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Author Topic: F-4 Phantom II - Version 3.3 - 20181001  (Read 74123 times)

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FL2070

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Re: F-4 Phantom II - Version 3.3 - 20181001
« Reply #168 on: June 14, 2020, 06:57:22 PM »

The only thing to do is individually check and make absolutely sure you have every requirement.
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ZtheE

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Re: F-4 Phantom II - Version 3.3 - 20181001
« Reply #169 on: June 14, 2020, 10:44:47 PM »

The only thing to do is individually check and make absolutely sure you have every requirement.

I do but I'll try a new Engine Mod first and check to see if that's the issue  :(
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I got my BAT license from a cereal box and I finally have a decent PC

ZtheE

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Re: F-4 Phantom II - Version 3.3 - 20181001
« Reply #170 on: June 15, 2020, 11:35:55 PM »

The only thing to do is individually check and make absolutely sure you have every requirement.

I do but I'll try a new Engine Mod first and check to see if that's the issue  :(

Good news! It works! Cheers bro. Only one issue, ye olde Mission Load: Null  ::(
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Chazene

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Re: F-4 Phantom II - Version 3.3 - 20181001
« Reply #171 on: July 28, 2020, 02:33:50 PM »

I installed it correctly, however when going into QMB, it doesn't register as a player aircraft, even though that's what I had selected...
Any ideas?
It is just the D & E models that don't register as a player aircraft. There are no crashes, it just doesn't let me fly it
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Hans-Joachim Marseille

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Re: F-4 Phantom II - Version 3.3 - 20181001
« Reply #172 on: November 30, 2020, 03:33:43 AM »

I'm using it in #WAW (for fun) and it works nice except when I launch AIM-7 or the other too fast one after another game CTD's. Maybe sth. to test out for others. ;) And another thang:  When the pilots bail out their head is all orange and looks weird. Does anyone have the same issue and where are the files for the bailing out pilot anyway!?  Maybe it is because I am using the helmets-mod for this but not sure. :-|
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Consul

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Re: F-4 Phantom II - Version 3.3 - 20181001
« Reply #173 on: May 22, 2021, 04:49:30 AM »

Using the AGM65B crashes the game.

Code: [Select]
[10:45:23 AM] warning: no files : music/crash
[10:46:25 AM] Loading mission Quick/Net8Islands/Net8IslandsRedArmor00.mis...
[10:46:25 AM] Y=1940 / M=7 / H= 12 , Temperature - 0m = 24.0 .
[10:46:25 AM] Loading map.ini defined airfields:
[10:46:25 AM] WARNING: ObjectVACache_Clear()
[10:46:25 AM] WARNING: * Buf0 : Obj: 45,  Vert 6771,  Ind 26247
[10:46:25 AM] WARNING: * Buf1 : Obj: 194,  Vert 46604,  Ind 151470
[10:46:25 AM] WARNING: * Buf2 : Obj: 32,  Vert 25345,  Ind 56742
[10:46:25 AM] Load bridges
[10:46:25 AM] Load static objects
[10:46:31 AM] 1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[10:46:31 AM] 1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[10:46:31 AM] Mission: Quick/Net8Islands/Net8IslandsRedArmor00.mis is Playing
[10:46:31 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[10:46:31 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[10:46:31 AM] warning: no files : music/inflight
[10:47:09 AM] java.lang.NoSuchMethodError
[10:47:09 AM] at com.maddox.il2.objects.weapons.Missile.interpolateStep(Missile.java:1179)
[10:47:09 AM] at com.maddox.il2.objects.weapons.Rocket$Interpolater.tick(Rocket.java:42)
[10:47:09 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[10:47:09 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[10:47:09 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[10:47:09 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[10:47:09 AM] at com.maddox.rts.Message._send(Message.java:1217)
[10:47:09 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:47:09 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[10:47:09 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:47:09 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[10:47:09 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:47:09 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[10:47:09 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[10:47:09 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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linux4all

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Re: F-4 Phantom II - Version 3.3 - 20181001
« Reply #174 on: May 24, 2021, 01:40:51 PM »

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