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Author Topic: C.U.P.- Module 03 - World at War Pts-13 & 14  (Read 51115 times)

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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #108 on: December 12, 2015, 04:26:01 AM »

Hi Monty

Any chance of squeezing in Ectoflyers excellent Berlin Ruins/Reichstag? I've made a JSGM install for CUP but they dont show I believe its down to a missed/extra line in the .sfs files??

Mick

Of course Mick, we have been following developments closely along with VPMedia's Berlin as well.  SAS~Farang65 also has some wonderful new maps and the whole package will comprise SAS Modular Map Expansion Part-13.  8)

Simon
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tartenmuche

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Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #109 on: December 12, 2015, 05:42:57 AM »

Dear Monty,
I did what you recommended,
with the following results:
single mission A20C, QMB A20C and He 111: bombsight present but no HUD.
single mission He 111 armed with torpedoes: no mask in form of binocular just a plain view forward
I tested also a campaign of a Ju88 armed with torpedoes: no mask in form of binocular.
I wouldn't like to bore you with small problems, I just try to help.
Thank you for all your work.
Best regards.
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wolfiz

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Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #110 on: December 12, 2015, 05:51:02 AM »

Great mod WAW is.

But one question: Was there a specific reason you did not stick to a strict naming convention for each CUP download file, so they would actually list in chronological order in my download folder, for every single CUP download to date?

The willy-nilly way they are named for each part is a bit confusing: C.U.P., CUP, etc. and now the totally random named files like "waw12.rar".

How I am supposed to know what was the last update I downloaded and installed?

You have to find the thread for each download and see the date there, then compare to the last date of files in my WAW folder.

Not bring critical, but I simply don't have room to keep all the CUP download files.

EDIT: So after a lot of confusing digging around, it finally dawned on me to search my air.ini for the new planes listed on the latest upload threads.  I need parts 13 & 14. Have a nice day!
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whistler

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Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #111 on: December 12, 2015, 06:03:01 AM »

I agree. The modules in the STEP BY STEP - REQUIREMENTS AND DOWNLOAD LINKS post should have the release date, hash or file size and notes about pacakage updates..
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spartan18a

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Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #112 on: December 12, 2015, 07:08:40 AM »

I agree. The modules in the STEP BY STEP - REQUIREMENTS AND DOWNLOAD LINKS post should have the release date, hash or file size and notes about pacakage updates..

Great idea!  :)
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markino

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Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #113 on: December 12, 2015, 08:13:16 AM »

I guys, today I installed parts #13 & #14 and all works fine!!

Many thanks to all CUP team for these amazing packs!!

Ciao!

Marco
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Gaston

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Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #114 on: December 12, 2015, 09:29:03 AM »

In fact, they should be all grouped in a single post : easier in case it is necessary to download again. A unique database for each CUP module.

With all the infos mentionned above, of course.

What do you think ?
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nyali

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Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #115 on: December 12, 2015, 11:50:49 AM »

here are ALL the links, in a single post, WITH instructions...why can't people read anymore ? lol

https://www.sas1946.com/main/index.php/topic,47647.0.html
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PapaG39

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Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #116 on: December 12, 2015, 12:00:23 PM »

 The  Juinkers W34, 1926 shows up in the QMB after I installed the YTD file.  in QMB Kuban Scramble scenario the engine startup sounds were beautiful..
Takeoff, flight and landing were great..

however, that big ol MG right over the top of the pilots head has no sound...
even when fired on runway before engine start or from inside cockpit or outside aircraft views
 after engine start.
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #117 on: December 12, 2015, 02:48:29 PM »

...The willy-nilly way they are named for each part is a bit confusing: C.U.P., CUP, etc. and now the totally random named files like "waw12.rar"....

The first eleven parts of #WAW follow do follow such a strict convention as does everything else.  However the large downloads require a lot of upload time and at least one link was lost due to a Mediafire error.

A few of the packages can be renamed to the tighter convention and I will get around to it.

here are ALL the links, in a single post, WITH instructions...why can't people read anymore ? lol

https://www.sas1946.com/main/index.php/topic,47647.0.html

Thanks nyali I have been wondering the same thing lately with some other posts...  However, our good friend Gaston doesn't miss much, and I have a high regard for him personally, but it is in one and the downloads are in sequence: 

https://www.sas1946.com/main/index.php/topic,47647.0.html

The cumulative nature of the install means that packages are simply dropped in on top the previous one.  This makes for a very easy install process, the easiest in all of Il2 modding in fact.  But it also means that a package worked on yesterday has to talk to something we did a year ago.  CUP was not concieved and built in a weekend with all available material ready at a single source:  Instead it has been assembled from thousands of sources over an entire year.

