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Author Topic: new Vehicles... package 7 (v1.02) - 7a (v1.01)  (Read 16298 times)

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LameHawk

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Re: new Vehicles... (package 7) v1.1
« Reply #12 on: January 17, 2016, 02:24:09 PM »

Thank you. That was quick!
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Epervier

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Re: new Vehicles... package 7 (v1.1) - 7a
« Reply #13 on: February 05, 2016, 08:00:28 AM »

Package 7a


Artillery
- PaK38 - new textures desert/summer/winter

Vehicles
- Ger. Opel Blitz 36S truck with Pak-40 Cannon trailer
- Ger. Sd.Kfz.250/1 with Pak-38 Cannon trailer
- Ger. Sd.Kfz.250/1 (mid 1941)
- Ger. Sd.Kfz.250/251 convoy
- Ger. Horch 830 (1936)
- Ger. Sd.Kfz.222 (1938)
- Ru. Voroshilovets tractor with ZIS-3 Cannon trailer (1939)
- GB. Bedford flatbed with box
- GB. Matador flatbed with box

tanks - new 3D & skins
- Pz.IIIJ - new texture for desert - damaged model by Greif11
- T-34 (model 1941) by Greif11



See first post for link !
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wcat

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Re: new Vehicles... package 7 (v1.1) - 7a
« Reply #14 on: February 07, 2016, 10:52:44 AM »

This is little FIX  :)
Remodeling T-34_1941.
Add shadows - SdKfz_250_alt and T-34_1941

Adding shadows to other models very soon!





DOWNLOAD - https://yadi.sk/d/6fG-TUgSoTLjo

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Mick

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Re: new Vehicles... package 7 (v1.1) - 7a
« Reply #15 on: February 07, 2016, 11:00:59 AM »

... many THX for these shadows, wcat ...!  :P
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SAS~Malone

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Re: new Vehicles... package 7 (v1.1) - 7a
« Reply #16 on: February 07, 2016, 11:07:25 AM »

thanks for the new vehicles, and the shadow fixes! :D
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Epervier

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Re: new Vehicles... package 7 (v1.1) - 7a
« Reply #17 on: February 08, 2016, 12:32:40 AM »

Thank you very much WCat !  :) :)
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SAS~Malone

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Re: new Vehicles... package 7 (v1.1) - 7a
« Reply #18 on: February 08, 2016, 03:42:16 AM »

a question for Gabriel - i just want to confirm something about the instructions with this pack 7, specifically the instructions in the file '_Control_your_Technics.ini'
which asks me to replace my current technics entries with new ones.
i've already made the changes to the two GAZ67 entries, as they are merely adding extra meshes.
my concern lies with the entries for the Katyusha and the Studebecker Rocket launcher.
let me use the Katyusha as the example - the instruction asks me to replace the existing entry with this one:

Code: [Select]
[Katyusha]
Description  USSR's rocket car
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer         3do/Cars/Katyusha/Summer/live.him
MeshSummerDamage   3do/Cars/Katyusha/DMG/dead.him
MeshWinter         3do/Cars/Katyusha/Winter/live.him
MeshWinterDamage   3do/Cars/Katyusha/DMG/dead.him

// Panzer
PanzerType  Car
PanzerSubtype  3.5
PanzerBodyFront      0.005

// Weapon
Gun                CannonRocketSimpleRS132
NumShells          5000
AttackMaxDistance    8000.0
AttackMaxRadius      8000.0
AttackMaxHeight      8000.0
HeadYawHalfRange      180.0
GunMinPitch            -5.0
GunStdPitch           +20.0

now, my current technics entry for the Katyusha looks as follows:

Code: [Select]
[Katyusha]
Description  USSR's rocket car
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer         3do/Cars/Katyusha/live.him
MeshWinter         3do/Cars/Katyusha/Winter/live.him
MeshSummerDamage   3do/Cars/Katyusha/dead.sim

// Panzer
PanzerType  Car
PanzerSubtype  3.5
PanzerBodyFront      0.005

// Weapon
Gun                CannonRocketSimpleRS132
NumShells          5000
AttackMaxDistance    6000.0
AttackMaxRadius      6000.0
AttackMaxHeight      1000.0
HeadYawHalfRange       10.0
GunMinPitch            -5.0
GunStdPitch            15.0
[color=red]GunMaxPitch           +44.0
HeadMaxYawSpeed        12.0   // ??
GunMaxPitchSpeed       12.0   // ??
DelayAfterShoot        30.0
ChainfireTime          10.0
FastTargetsAngleError  20.0[/color]

// Moving
SoundMove      models.Tank
StayWhenFire   0
SpeedAverage    19.0
SpeedMax        26.0
SpeedBack        5.0
RotSpeedMax     60.0             // ??
RotInvisAng     70.0
BestSpace          13.0
AfterCollisionDist  6.1
CommandInterval     1.6
StayInterval        1.5

in this example, my concern lies with the fact that i will be overwriting (in essence, eliminating) several parameters from the weapons section, specifically those highlighted in red. sorry, seems we can't color text in the code box.
is this correct?
i think not, but will be pleasantly relieved if you say it's okay :D
(Modact 530 version, btw)

a further confusion for me here is the last bit of the same instruction file, this:

