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Author Topic: MONTY'S CAMPAIGNS: - THE JET AGE  (Read 46643 times)

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kalsonic12

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Re: MONTY'S CAMPAIGNS: - THE JET AGE
« Reply #24 on: January 26, 2017, 07:56:59 AM »

Thank you for the campaigns!
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Simulator difficulty? Hah!

OverDhill

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Re: MONTY'S CAMPAIGNS: - THE JET AGE
« Reply #25 on: February 09, 2017, 08:35:59 AM »

Thanks for your work. Someday maybe some F16 campaigns? Would have liked to get into Falcon BMS but the learning curve is steep and I am getting old.. lol


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resistor

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Re: MONTY'S CAMPAIGNS: - THE JET AGE
« Reply #26 on: February 09, 2017, 04:04:23 PM »

Thanks for the missions! Definitely appreciated!

When I load the first mission from screaming eagle over korea though, the game crashes (in cockpit, on the carrier deck).

Any ideas?

Thanks!

eta: here is the last bit of the log file...looks like lots of stuff is missing?

Code: [Select]
(3do/Buildings/Port/BaseSmallSegment/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Flight Model File FlightModels/Sikorsky-HRS3.fmd contains no Mach Drag Parameters.
*DiffFM 'flightmodels/f9f5.fmd' being loaded from: 'f9f'...
*DiffFM 'flightmodels/pwj48.emd' being loaded from: 'f9f'...
Flight Model File FlightModels/F9F5.fmd:F9F contains no Mach Drag Parameters.
*DiffFM 'flightmodels/f9f5.fmd' being loaded from: 'f9f'...
*DiffFM 'flightmodels/f9f5.fmd' being loaded from: 'f9f'...
*DiffFM 'flightmodels/pwj48.emd' being loaded from: 'f9f'...
Flight Model File FlightModels/F9F5.fmd:F9F contains no Mach Drag Parameters.
*DiffFM 'flightmodels/f9f5.fmd' being loaded from: 'f9f'...
*DiffFM 'flightmodels/f9f5.fmd' being loaded from: 'f9f'...
*DiffFM 'flightmodels/pwj48.emd' being loaded from: 'f9f'...
Flight Model File FlightModels/F9F5.fmd:F9F contains no Mach Drag Parameters.
*DiffFM 'flightmodels/f9f5.fmd' being loaded from: 'f9f'...
*DiffFM 'flightmodels/f9f5.fmd' being loaded from: 'f9f'...
*DiffFM 'flightmodels/pwj48.emd' being loaded from: 'f9f'...
Flight Model File FlightModels/F9F5.fmd:F9F contains no Mach Drag Parameters.
*DiffFM 'flightmodels/f9f5.fmd' being loaded from: 'f9f'...
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2479)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1446)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1370)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1357)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/F9F5_Panther/RDDR F9F VF51 104.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/F9F5_Panther/RDDR F9F VF51 104.bmp' size: 0 != 512 | 1024
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2479)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1446)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1370)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1357)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/F9F5_Panther/RDDR F9F VF51 106.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/F9F5_Panther/RDDR F9F VF51 106.bmp' size: 0 != 512 | 1024
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2479)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1446)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1370)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1357)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/F9F5_Panther/RDDR F9F VF51 109.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/F9F5_Panther/RDDR F9F VF51 109.bmp' size: 0 != 512 | 1024
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1399)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1370)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1357)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/F9F5_Panther/Default'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/F9F5_Panther/Default' size: 0 != 512 | 1024
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
*DiffFM 'flightmodels/f9f4.fmd' being loaded from: 'f9f'...
*DiffFM 'flightmodels/allisonf9f.emd' being loaded from: 'f9f'...
Flight Model File FlightModels/F9F4.fmd:F9F contains no Mach Drag Parameters.
*DiffFM 'flightmodels/f9f4.fmd' being loaded from: 'f9f'...
*DiffFM 'flightmodels/f9f4.fmd' being loaded from: 'f9f'...
*DiffFM 'flightmodels/allisonf9f.emd' being loaded from: 'f9f'...
Flight Model File FlightModels/F9F4.fmd:F9F contains no Mach Drag Parameters.
*DiffFM 'flightmodels/f9f4.fmd' being loaded from: 'f9f'...
*DiffFM 'flightmodels/f9f4.fmd' being loaded from: 'f9f'...
*DiffFM 'flightmodels/allisonf9f.emd' being loaded from: 'f9f'...
Flight Model File FlightModels/F9F4.fmd:F9F contains no Mach Drag Parameters.
*DiffFM 'flightmodels/f9f4.fmd' being loaded from: 'f9f'...
*DiffFM 'flightmodels/ad4.fmd' being loaded from: 'ad4_fm'...
*DiffFM 'flightmodels/r-3350-26wa.emd' being loaded from: 'ad4_fm'...
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Flight Model File FlightModels/AD4.fmd:AD4_FM contains no Mach Drag Parameters.
*DiffFM 'flightmodels/ad4.fmd' being loaded from: 'ad4_fm'...
Mission error, ID_04: java.lang.RuntimeException: Weapon set '3xNapalm_12xHVAR' not registered in air.AD4
java.lang.RuntimeException: Weapon set '3xNapalm_12xHVAR' not registered in air.AD4
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3060)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2702)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
##### House without collision (3do/Buildings/46/ATTrench2/live.sim)
##### House without collision (3do/Buildings/46/Trench3/live.sim)
##### House without collision (3do/Buildings/46/Trench1/live.sim)
##### House without collision (3do/Buildings/46/Trench6/live.sim)
##### House without collision (3do/Buildings/46/GunTrench/live.sim)
##### House without collision (3do/Buildings/46/Trench8/live.sim)
##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
##### House without collision (3do/Buildings/46/Trench7/live.sim)
##### House without collision (3do/Buildings/46/Trench4/live.sim)
ERROR file: File users/duprix/Icons not found
Mission: single/un/1950_EAGLES/Eagles18.mis is Playing
WARNING: FM.EI.getCatapult() method is now out of date.
         Some class (modded cockpit or airplane class) calling this method needs to be reworked!!
java.lang.Exception
at com.maddox.il2.fm.EnginesInterface.getCatapult(EnginesInterface.java:763)
at com.maddox.il2.fm.Gear.drawEffects(Gear.java:1475)
at com.maddox.il2.fm.Gear.ground(Gear.java:599)
at com.maddox.il2.fm.Gear.ground(Gear.java:348)
at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:313)
at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:836)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:195)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1196)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoSuchMethodError
at com.maddox.il2.fm.EnginesInterface.getCatapult(EnginesInterface.java:770)
at com.maddox.il2.fm.Gear.drawEffects(Gear.java:1475)
at com.maddox.il2.fm.Gear.ground(Gear.java:599)
at com.maddox.il2.fm.Gear.ground(Gear.java:348)
at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:313)
at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:836)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:195)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1196)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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SAS~Monty27

