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Author Topic: USSR Modern Vehicles pack ZSU,BRDM,Ural Beta version 17th/Dec./2017  (Read 22198 times)

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TeamFlyingAce162

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Re: USSR Modern Vehicles pack ZSU,BRDM.Ural Beta version 25th/Dec./2015
« Reply #24 on: December 28, 2015, 03:26:08 PM »

Pack mostly works on my 4.12 CUP. But a few of the vehicles aren't appearing on the FMB menu (BM-21 Artillery object, Ural43206-0551 ZU23 trailer).

Log entries below:
Code: [Select]
INTERNAL ERROR: Can't open file '3do/Cars/Russia1956/TEXTURES/ZU232/Summer/skin512.tga'
WARNING: object '3do/Cars/Russia1956/TEXTURES/ZU232/Summer/skin512.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/Cars/Russia1956/Ural43206_0551_ZU23trailer/Summer/Skin1o.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Skin1o.mat'
INTERNAL ERROR: Can't open file '3do/Cars/Russia1956/TEXTURES/ZU232/Summer/skin512.tga'
WARNING: object '3do/Cars/Russia1956/TEXTURES/ZU232/Summer/skin512.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/Cars/Russia1956/Ural43206_0551_ZU23trailer/Summer/Skin1o.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Skin1o.mat'

It's only a couple of them that are giving me trouble; the rest of them all display fine. Can't wait to see the ZSU-57 and the Shilka in action! :)

EDIT: False alarm! Had the 2.0 versions of the required modpacks!
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sinzov

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Re: USSR Modern Vehicles pack ZSU,BRDM.Ural Beta version 25th/Dec./2015
« Reply #25 on: December 28, 2015, 04:27:35 PM »

Hi wes,

that's my log:

Code: [Select]

[Dec 28, 2015 10:30:03 AM] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
15 Splashscreens available.
AutoMounting SFS files from folder SFS_JTW now...
Trying to AutoMount SFS_JTW\JTW01.SFS... mounted successfully!
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AutoMounting SFS files from folder SFS_JTW finished.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
AutoMounting SFS files from folder SFS_MAPS now...
Trying to AutoMount SFS_MAPS\Maps01.sfs... mounted successfully!
Trying to AutoMount SFS_MAPS\Maps02.sfs... mounted successfully!
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Trying to AutoMount SFS_MAPS\VCL01.SFS... mounted successfully!
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Trying to AutoMount SFS_MAPS\XUPDryDock.SFS... mounted successfully!
AutoMounting SFS files from folder SFS_MAPS finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga'
WARNING: object '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/TEXTURES/Raymatch_Shader.mat' of class 'TMaterial' not loaded
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
Tank: Parameter [ZPU_2_on_GAZ66]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:2158)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:2194)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:2368)
at com.maddox.il2.objects.vehicles.tanks.WesZPU1Tank.<clinit>(WesZPU1Tank.java:23)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.WesZPU1Tank$ZPU_2_on_GAZ66
Artillery: Value of [BM21_1rock]:<AttackMaxDistance> (20300.0) is out of range (6.0;12000.0)
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.getF(ArtilleryGeneric.java:129)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.LoadArtilleryProperties(ArtilleryGeneric.java:288)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.<init>(ArtilleryGeneric.java:371)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryWtd.<clinit>(ArtilleryWtd.java:74)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.artillery.ArtilleryWtd$BM21_1rock
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
*** Plane: class 'air.A4BSkyhawk' not found
*** Plane: class 'air.A4ESkyhawk' not found
*** Plane: class 'air.A4Skyhawk' not found
*** Plane: class 'air.A4SkyhawkI' not found
No spawner for 'com.maddox.il2.objects.vehicles.radios.Beacon$ILSBLBeaconHannover'
No spawner for 'com.maddox.il2.objects.vehicles.radios.Beacon$ILSBLBeaconLAafb'
No spawner for 'com.maddox.il2.objects.vehicles.radios.Beacon$ILSBLBeaconYokota'
No spawner for 'com.maddox.il2.objects.vehicles.radios.Beacon$ILSBLBeaconKomatsu'
No spawner for 'com.maddox.il2.objects.vehicles.radios.Beacon$TacanBeaconUSA'
No spawner for 'com.maddox.il2.objects.vehicles.radios.Beacon$TacanBeaconTachikawa'
FM called 'FlightModels/Fi-156B-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Fi-156B-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/JB.fmd:J_B' is being loaded from File: 'j_b'
FM called 'FlightModels/JB.fmd:J_B' is being loaded from Alternative File: 'j_b'
FM called 'FlightModels/B47E.fmd:SAC' is being loaded from File: 'sac'
FM called 'FlightModels/B47E.fmd:SAC' is being loaded from Alternative File: 'sac'
FM called 'FlightModels/B52D.fmd:SAC' is being loaded from File: 'sac'
FM called 'FlightModels/B52D.fmd:SAC' is being loaded from Alternative File: 'sac'
FM called 'FlightModels/B52F.fmd:SAC' is being loaded from File: 'sac'
FM called 'FlightModels/B52F.fmd:SAC' is being loaded from Alternative File: 'sac'
FM called 'FlightModels/L-159G.fmd:L159G' is being loaded from File: 'l159g'

........  loading tons of flight-models / deleted to keep up with length restrictions of post  .............