So if something appears dis-organised I submit; that it may actually be more complex than it appears.  CUP appears so simple on the surface, but what is going on underneath would surprise a lot of people!  8)

The  Juinkers W34, 1926 shows up in the QMB after I installed the YTD file.  in QMB Kuban Scramble scenario the engine startup sounds were beautiful..
Takeoff, flight and landing were great..

however, that big ol MG right over the top of the pilots head has no sound...
even when fired on runway before engine start or from inside cockpit or outside aircraft views
 after engine start.

eMeL and I have been listening to a lot of sounds over this weekend.  The original conversion of Tiger33's sounds for 412 CUP, especially the flybys, was an exciting breakthrough but didn't have total coverage, relied too heavily on a modified SASEngineMOD and often overwhelmed the weapon sounds.  It was all a bit messy really but those amazing engine sounds kept drawing us back and those flybys are incredible!  With all its problems its still a hell of a soundset.

We have recently been able to separate Tiger33's sounds from our modified SASEngineMOD and also to extend the scope of the soundmod.  Which means, wider coverage and improved sounds with a lovely default SASEngineMOD 2.7 in place. 

The result will be an independant package which can be turned on and off.  People who still want Tiger33's can enjoy the full experience but all the active files for the soundmod will be in one location.  This means that other sets may also be experimented with leaving the rest of #WAW intact.  At the same time; Tiger33's sounds will leave no more gaps and all anomolies will cleaned up.

It also means that we may also be able to apply the improved wider-scope sounscape to other CUP modules and still keep them independant as well.  8)

*****************************

A year on we would like to re-compress the CUP archive, clean out all un-necessary files that have accumulated over all the parts, and get it to the level we all want so that we can present smaller addon packages in the future.  Don't worry though, no re-building will be necessary and all CUP Modules will remain intact.  We shall never again go back to a total re-build from scratch.  We have all come too far for that.  Instead the new replacement parts will gradually and seamlessly be introduced until all of CUP is leaner and fitter than ever.

Any future total game patches beyond 412 will take CUP into account and not break it; or else SAS will retrofit the patch for CUP compatibility (all the smartest coders are here).

The "Restore Point Install" ensures we all have the latest cleanest mod folder and everything else is in the SFS archives.  So whatever you think of it, CUP, with 4 distinct eras all able to talk to the largest map compilation in Il2 history, is a very tidy setup indeed.  Depite incompatibilities and conversions from outdated code; a CUP install is a very clean house. 

Try it yourself, all mods are listed and linked, go do a manual install and you will soon see that the thousands of modders, especially the key guys who help us directly and the core team who test un-ceasingly - and report their findings concisely - have already achieved miracles with this old sim.

Meanwhile we all work together as a community and all input and suggestions are helping everyone.  Also: please do bear in mind the people that work so hard and give so much thought and time to the project:  We can't go back in time and never make any mistakes.  We always do our best and try our hardest.

*****************************








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nyali

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Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #118 on: December 12, 2015, 06:25:46 PM »

sorry for jumping in like that Monty, it was a little heavy handed of me, but i'm seeing more and more of these types of comments in the forums. It seems rather than take 5 minutes to look, search or browse for something, its easier [ and the lazy option ] to post a comment asking for directions. The sheer amount of requests that could be dealt with by just READING the CUP manual is a good example.

I know many of us older players often need help with things that come naturally to youngsters, and some users do GENUINELY need help, but many don't......

READ the manual guys, READ the release notes on the CUP download page, the more time Monty spends dealing with these requests the less time he has to work his magic on CUP for us all to enjoy.

Have fun out there guys  ;) Rant over  8)
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pts-13 & 14
« Reply #119 on: December 12, 2015, 07:02:51 PM »

...READ the manual guys, READ the release notes on the CUP download page, the more time Monty spends dealing with these requests the less time he has to work his magic on CUP for us all to enjoy...

+1
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