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Re: MONTY'S CAMPAIGNS: - THE JET AGE
« Reply #27 on: February 10, 2017, 02:17:08 AM »

These missions were made in an earlier version of C.U.P. and now need to be updated in B.A.T.  Typically small loadout classfile changes can cause the exploding spawn bug, ship and object names can change etc.  These all need to be loaded up in FMB and made fully B.A.T. compatible.  I will get around to it.  8)

UPDATE:
With B.A.T. Expansion Pack Seven, out soon, this campaign is fully working...
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Alex840

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Re: MONTY'S CAMPAIGNS: - THE JET AGE
« Reply #28 on: February 11, 2017, 03:31:57 PM »

Thanks for the missions! Definitely appreciated!

When I load the first mission from screaming eagle over korea though, the game crashes (in cockpit, on the carrier deck).

Any ideas?

Thanks!


Try disable Chocks mod.
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resistor

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Re: MONTY'S CAMPAIGNS: - THE JET AGE
« Reply #29 on: February 14, 2017, 10:38:27 AM »

Thanks for the missions! Definitely appreciated!

When I load the first mission from screaming eagle over korea though, the game crashes (in cockpit, on the carrier deck).

Any ideas?

Thanks!


Try disable Chocks mod.

That worked! Good show!
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Dogbert

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Re: MONTY'S CAMPAIGNS: - THE JET AGE
« Reply #30 on: February 18, 2017, 10:54:06 AM »

Thanks very much for the jet age missions, good stuff.

Cheers,
Mike.
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SAS~Monty27

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Re: MONTY'S CAMPAIGNS: - THE JET AGE
« Reply #31 on: March 20, 2017, 06:58:30 AM »

These campaigns all need a major B.A.T. Upgrade and they will get it.  I am right in the middle of actually building and maintaining B.A.T. as well, so the ambition for these projects is often ahead of the time immediately available. - But it will be done. 

B.A.T. has settled down very well into a stable install.  There is a growing understanding, amongst many enthusiasts and modders too, that B.A.T. - The Jet Age is a natural home for all things Jet Age.  The often complex setups, conditions and specialist mod requirements are easily native to the B.A.T. environment.  We have worked very hard to get it to this stage and still make the whole package easily accesible for everyone, the goal of every campaign builder.

We have the tools.  Anyone with B.A.T. has the most highly modded Il2 install possible to date!  This is where the fastjets of Il2 live!
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Dogbert

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Re: MONTY'S CAMPAIGNS: - THE JET AGE
« Reply #32 on: April 23, 2017, 05:06:52 AM »

Do you actually get any time to, eat and sleep Monty ?   ;D ;)

Your single player missions from all era's, have moved me away from MP CLOD.

Which can get a bit tedious, doing the same thing on the same map all the time.

Thanks very much for all the missions and campaigns, present and future.

Best wishes,
Mike.
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SAS~Monty27

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Re: MONTY'S CAMPAIGNS: - THE JET AGE
« Reply #33 on: April 23, 2017, 07:58:31 AM »

Hello Mike

I'm only playing with Il2 for a few hours each week, just like anyone else really.  I just try to record my missions, write stuff down, and post it.  Its no different to anyone else but I do try to focus on getting the stuff out there.

Simon
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Dogbert

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Re: MONTY'S CAMPAIGNS: - THE JET AGE
« Reply #34 on: April 23, 2017, 09:50:33 AM »

Hi Simon,

you get a heck of a lot done in those few hours then.  8)

I downloaded your jet missions earlier, thank you.

So off to have a quick look, my flying skills are probably not up to fast jets though.  ;)

Thanks again,
Mike.
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OverDhill

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Re: MONTY'S CAMPAIGNS: - THE JET AGE
« Reply #35 on: August 18, 2017, 03:58:13 AM »

Any updates on this campaign being upgraded for BAT?
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