FM called 'FlightModels/Mi-8.fmd:MI' is being loaded from Alternative File: 'mi'
FM called 'FlightModels/Mi-24V.fmd:HIND' is being loaded from File: 'hind'
FM called 'FlightModels/Mi-24V.fmd:HIND' is being loaded from Alternative File: 'hind'
FM called 'FlightModels/AILoach.fmd:AILoach_FM' is being loaded from File: 'ailoach_fm'
FM called 'FlightModels/AILoach.fmd:AILoach_FM' is being loaded from Alternative File: 'ailoach_fm'
FM called 'FlightModels/Huey_D_AI.fmd:Huey_D_AI_FM' is being loaded from File: 'huey_d_ai_fm'
Warning A, the 'huey_d_ai_fm' File Doesn't Exist! Check your Configuration.
FM called 'FlightModels/Bf-109F-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/HRS3.fmd:MI_AI' is being loaded from File: 'mi_ai'
FM called 'FlightModels/HRS3.fmd:MI_AI' is being loaded from Alternative File: 'mi_ai'
FM called 'FlightModels/HRS3.fmd:MI_AI' is being loaded from File: 'mi_ai'
FM called 'FlightModels/HRS3.fmd:MI_AI' is being loaded from Alternative File: 'mi_ai'
FM called 'FlightModels/HRS3.fmd:MI_AI' is being loaded from File: 'mi_ai'
FM called 'FlightModels/HRS3.fmd:MI_AI' is being loaded from Alternative File: 'mi_ai'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Ho-229.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/He-LercheIIIB2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/XFV.fmd:XFV_FM' is being loaded from File: 'xfv_fm'
FM called 'FlightModels/XFV.fmd:XFV_FM' is being loaded from Alternative File: 'xfv_fm'
FM called 'FlightModels/FFR-41MR.fmd:FAF' is being loaded from File: 'faf'
FM called 'FlightModels/FFR-41MR.fmd:FAF' is being loaded from Alternative File: 'faf'
FM called 'FlightModels/Saucer.fmd:Saucer_FM' is being loaded from File: 'saucer_fm'
FM called 'FlightModels/Saucer.fmd:Saucer_FM' is being loaded from Alternative File: 'saucer_fm'
Main begin: PlMisChief: section 'Armor.1-URAL4320' not found
java.lang.RuntimeException: PlMisChief: section 'Armor.1-URAL4320' not found
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:90)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Dec 28, 2015 10:30:17 AM] -------------- END log session -------------



what do i miss / did i do wrong ?

thanks
sinzov
Logged

western0221

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Re: USSR Modern Vehicles pack ZSU,BRDM.Ural Beta version 25th/Dec./2015
« Reply #26 on: December 28, 2015, 05:05:40 PM »

Some other problems are seen , your ini files seems a half broken, but besides them....

Hi wes,

that's my log:

Code: [Select]
Main begin: PlMisChief: section 'Armor.1-URAL4320' not found
java.lang.RuntimeException: PlMisChief: section 'Armor.1-URAL4320' not found
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:90)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
[Dec 28, 2015 10:30:17 AM] -------------- END log session -------------



what do i miss / did i do wrong ?

thanks
sinzov

The entry 'Armor.1-URAL4320' never exist in my installing "addini.txt".
You might miss the continued text '_ZU_23' or '6_ZU_23' in the lines of
Code: [Select]
[Armor.1-URAL4320_ZU_23]
  com.maddox.il2.objects.vehicles.tanks.TankWtd$URAL4320_ZU_23

 [Armor.1-URAL43206_ZU_23]
  com.maddox.il2.objects.vehicles.tanks.TankWtd$URAL43206_ZU_23
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Kilo

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Re: USSR Modern Vehicles pack ZSU,BRDM,Ural Beta version 25th/Dec./2015
« Reply #27 on: December 29, 2015, 04:05:36 AM »

Wow, thanks, santa! :D
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Fortune favours the bold; disaster even more so

sinzov

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Re: USSR Modern Vehicles pack ZSU,BRDM,Ural Beta version 25th/Dec./2015
« Reply #28 on: December 29, 2015, 03:02:50 PM »

Hi wes,

thanks for your patience - problem solved: i had a mistake in chiefs.ini.

those vehicles work & look very fine ;-)

cheers
sinzov
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MarvinT

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Re: USSR Modern Vehicles pack ZSU,BRDM,Ural Beta version 25th/Dec./2015
« Reply #29 on: January 02, 2016, 04:31:37 PM »

 Works without a flaw! Thank you . I had to re-locate the Armor-1 ZSU-57 file , directly under the "KV-2 armor move type" in the Chiefs.ini file.
Thank you "A" team.
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western0221

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Re: USSR Modern Vehicles pack ZSU,BRDM,Ural Beta version 17th/Aug./2016
« Reply #30 on: August 17, 2016, 12:06:21 AM »

Update version is released in my 1st post.

