Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 7 [8]   Go Down

Author Topic: North West Europe  (Read 32745 times)

0 Members and 2 Guests are viewing this topic.

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: North West Europe WIP
« Reply #84 on: January 10, 2016, 09:44:44 AM »

Update:

http://ulozto.net/xfYej9kd/vp-nweurope-v5-7z

Updaters from previous versions need to add 3 new static ini entries and overwrite old files.

This update includes new textures for the hills, couple new creeks and three new buildings (church, clocktower, large hangar).

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: North West Europe
« Reply #85 on: January 22, 2016, 12:19:47 PM »

Good job Istvan, also on Berlin! :-*
Logged

tbauchot

  • Modder
  • member
  • Offline Offline
  • Posts: 275
Re: North West Europe
« Reply #86 on: February 15, 2016, 03:06:27 PM »

Hi Istvan, very good Job on both maps NWE + Berlin, the results are very impressive !
Thank you very much ! ;)

But just a little problem for me on NWE... :
Does someone could give me a link for this objects in order to be able to save the map in the DBW FMB ?

[buildings.House$olive_tree_1]
Title Olive_tree_1
MeshLive 3do/flora/Olive_Tree01/live/live.sim
MeshDead 3do/flora/Olive_Tree01/dead/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.2


[buildings.House$olive_tree_2]
Title Olive_tree_2
MeshLive 3do/flora/Olive_Tree02/live/live.sim
MeshDead 3do/flora/Olive_Tree02/dead/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.2

Thank you very much in advance. ;)

Best regards, Thierry.
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9529
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: North West Europe
« Reply #87 on: February 15, 2016, 04:08:04 PM »

[buildings.House$olive_tree_1]
Title Olive_tree_1
MeshLive 3do/flora/Olive_Tree01/live/live.sim
MeshDead 3do/flora/Olive_Tree01/dead/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.2

[buildings.House$olive_tree_2]
Title Olive_tree_2
MeshLive 3do/flora/Olive_Tree02/live/live.sim
MeshDead 3do/flora/Olive_Tree02/dead/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.2
Here : https://www.mediafire.com/?qaz0ectn1adkr6r
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

tbauchot

  • Modder
  • member
  • Offline Offline
  • Posts: 275
Re: North West Europe
« Reply #88 on: February 15, 2016, 05:36:26 PM »

Thank you very much Epervier, you are really an Angel !!! ;)
Logged

Clint Watters

  • member
  • Offline Offline
  • Posts: 285
Re: North West Europe
« Reply #89 on: March 22, 2016, 03:04:25 AM »

Shockingly beautifull!  ;D
Logged

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 6013
Re: North West Europe
« Reply #90 on: January 30, 2019, 08:04:14 PM »

I still have these two missing objects:

buildings.House$AirdromeMaskingnetMid

3do/Buildings/Fields/Abbeville/1/mono.sim

I could easily enough take a guess as to the masking net form and simply 'clone' one I have to make the new object.

But the second object is completely opaque to me.
Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)
Pages: 1 ... 5 6 7 [8]   Go Up
 

Page created in 0.034 seconds with 25 queries.