deployed flaps, the handling is very erratic and unstable.
Mind setting the CG shitf for flaps as negative for a test (I mean, same value, just negative)? (Generaly neglected, that should be the realistic behavior.)
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If I don't have to do it, I won't. If I have to do it, I'll make it quick.

4S_Vega

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Re: F-4 Phantom II - Version 2.1 - Update 10.26.2016
« Reply #43 on: November 08, 2016, 08:31:48 AM »

Tested, seems that there is too much lift in flaps when Landing with poor fuel

Strange, the value is always the same from years but only now give problems.

Will fix it
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western0221

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Re: F-4 Phantom II - Version 2.1 - Update 10.26.2016
« Reply #44 on: November 08, 2016, 09:21:08 AM »

I feel new F-4's landing and flap problem is common to F/A-18 and F-16's similar problems.
(Possibly F-105, too.)


How about additional drag value in deploying flaps? Umm.... Cx ?
When I deploy flaps full on those Jets, very hard braking is felt and once I loose flying speed (like under 300km/h) I have to increase the throttle much (like 70 - 80%) to keep the speed not to stall.
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Fresco23

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Re: F-4 Phantom II - Version 2.1 - Update 10.26.2016
« Reply #45 on: November 08, 2016, 09:53:15 AM »

Meaker, given time I'm certain someone could camo up some tanks for you if you like. It's a simple texture issue. Problem is that the camo tanks won't look as good with all skins. The metal/grey is a more neutral choice to fit all skins. I don't have this plane currently or a game install set up to run it or I would offer to paint them myself for you.

Try dropping it in as a formal request in the Skins requests section and see what happens! Perhaps someone will help you out!

Best luck!
Fresco
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Koty

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Re: F-4 Phantom II - Version 2.1 - Update 10.26.2016
« Reply #46 on: November 08, 2016, 10:21:46 AM »

I feel new F-4's landing and flap problem is common to F/A-18 and F-16's similar problems.
(Possibly F-105, too.)


How about additional drag value in deploying flaps? Umm.... Cx ?
When I deploy flaps full on those Jets, very hard braking is felt and once I loose flying speed (like under 300km/h) I have to increase the throttle much (like 70 - 80%) to keep the speed not to stall.

I am telling you, making the shift negative should do the trick... ;)
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4S_Vega

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Re: F-4 Phantom II - Version 2.1 - Update 10.26.2016
« Reply #47 on: November 08, 2016, 01:05:15 PM »

I feel new F-4's landing and flap problem is common to F/A-18 and F-16's similar problems.
(Possibly F-105, too.)


How about additional drag value in deploying flaps? Umm.... Cx ?
When I deploy flaps full on those Jets, very hard braking is felt and once I loose flying speed (like under 300km/h) I have to increase the throttle much (like 70 - 80%) to keep the speed not to stall.

I am telling you, making the shift negative should do the trick... ;)

i don't know, FM are different for each plane, anyway i will try this option
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