I'm adding UN white color BRDM-2, idea from torontotawa's skin mod.
I change Cargo columns using GAZ-66 medic KUNG Van added to GAZ-66 pack, today.
I also provide UN cargo / water tanker columns using new UN color vehicles ---- BRDM-2 , T-55A and GAZ-66.
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damienn902

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Re: USSR Modern Vehicles pack ZSU,BRDM,Ural Beta version 17th/Aug./2016
« Reply #31 on: September 02, 2016, 03:44:50 PM »

i have a problem

Code: [Select]

[21:04:01] FM called 'FlightModels/Ho-229.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[21:04:01] FM called 'FlightModels/FFR-41MR.fmd:FAF' is being loaded from File: 'faf'
[21:04:01] FM called 'FlightModels/FFR-41MR.fmd:FAF' is being loaded from Alternative File: 'faf'
[21:04:01] FM called 'FlightModels/Saucer.fmd:Saucer_FM' is being loaded from File: 'saucer_fm'
[21:04:01] FM called 'FlightModels/Saucer.fmd:Saucer_FM' is being loaded from Alternative File: 'saucer_fm'
[21:04:01] PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.WesG661Tank$ZU_23_2_on_GAZ66_UN
[21:04:01] java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.WesG661Tank$ZU_23_2_on_GAZ66_UN
[21:04:01] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:87)
[21:04:01] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[21:04:01] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[21:04:01] at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[21:04:01] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[21:04:01] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[21:04:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[21:04:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[21:04:01] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[21:04:01] at com.maddox.il2.game.Main.exec(Main.java:432)
[21:04:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[21:04:01] Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.WesG661Tank$ZU_23_2_on_GAZ66_UN
[21:04:01] java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.WesG661Tank$ZU_23_2_on_GAZ66_UN
[21:04:01] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:96)
[21:04:01] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[21:04:01] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[21:04:01] at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[21:04:01] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[21:04:01] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[21:04:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[21:04:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[21:04:01] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[21:04:01] at com.maddox.il2.game.Main.exec(Main.java:432)
[21:04:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2 sept. 16 21:04:01] -------------- END log session -------------



any idea?

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my english is bad sorry=> google translate

western0221

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Re: USSR Modern Vehicles pack ZSU,BRDM,Ural Beta version 17th/Aug./2016
« Reply #32 on: October 17, 2017, 02:11:45 PM »

When I become tired about other projects (3D / Java) , I want to do a small and short-time modeling for my pleasure like ....

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max_thehitman

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Re: USSR Modern Vehicles pack ZSU,BRDM,Ural Beta version 17th/Aug./2016
« Reply #33 on: October 31, 2017, 03:59:23 PM »

When I become tired about other projects (3D / Java) , I want to do a small and short-time modeling for my pleasure like ....


That looks SUPER!  8) GREAT Idea for a model Western.
I do not think we have trucks with tank trailers in this game yet.
We also do not have long trucks to carry supplies.
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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

western0221

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Re: USSR Modern Vehicles pack ZSU,BRDM,Ural Beta version 17th/Aug./2016
« Reply #34 on: November 03, 2017, 02:05:16 PM »

Once base 3D model coming in my hands, expanding it for those trailers and tractors becomes easier.

Ural-44202 (4320's tractor version) 's military use are already fully covered in published pack.
Its 5 ton capability is not so widely fit for Russian military trailer needs.
Airdrome Refueler ATZ-22, 2x Command post trailers ..... they are almost all.

Other trailer needs in Army or V-PVO are filled by other trucks.
Main Battle Tank transporter .... too less capacity, task of heavier MAZ-537
S-75 (SA-2) or other SAM transporter .... too powerful, task of light ZIL-157 or ZIL-131

So, I'll try more civilian trailers rest.
Triple Axle board trailer , ISO container transporter are in my list.
Or ..... motivation is not so high and not trailers but .... truck-bus ?
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Mission_bug

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Re: USSR Modern Vehicles pack ZSU,BRDM,Ural Beta version 17th/Aug./2016
« Reply #35 on: November 03, 2017, 02:50:56 PM »

When I become tired about other projects (3D / Java) , I want to do a small and short-time modeling for my pleasure like ....


Excellent, the trailer vehicle is great, I really do like your vehicle projects. 8)



I do not think we have trucks with tank trailers in this game yet.



As far as I know only these so far. ;)

https://www.sas1946.com/main/index.php/topic,44038.msg514979.html#msg514979


Unfortunately the game does not seem to allow articulation of the tractor and trailer so it is all moves as one even
though there are two objects joined by a hier, maybe western0221 can work his java magic when he releases his
trailer version.

I would at some time like to attempt the Scammell tank transporter as in the old Airfix kit, would be perfect for the game.


Wishing you all the very best, Pete.
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