Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2   Go Down

Author Topic: Henschel Hs-126  (Read 14027 times)

0 Members and 3 Guests are viewing this topic.

Kopfdorfer

  • member
  • Offline Offline
  • Posts: 2164
  • PULVERIZER
Henschel Hs-126
« on: November 21, 2015, 10:41:36 AM »

HS-126 REQUEST


The Luftwaffe is arguably the best represented WW2 Air Force in IL2 , and yet there remain a couple of extremely significant aircraft that for some reason have not attracted the attention of any modders (at least to my knowledge). I am delighted to see such aircraft as the Bu181 and the Siebel204 - I love them both and they were both significant, but the 2 greatest omissions to me remain the He115 floatplane and the Hs-126 Reconnaissance/Light Bomber.
This request will focus on the latter.





Because I am lazy , I will insert the bulk of the Hs-126 entry from the solid History of War website.

First , though , is the spin...

The Hs126 served from the SCW until the end of WW2. Though removed from frontline service due to vulnerability to modern fighters , its dependability sent it to serve with effect in secondary theatres , and then later back to front line service as needs grew dire for the Luftwaffe.
With over 600 built and 3 major operational variants , I believe the Hs-126 deserves consideration for inclusion into the IL2 lexicon , beyond some aircraft already represented , by its longevity and solid use throughout WW2.



From HoW
"The Henschel Hs 126 was the Luftwaffe's main short range reconnaissance aircraft in the early years of the Second World War, taking part in the invasion of Poland, the campaign in the west in 1940 and the first year of the invasion of the Soviet Union.

Description

The Hs 126 was an all-metal stressed-skin parasol wing monoplane, with a fixed undercarriage. The wing was supported by four main struts, two to each side, with extra bracing between the fuselage and the centre of the wing. The main wheels were mounted on single struts, with internal bracing (cantilevered), attached at ninety degrees to the fuselage. The level angular wing was slightly swept back, with straight edges, and a V-shaped notch at the centre of the trailing edge, above the pilot's cockpit. The cockpit was semi-enclosed, with the pilot under glass but the observer in an open position.

Development

The Hs 122 appeared in 1935. It was similar in appearance to the Hs 126, but its performance was disappointing. Henschel were asked to redesign the aircraft to use the new BMW Bramo Fafnir 323 radial engine. A team led by Henschel's chief designer, Dipl Ing Freidrich Nicolaus, took the opportunity to redesign most elements of the aircraft, to produce the Hs 126.

The new aircraft was two feet longer than the Hs 122. The basic parasol wing layout was retained, but a new more angular wing was developed. A cantilever undercarriage was used, allowing each wheel to be supported by a single streamline strut in place of the two struts of the Hs 122. The front half of the cockpit, containing the pilot, was enclosed, while the observer/ gunner's section remained open. It was to be powered by the Bramo 323 Fafnir radial engine.

The first prototype, Hs 126V1, was produced by rebuild an Hs 122. It was powered by a Junkers Jumo 210 liquid-cooled inline engine, installed because of delays to the BMW engines. The second and third prototypes received 830hp Bramo-Fafnir 323A-1 nine-cylinder radial engines, as did the pre-production A-0 aircraft, although not the first production aircraft. It made its maiden flight late in 1936.

The second prototype, Hs 126V2, was given a supercharger and modified tail, while the V3 returned to the original tail, and had a modified undercarriage, in which the struts were at ninety degrees to the fuselage, instead of sloping backwards.

Variants

A-0

Ten pre-production A-0 aircraft were produced, powered by the BMW Fafnir engine. They were generally similar to the V3 prototype. The A-0s were used for service evaluation in the spring of 1938, and were well received by the Luftwaffes' reconnaissance groups.

A-1

The A-1 was the first production version of the Hs 126. A shortage of the Fafnir engines meant that it was powered by the BMW 132DC, which provided 890hp at take-off. The A-1 was armed with two 7.92mm machine guns - a fixed forwarding firing MG 17 and a flexibly mounted MG 15 in the rear cockpit. It had an internal bay that could carry a single Zeiss camera or ten 22lb/10kg bombs. A second hand-held camera was attacked to the port side of the cockpit. Additionally a single SC 50 bomb (110lb/ 50kg) could be carried a rack behind the port undercarriage leg.

