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Author Topic: Beaufighter beta cockpit for 4.09 rebels  (Read 9127 times)

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Greif11

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Beaufighter beta cockpit for 4.09 rebels
« on: December 03, 2015, 08:29:00 AM »

                                 

Long time that work was in my toolbox between wrenches and rags. But now it almost done.   That is my christmas gift for SAS c0munity as addition to SAS beaufighter pack.

Final version for open Beta release v. 4.09

https://www.mediafire.com/download/yfk0yx4fpeyirgw/Beauf_cockpit_v4.09.7z

Credits and hearty thanks

SAS~Epervier - invaluable aid with bug fix and classwork
Molva(dispersalfield) for custom meshes
Blitz (aviaskins) for CO bottle mesh
MG - because of their cranked hands i can made my work so many years

















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Epervier

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Re: Beaufighter beta cockpit for 4.09 rebels
« Reply #1 on: December 03, 2015, 08:54:56 AM »

Thanks at you !  ;)
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greybeard

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Re: Beaufighter beta cockpit for 4.09 rebels
« Reply #2 on: December 03, 2015, 09:21:13 AM »

Thank you a lot, Greif!

Amazing details! An old love of mine and a good companion for my "Pacific War" campaign.

But there's a shortcoming in my opinion: the "pee-pee fireworks":



when cannons are fired. They disturb aiming and impede it entirely at night (I think of a night fighter version for a future upgrade of my "Night Fighters" campaign) not to mention they are quite unreal, given the guns were underside.

Cheers,
GB
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Greif11

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Re: Beaufighter beta cockpit for 4.09 rebels
« Reply #3 on: December 03, 2015, 09:48:34 AM »

Some old or missed class files caused that texture Bug
In my case was solved by SAS~Epervier  by adding class files for US_GB weapons
 

https://www.mediafire.com/?zl01lalolu7o95w

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Mick

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Re: Beaufighter beta cockpit for 4.09 rebels
« Reply #4 on: December 03, 2015, 09:52:36 AM »

Wow, that's a wonderful X'Mas present, Greif11 ...!  :P

Many THX for sharing ...!  :-*
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greybeard

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Re: Beaufighter beta cockpit for 4.09 rebels
« Reply #5 on: December 03, 2015, 01:57:21 PM »

In my case was solved by SAS~Epervier  by adding class files for US_GB weapons 

Thanks, but those class files changed only the nuance from "pee-pee" to "gold". Could we have a "no-flash" option? (Epervier: help! ::( )
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Epervier

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Re: Beaufighter beta cockpit for 4.09 rebels
« Reply #6 on: December 03, 2015, 03:02:33 PM »

In my case was solved by SAS~Epervier  by adding class files for US_GB weapons 
Thanks, but those class files changed only the nuance from "pee-pee" to "gold". Could we have a "no-flash" option? (Epervier: help! ::( )
This new Class work fine in my UP2.01 !
Warning at doublon !
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Greif11

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Re: Beaufighter beta cockpit for 4.09 rebels
« Reply #7 on: December 03, 2015, 03:10:01 PM »

Epervier gives only missed classes for me try full mod
https://dl.dropboxusercontent.com/u/53506654/Beuf/01__Weapons_USA_GB.7z

Quote
Avoids stray light in the cockpit caused by fire guns!

1A7F73CE392E9538   MGunBrowning50k
5148E05AEF184282   MGunBrowning303k


And check mod folder with classchecker for conflicts
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SAS~Malone

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Re: Beaufighter beta cockpit for 4.09 rebels
« Reply #8 on: December 03, 2015, 10:31:19 PM »

in all my testing, i never once thought to fire the weapons from inside the cockpit, so never noticed the flash problem...... :-[
as a tester, i need to up my game a bit, lolz :D
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Epervier

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Re: Beaufighter beta cockpit for 4.09 rebels
« Reply #9 on: December 04, 2015, 01:36:08 AM »

Long ago the SM81 had the same problem!  ;)
There are 1 or 2 others for who had the same problem.
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greybeard

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Re: Beaufighter beta cockpit for 4.09 rebels
« Reply #10 on: December 04, 2015, 01:57:14 AM »

Warning at doublon !

Actually, there were doublets inside Steppenwolf's effects folder "_00_A_MGun_Classes" (so loaded earlier) for both the two "Special Flash" class files. So I put a "!" at beginning of folder name (i.e.: "!01__Weapons_USA_GB") but with no avail: the now-gold inside cockpit flashes are still there! >:(
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Re: Beaufighter beta cockpit for 4.09 rebels
« Reply #11 on: December 04, 2015, 03:34:20 AM »

Thank you to all !  :)

All the best.
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