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Author Topic: Mostar bridge  (Read 6372 times)

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Uzin

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Mostar bridge
« on: November 25, 2015, 08:25:36 AM »

As some of you mentioned, I am working on Yugoslavia map. There are nice landmarks of Beograd - three cathedrals  made by Molva and Nachprod. Other nice landmark would be unique Mostar Old bridge, as some of you agreed. As I am total noob in 3d model making for Il-2, I dare to request any skilled soul to make it for our common delight.
Like in other requests, also here are some pictures for help of 3d creator.




Here is 3d model in Sketchup, but needs newer version which my old rig is not capable to run:

https://3dwarehouse.sketchup.com/search.html?q=old%20bridge&rsi=sbis&backendclass=entity&hl=en
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Mission_bug

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Re: Mostar bridge
« Reply #1 on: March 03, 2016, 02:06:44 AM »

Hello Uzin, you asked me to have a look at this some time ago in a PM, unfortunately I could see no way to help at the time :(


I took a look at  the SketchUp model again yesterday and realised it was possible to save the model into a format called COLADA. :o

That enabled me to open it up in Blender:




In producing the COLLADA file SketchUp also made a folder containing the textures:




Sadly not being a Blender user I have no idea how to take it further in that application, even how to
apply the textures to the 3D never mind actually extracting it into a usable format for IL-2. ::(


I tried to see if Blender would save what I had into some kind of format that would enable me to open
it in my gmax application, 3ds and obj were the two I could save, however, it got me not much further.

I was able to open the 3ds file in Meshconverter:





Some time into the early hours of this morning I managed to get something into gmax but it was not
the complete model from what I see. o_O



Sorry my friend, so near yet it seems so far.

Investigations and tinkering will continue, however, I feel my programmes and ability will not get this
one into the sim, however, I can post up the files here that I have and hopefully someone out there
who uses Blender might be able to progress this further for you.

Take care.

Wishing you all the very best, Pete. ;D

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Uzin

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Re: Mostar bridge
« Reply #2 on: March 03, 2016, 04:07:59 AM »

Many thanks, Pete.
I hope with you...  ;)
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asheshouse

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Re: Mostar bridge
« Reply #3 on: March 03, 2016, 05:49:27 AM »

Without also modelling the surrounding land as an object, to recreate the river gorge, this bridge would look out of place on a map.
No reason why that could not be done, but the bridge on its own will not look right IMO.
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Mission_bug

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Re: Mostar bridge
« Reply #4 on: March 03, 2016, 07:05:44 AM »

Without also modelling the surrounding land as an object, to recreate the river gorge, this bridge would look out of place on a map.
No reason why that could not be done, but the bridge on its own will not look right IMO.

I agree with you there asheshous, however, if the map has ground at a particular height it is possible to push it down in the map maker to what would be sea level with the height adjustment tool, not always very accurate but that is how I thought Uzin might be intending to use the object. ;)

Unfortunately I am not in a position to build a new bridge for him and if I cannot figure out how to proceed with what I do have then sadly we will not be able to add the object anyway.

The best I can do at the moment is upload the files I have and hopefully others may be able to take things further, we shall see.

Take care guys.

Wishing you all the very best, Pete. ;D
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Uzin

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Re: Mostar bridge
« Reply #5 on: March 03, 2016, 07:15:36 AM »

Many thanks, Pete and asheshouse.
I am aware of troubles, perhaps some other objects such as dower cliffs (?) might help ?
There is also other modder who promised by PM to help with Mostar Old bridge when he will have time.
Perhaps he will join this thread.
As Yugoslavia map needs quite a lot of time yet (about 450 named places, about hundred AFs , bridges not yet set etc.) everybody can have as much time as he/she needs.
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western0221

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Re: Mostar bridge
« Reply #6 on: March 03, 2016, 10:23:33 AM »

Year.....
"the modder sent PM to Uzin" was me.

I still don't have time to begin Uzin's Mostar bridge, nothing progressed without importing that sketchup data referred here.

OK for anyone beginning his modeling to help Uzin.
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Mission_bug

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Re: Mostar bridge
« Reply #7 on: March 03, 2016, 10:30:44 AM »

Hello guys, for the moment as I said I do not know how to proceed with this project for Uzin so all I can do isgive you the link to the various
files I have mentioned. ;)

Mediafire link:

https://www.mediafire.com/?5cxbisv87vg50t6

Hopefully they will be of use to someone who is proficient with the various files mentioned, sadly I am not.

Could I please ask that if someone can convert them into a format I can open in gmax, usually Wavefront.obj, that they post a link here and
I will see if the converted file can be opened and will try again.

Take care.

Wishing you all the very best, Pete. ;D
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Cloyd

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Re: Mostar bridge
« Reply #8 on: March 03, 2016, 01:09:23 PM »

I have SketchUp Pro 2016 which allegedly can export to these formats:



What format would you like, if any? This isn't a function I ever use, so I'm not sure what the result will be. I can't test it. The only 3D Studio version I own is 3DS3 DOS, which doesn't run on a 64-bit i7 machine.  ;)

Cloyd
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western0221

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Re: Mostar bridge
« Reply #9 on: March 03, 2016, 01:23:45 PM »

format converting is not a topic.

3ds Max (2010 or 2011 --- later) has also importer from .skp format.
But by any way, the 3D data originated by SketchUp is far from native polygon models.
Converted 3D mesh data has many stray vertices and many dirty polygons very small like hair dusts. Deleting those dusts and cleaning-up is almost impossible. We cannot handle those very small polygons by mouse clicking.
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Mission_bug

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Re: Mostar bridge
« Reply #10 on: March 04, 2016, 12:51:54 AM »

Hello Cloyd, the OBJ file if you would please, I do not know myself if it will work but I just want to know for future reference. ;)

Hello western0221, the whole idea of me trying these things is just to see what might be of use in some way, I am just conducting
a experiment that is all and as you say the formats are probably of no use.

The obviously broken object you see in gmax is certainly no use in that state but who knows, even if I cannot use it like that it could
actually be used as say a 3d template from which to create the object, in the same way normally a drawing would be used.

I extracted one of those parts yesterday as a mesh and it actually has the texture it uses listed, maybe I could assemble those parts
using the live as a kind of hier and see what happens, all experimenting that will more than likely go nowhere but in the process we
might learn something.

If you look into the WIP for the Geezer objects you will see I have already conducted a few experiments with objects people sent links
for and they proved unusable but I had tried them any way so they could see they did not and why, a valuable insight into 3D for me and
others who do not understand fully the whole thing.

At the end of the day it will most likely require someone to actually make the model for Uzin, maybe the fact the thread is here might inspire 
a 3D artist out there to have a go so that the object becomes a reality in IL-2.

Take care of yourselves.

Wishing you all the very best, Pete. ;D
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Cloyd

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Re: Mostar bridge
« Reply #11 on: March 04, 2016, 03:47:21 AM »

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