The A-1 first appeared early in 1938, and entered service with Aufklärungsgruppe 35 in the autumn of 1938. The type made its combat debut in Spain, where it served with A/88.

B-1

By the middle of 1939 the BMW Fafnir engine was finally available in significant numbers, and production switched to the Hs 126B-1. This was powered by either the 850hp BMW 323A-1 or the 900hp A-2 or Q-2. Although these engines produced a similar level of maximum power to the BMW 132 series, they were more effective at altitude, and reduced the take-off run. The B-1 was also given a more effective radio, the FuG 17 VHF.

Structural Detail





Around 600 Hs 126s of all types were produced, 100 before the war and 505 between 1 September 1939 and the end of production in January 1941.

Service Record

The Hs 126 made its combat debut in Spain. In the autumn of 1938 six A-1s were delivered to Aufklärungsstaffel 88 (A/88) of the Condor Legion, replacing the Heinkel He 45. The new aircraft performed well in the reconnaissance and light bomber role. One was lost, and the remaining five were transferred to the Spanish Air Force at the end of the war. The Hs 126 was also operated by the Greeks, who purchased sixteen aircraft and used them to equip the 3rd Army Co-operation Squadron.

The Hs 126 entered Luftwaffe service with Aufklärungsgruppe 35 in the autumn of 1938, and by September 1939 had replaced the Heinkel He 45 and He 46 with most of the reconnaissance groups.

The Hs 126 was used by the short-range reconnaissance units of the Luftwaffe. These units were officially known as Aufklärungstaffeln (Heer) at squadron level, and Aufklärungsgruppe at group level. The normal next left of organisation, the Geschwader, wasn't used. As a result the system of abbreviations used for reconnaissance units differed from the standard. In the more familiar fighter or bomber squadrons the Geschwader was the final element of the abbreviation, with staffeln indicated by arabic numerals and groups by roman numerals (thus 1./JG 132 was the 1st staffel of Jagdgeschwader 132, while I./JG 132 was the first group. In the reconnaissance groups the first digit was always the staffel, the second the group, so 1.(H)/23 (or 1.(H)/Aufkl.Gr 23) was the first short range (army) staffel of aufklärungsgruppe 23. The number of staffeln in each group varied depending on need. At the start of the war each staffel was allocated to a particular army corps, and came under the direct command of the army.

At the outbreak of the Second World War the Hs 126 equipped the Heer squadrons of Aufkl.Gr 10, 11, 12, 13, 14, 21, 23, 31, 32 and 41, group 35 having been disbanded. Thirteen squadrons used the aircraft during the Polish campaign, where it was able to operate as a bomber and ground attack aircraft, as well as in its normal army co-operation, reconnaissance and artillery spotter roles.

Once the fighting was over in Poland the reconnaissance groups began to move west. The Hs 126 began to be seen over the Maginot Line, and it was present in large numbers during the Allies campaign in the west in May 1940. For the first time the Hs 126 came up against large numbers of modern fighters, and was found to be vulnerable - twenty were lost between 10-21 May. It was decided to put the Focke-Wulf Fw 189 into production, but that aircraft wouldn't appear in large numbers until 1942.

In the aftermath of the campaign in France one squadron, 2.(H)/14 took the Hs 126 to North Africa, where it remained in service until August 1942.

This left forty-seven squadrons equipped with the Hs 126 for the invasion of the Soviet Unit. The aircraft was still vulnerable, and began to suffer heavy losses. In the spring of 1942 the Fw 189 began to replace it, and by the end of the year it had gone from the front line.

Most of the surviving Hs 126s were used as training aircraft. Some were used to equip II. and III./Luftlangdeschwader 1 (LLG 1), where they were used to tow the DFS 230 glider.

In the autumn of 1942 the Hs 126 made a return to the front line (as did a number of earlier biplane types), with the night harassment groups (Nachtschlachtgruppen). The Hs 126 was used by NSGr 7 in the Balkans, 3./NSGr 11 in Estonia and 2./NSGr 12 in Latvia. It remained in use in the Balkans until April 1945 and the German collapse.

