Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: FMB default&mod carriers problem  (Read 1424 times)

0 Members and 1 Guest are viewing this topic.

Twilight_dude

  • member
  • Offline Offline
  • Posts: 24
FMB default&mod carriers problem
« on: November 25, 2015, 03:18:43 AM »

USS ShamrockBayCVE84 is not listed in FMB menu(ships,stationary ships). Copying lines from separate Modact install from chief.ini/stationary.ini/ships.ini and techincs_properties doesn't solve the problem and cause complete freeze of il-2.
Two others of Casablanca class works fine:
USSCasablancaCVE55              USS Casablanca CVE55
USSKitkunBayCVE71               USS Kitkun Bay CVE71

USN light carriers...Just two of them(USSBelleauWoodCVL24,USSSanJacintoCVL30) listed in FMB, my attempt to install full pack of USN light carriers get me an CTD 70% and here is my log:
Code: [Select]
PlMisChief: class 'com.maddox.il2.objects.ships.ShipCVL$USSIndependenceCVL22' not found.
java.lang.ClassNotFoundException: com.maddox.il2.objects.ships.ShipCVL$USSIndependenceCVL22
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:34)
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:84)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Failure
java.lang.RuntimeException: Failure
at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:38)
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:84)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: java.lang.RuntimeException: Failure
java.lang.RuntimeException: java.lang.RuntimeException: Failure
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:96)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[24.11.2015 21:30:20] -------------- END log session -------------

Logged

Knochenlutscher

  • Flying Ass Clown #10
  • Modder
  • member
  • Offline Offline
  • Posts: 4623
  • aka Segfej
Re: FMB default&mod carriers problem
« Reply #1 on: November 25, 2015, 04:40:44 AM »

Good Question,
Logged
Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

Twilight_dude

  • member
  • Offline Offline
  • Posts: 24
Re: FMB default&mod carriers problem
« Reply #2 on: November 30, 2015, 01:59:18 PM »

By the way, my hope that this information will be useful for developers of CUP :)
p.s. any ideas about this problem are welcome, at my point carriers are needed not only for me ;)
Logged

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3852
  • Action and Adventure!
    • SPEEDMACHINE
Re: FMB default&mod carriers problem
« Reply #3 on: December 01, 2015, 02:42:07 AM »

Bob's beautiful CVLs were made in V410 and it is no simple matter updating to V412.

We got as many carriers in there as we could before accumulated classfile conflicts started wrecking the joint.  Thanks to Plowshare, Asheshouse, Western0221 and Vpmedia CUP has many more carriers and other ship types than a default setup and the WWII Pacifc Fleet in WAW is pretty comprehensive.
Logged

Twilight_dude

  • member
  • Offline Offline
  • Posts: 24
Re: FMB default&mod carriers problem
« Reply #4 on: December 01, 2015, 05:16:37 AM »

Thaks for the answer Monty!
Anyway, you are doing a great work, CUP it's a universe of Il-2, so really thanks to you and each of Team :)
Logged
Pages: [1]   Go Up
 

Page created in 0.166 seconds with 20 queries.