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Author Topic: F-4 Phantom II - Version 3.3 - 20181001  (Read 74072 times)

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The grumman-man サミュエル

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Re: F-4 Phantom II - Version 3.1 - 20171206
« Reply #144 on: June 17, 2018, 10:36:01 PM »

Third try... well here is what happened, any idea of why this happens ONLY when I fire and bullets touch the ground ?

https://s19.postimg.cc/ang9yttpf/Grumman.jpg
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Still waiting for the F-14 B.A.T mod!!

The grumman-man サミュエル

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Re: F-4 Phantom II - Version 3.2 patch - 20180403
« Reply #145 on: June 17, 2018, 10:39:18 PM »

Okay... here is what happens when the bullets touch ground...

https://s19.postimg.cc/4qceiis5f/il2fb_2018-06-17_12-12-04-74.jpg

https://s19.postimg.cc/ang9yttpf/Grumman.jpg 

My game just stop working with apparently no reason... any thoughts of why is this happening :( ?
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Still waiting for the F-14 B.A.T mod!!

4S_Vega

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Re: F-4 Phantom II - Version 3.3 - 20181001
« Reply #146 on: October 01, 2018, 02:36:54 PM »

Version 3.3 at first post.
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Stefan SG

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Re: F-4 Phantom II - Version 3.3 - 20181001
« Reply #147 on: October 01, 2018, 03:09:15 PM »

I have 20% STD with Version 3.3. :(
Code: [Select]
Weapon register error - AV_8B : default
weapons.MGunGAU12U
java.lang.ClassNotFoundException: weapons.MGunGAU12U
at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:271)
at com.maddox.il2.objects.air.AV_8B.<clinit>(AV_8B.java:1598)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Spawn.get( com.maddox.il2.objects.air.F_4D ): com.maddox.il2.objects.air.CockpitF_4Laser
java.lang.NoClassDefFoundError: com.maddox.il2.objects.air.CockpitF_4Laser
at com.maddox.il2.objects.air.F_4D.class$(F_4D.java:686)
at com.maddox.il2.objects.air.F_4D.<clinit>(F_4D.java:693)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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4S_Vega

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Re: F-4 Phantom II - Version 3.3 - 20181001
« Reply #148 on: October 01, 2018, 03:15:02 PM »

edit

Link restored
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MADMICK71

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Re: F-4 Phantom II - Version 3.3 - 20181001
« Reply #149 on: October 10, 2018, 06:53:28 PM »

Thanks Vega,

Laser guided bombs guiding and hitting targets in non bat-4.12 JTW Version 1.5 modact 5.3 Engine mod 2.8.11, Ship extension 2.22.
Medium to high altitude delivery very good accuracy. low below 300ft AGL 50% hit rate. Laser works best with Dreamk Weapons pack.
landings are fine with no instability and stall on finals like previous versions.
Air to Air refueling with Boom F4E and D working, Other variants F4B,C,J,N & S probe no function yet?

Regards

Mick.
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FACTIS NON VERBIS

4S_Vega

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Re: F-4 Phantom II - Version 3.3 - 20181001
« Reply #150 on: October 11, 2018, 04:56:54 AM »

Other variants F4B,C,J,N & S probe no function yet?

For now no probe for Navy Phantoms
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oldschoolie

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Re: F-4 Phantom II - Version 3.3 - 20181001
« Reply #151 on: October 12, 2018, 04:36:12 AM »

Nice update, thank you very much.
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AlfreS

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Re: F-4 Phantom II - Version 3.3 - 20181001
« Reply #152 on: November 07, 2018, 04:30:20 AM »

Hello everybody. Excellent work, as usual! Could someone please explain the use of the RWR feature? We talk about Radar Warning Receiver, right?

Sorry my english.

Thanks in advance !!
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Vampire_pilot

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Re: F-4 Phantom II - Version 3.3 - 20181001
« Reply #153 on: November 07, 2018, 07:53:47 AM »

you will hear it when you are tracked.

Reclo102

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Re: F-4 Phantom II - Version 3.3 - 20181001
« Reply #154 on: April 06, 2019, 08:46:49 PM »

so i have a question


what's the actual top speed you can reach with this plane?

i did some tests and the best i could do is 1360 KMh at level flight, 10% fuel, no weapons and afterburners active.


could it have something to do with the flight model assists turned on during the test?
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Koty

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Re: F-4 Phantom II - Version 3.3 - 20181001
« Reply #155 on: April 07, 2019, 05:21:50 AM »

what altitude

but yes, 1300~ at sea level seems about right
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