B-1
 Engine: BMW Bramo Fafnir 323 air cooled 9 cylinder radial engine
 Power: 850hp
 Crew: two - pilot and observer/ gunner
 Wing span: 47ft 6 ¾ in
 Length: 35ft 7in
 Height: 12ft 3 1/2in
 Fully loaded weight: 6,813lb
 Max Speed: 217mph at 13,120ft
 Cruising Speed:
 Climb to 13,120ft: 7.2 minutes
 Service Ceiling: 27,000ft
 Range: 445miles at 208mph
 Endurance: 2 hours 15 minutes
 Armament: Two 7.92mm MG 17 machine guns: one fixed forward firing, one flexibly mounted in rear cockpit
 Bomb-load: Ten 22lb/10kg bombs in fuselage bay or one 110lb bomb under port wing strut   

The Office

Nachtschlacht version
                            "

Some Skins :



I hope someone is interested in this workhorse.

Kopfdorfer
Logged

asso58

  • member
  • Offline Offline
  • Posts: 165
Re: Henschel Hs-126
« Reply #1 on: November 21, 2015, 04:17:43 PM »

+1
Logged

David Prosser

  • member
  • Online Online
  • Posts: 3856
Re: Henschel Hs-126
« Reply #2 on: November 21, 2015, 10:42:33 PM »

If this plane turns up, I'll work it into existing campaigns with a few strokes of the keyboard, and mouse.

baronbutcher

  • member
  • Offline Offline
  • Posts: 247
  • Lost in space and in time!
Re: Henschel Hs-126
« Reply #3 on: November 21, 2015, 11:27:33 PM »

+1
Totally agree.  8) One of the best requests, not sure but wasn't 'just Champi'working on it? Hope he is still at modding, his work is fantastic and he has (had?) many projects for IL-2, like the Ju-86, BV138, etc. A lot of work.
Cheers. :)
Logged

Twilight_dude

  • member
  • Offline Offline
  • Posts: 20
Re: Henschel Hs-126
« Reply #4 on: November 22, 2015, 12:23:54 AM »

I don't know exactly, but here is the link from aviaskins
http://forum.aviaskins.com/showthread.php?t=3918
It seems frankenplane, like a temp solution...
Logged

David Prosser

  • member
  • Online Online
  • Posts: 3856
Re: Henschel Hs-126
« Reply #5 on: November 22, 2015, 06:30:44 AM »

I just tried it in vanilla 4.12 a minute ago. No dice. I selected QMB, and it began spinning it's wheels at 30%. So, in a couple of days I'll organize a 4.10 install with Modact 3.06, and try again. If it works, I'll upload a quick single mission. Avia Skins do an excellent job of making mods for this game.

Edit: I got it working in 412.2 with Modact 5.3. It should work alright as an AI opponent, or eye candy. It will land as AI. It stops loading at 50% as a player's aircraft.
I'll try it later in 4.10.

Edit2: just tried it in 4.10 with Modact 3.6. There was a 60 % crash with the latest 4.10 buttons.




