Excuse me if I'm asking some dumb question, but I was reading these posts about the weather in the new game, and I don't understand "how" it will affect the playability...
I mean for example, the "Weather" will be automatically generated throughout a campaign according to the season, and no more a matter of choice?
Well the tool was designed to test my algorithms. However now I am thinking it can be used to design the weather on a per mission basis.
How will it affect game play?
In the gross case, you could design the weather so a bomber only has a small time window to attack the target before the weather closes in and you lose visibility.
You could design the weather so that a clever player can avoid detection by using the clouds. There are lot's of ways weather can affect a mission.
On the minor scale, this allows me to detect the conditions required for atmospheric events that affect flight. Downdrafts, updrafts, icing, turbulence, fogging, all these features affect you in cockpit.
Just like in real life.
Then there is navigation.
If you fly a straight line from a to b, you will miss b by a long way. The wind will push your aircraft around. I read this book when I was a child.
http://www.amazon.co.uk/Teach-Yourself-Air-Navigation-Kaspar/dp/B000YHCXRWIt fascinated me.
I suppose it makes me a bit weird, but hey, who wants to be normal anyway.
I am now thinking about how I can get it into IL2 as well.