Code: [Select]
//-------------------------------------------------------------------
// LAL-Rhone
//-------------------------------------------------------------------

[Camion_SK]
Description    Fiat Truck
Icon           Car

// Models
MeshDesert        3do/Cars/Fiat-Truck/desert/Live.him
MeshDesertDamage  3do/Cars/Fiat-Truck/damage/dead.him
MeshSummer        3do/Cars/Fiat-Truck/summer/Live.him
MeshSummerDamage  3do/Cars/Fiat-Truck/damage/dead.him
MeshWinter        3do/Cars/Fiat-Truck/winter/Live.him
MeshWinterDamage  3do/Cars/Fiat-Truck/damage/dead.him

i have no such LAL-Rhone entry in my technics file, so with this one i am at a total loss.... :( 
i have all your vehicle packs installed, so don't know where this might come from....
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Plowshare

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Re: new Vehicles... package 7 (v1.1) - 7a
« Reply #19 on: February 08, 2016, 05:14:59 AM »

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SAS~Malone

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Re: new Vehicles... package 7 (v1.1) - 7a
« Reply #20 on: February 08, 2016, 06:04:47 AM »

aha - thanks Bob!
now i see them, i realise i had installed those previously in my previous Modact install, 4.12.1 version.
cheers for the link, will update now. ;)

@ Gabriel, not to worry, i answered my previous query by myself already, by simply replacing the portion of the entries in technics, and leaving the rest as it was. all seem to be working and displaying correctly! :D

edit - great! now i have all the vehicles present and correct in my install. :D
just need to try and get my head around the confusing (to me :P) instructions for Radge's Armor pack 5.1 now, lol   :D
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Epervier

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Re: new Vehicles... package 7 (v1.1) - 7a
« Reply #21 on: February 08, 2016, 06:32:38 AM »

Remember, I only work with my UP2!  ;)

For those who had problems ...
Here is the complete entries for [Katyusha] & [StudebeckerRocket] :
Nota : Some values may be different from what you have in your game version ...

Quote
[Katyusha]
Description  USSR's rocket car
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer         3do/Cars/Katyusha/Summer/live.him
MeshSummerDamage   3do/Cars/Katyusha/DMG/dead.him
MeshWinter         3do/Cars/Katyusha/Winter/live.him
MeshWinterDamage   3do/Cars/Katyusha/DMG/dead.him

// Panzer
PanzerType  Car
PanzerSubtype  3.5
PanzerBodyFront      0.005

// Weapon
Gun                CannonRocketSimpleRS132
NumShells          5000
AttackMaxDistance    8000.0
AttackMaxRadius      8000.0
AttackMaxHeight      8000.0

HeadYawHalfRange      180.0
GunMinPitch            -5.0
GunStdPitch           +20.0
GunMaxPitch           +44.0
HeadMaxYawSpeed        12.0   // ??
GunMaxPitchSpeed       12.0   // ??
DelayAfterShoot        15.0
ChainfireTime          10.0
FastTargetsAngleError  20.0

// Moving
SoundMove      models.Car
StayWhenFire   0
SpeedAverage    19.0
SpeedMax        26.0
SpeedBack        5.0
RotSpeedMax     60.0             // ??
RotInvisAng     70.0
BestSpace          13.0
AfterCollisionDist  6.1
CommandInterval     1.6
StayInterval        1.5

[StudebeckerRocket]
Description  USSR's Studebecker rocket launcher
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer         3do/Cars/StudebeckerRocket/Summer/live.him
MeshSummerDamage   3do/Cars/StudebeckerRocket/damage/dead.him
MeshWinter         3do/Cars/StudebeckerRocket/Winter/live.him
MeshWinterDamage   3do/Cars/StudebeckerRocket/damage/dead.him

// Panzer
PanzerType  Car
PanzerSubtype  3
PanzerBodyFront      0.005

// Weapon
Gun                CannonRocketSimpleM13
NumShells          5000
AttackMaxDistance    4000.0
AttackMaxRadius      4000.0
AttackMaxHeight      4000.0

HeadYawHalfRange      180.0
GunMinPitch            -5.0
GunStdPitch           +20.0
GunMaxPitch           +44.0
HeadMaxYawSpeed        12.0   // ??
GunMaxPitchSpeed       12.0   // ??
DelayAfterShoot        15.0
ChainfireTime          10.0
FastTargetsAngleError  20.0

// Moving
SoundMove      models.Car
StayWhenFire   0
SpeedAverage    19.0
SpeedMax        26.0
SpeedBack        5.0
RotSpeedMax     60.0             // ??
RotInvisAng     70.0
BestSpace          13.0
AfterCollisionDist  6.1
CommandInterval     1.6
StayInterval        1.5

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Epervier

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Re: new Vehicles... package 7 (v1.1) - 7a
« Reply #22 on: February 08, 2016, 06:37:14 AM »

Posted by: SAS~Malone:
Try these:
Tks !
I add in first post !  ;)
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crimar

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Re: new Vehicles... package 7 (v1.1) - 7a
« Reply #23 on: February 08, 2016, 06:39:28 AM »

Thank you very much to all of you for your work, and for kindly sharing !  :) :) :)

Best regards.
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