Code: [Select]
[23.11.2015 5:53:34]
[5:53:34] OpenGL provider: Opengl32.dll
[5:53:35] OpenGL library:
[5:53:35]   Vendor: NVIDIA Corporation
[5:53:35]   Render: GeForce GT 630/PCIe/SSE2
[5:53:35]   Version: 4.5.0 NVIDIA 353.82
[5:53:35]   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[5:53:35] Size: 1024x768
[5:53:35] ColorBits: 32
[5:53:35] DepthBits: 24
[5:53:35] StencilBits: 8
[5:53:35] isDoubleBuffered: true
[5:53:35]
[5:53:35] *** Looking for Advanced CPU Instructions...
[5:53:35] [x] PentiumPro
[5:53:35] [x] Multimedia (MMX)
[5:53:35] [x] 3D (SSE)
[5:53:35] [x] 3D (SSE2)
[5:53:35] [-] 3D (3DNow)
[5:53:35] ColourBits 32, ABits 0, ZBits 24
[5:53:35]
[5:53:35] *** Looking for Render API Extensions ...
[5:53:35] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[5:53:35] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[5:53:35] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[5:53:35] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[5:53:35] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[5:53:35] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[5:53:35] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[5:53:35] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[5:53:35] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[5:53:35] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[5:53:35] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[5:53:35] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[5:53:35] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[5:53:35]
[5:53:35] Maximum texture size : 16384
[5:53:35] Maximum simultaneous textures :4
[5:53:35] MaxAnisotropic (1.0 = none) : 16.000000
[5:53:36] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[5:53:36] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[5:53:39] null
[5:53:39] java.lang.NullPointerException
[5:53:39] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:540)
[5:53:39] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
[5:53:39] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
[5:53:39] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
[5:53:39] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[5:53:39] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
[5:53:39] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[5:53:39] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[5:53:39] at com.maddox.il2.game.Main.exec(Main.java:420)
[5:53:39] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:53:39] Main begin: null
[5:53:39] java.lang.NullPointerException
[5:53:39] at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:400)
[5:53:39] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1480)
[5:53:39] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
[5:53:39] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[5:53:39] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
[5:53:39] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[5:53:39] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[5:53:39] at com.maddox.il2.game.Main.exec(Main.java:420)
[5:53:39] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23.11.2015 5:53:39]

David Prosser

  • member
  • Online Online
  • Posts: 3856
Re: Henschel Hs-126
« Reply #6 on: November 24, 2015, 07:12:01 AM »

...
Edit3: I got it working in 4.10 with SAS Modact 3.06. I've just finished adapting a Storch campaign for it. I'll release it in a couple of days.There are 7 missions with the Henschel, and one with a Bf-109. Thanks Skyvez for making it. It works in 412.2 as an AI opponent only.
...

Knochenlutscher

  • Flying Ass Clown #10
  • Modder
  • member
  • Offline Offline
  • Posts: 4579
  • aka Segfej
Re: Henschel Hs-126
« Reply #7 on: November 24, 2015, 07:33:38 AM »

It works in my DBW, make sure to install the shipped He46C2 too if you don't have it already.
Yeah, wheels spin ~5 Km/h. It serves it's purpose as standin Franken, until
someone takes over the real shape.

Yeah, remember that one by Champi too, have no clue he's still at or left??
Logged
Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

David Prosser

  • member
  • Online Online
  • Posts: 3856
Re: Henschel Hs-126
« Reply #8 on: November 24, 2015, 09:59:58 AM »



Ah, that's what I forgot to do in 412.2. Later, I'll try the He46 there if there's a 4.12 version. I've just sent an 8 mission Hs126 campaign to M4T.

FANATIC MODDER

  • Modder
  • member
  • Offline Offline
  • Posts: 807
Re: Henschel Hs-126
« Reply #9 on: December 18, 2016, 11:44:57 AM »

The Luftwaffe is arguably the best represented WW2 Air Force in IL2 , and yet there remain a couple of extremely significant aircraft that for some reason have not attracted the attention of any modders (at least to my knowledge). I am delighted to see such aircraft as the Bu181 and the Siebel204 - I love them both and they were both significant, but the 2 greatest omissions to me remain the He115 floatplane and the Hs-126 Reconnaissance/Light Bomber

I agree.
Logged

David Prosser

  • member
  • Online Online
  • Posts: 3856
Re: Henschel Hs-126
« Reply #10 on: January 14, 2017, 06:04:57 PM »

The link is dead. could it please be uploaded again. I like the Aviaskins stuff. I've got this plane working before. If I can get it again, I'll include it in other campaigns where applicable.

SAS~Bombsaway

  • Choose your battles wisely.
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9213
  • A day without laughter is a day wasted
Re: Henschel Hs-126
« Reply #11 on: January 14, 2017, 06:12:21 PM »

Yes please. I missed this one and it looks very nice. I would love to add this to my install.
Logged
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.
Pages: [1] 2   Go Up
 

Page created in 0.051 seconds with 27 queries.