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Author Topic: remodel old Jets' ordnances  (Read 53699 times)

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SAS~Malone

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Re: remodel old Jets' ordnances
« Reply #12 on: January 28, 2016, 09:41:06 PM »

those look great!
even though it's unlikely i will use them (i just don't get the point of using nukes in this sim, lol -to each his own, though ;))
they sure do look good. great job, western :D
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western0221

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Re: remodel old Jets' ordnances
« Reply #13 on: January 30, 2016, 04:42:58 PM »

Yeah, I'm also not so interested in using Nukes in flight simulation.
Only my modder appetite filling historical loadouts of Jets completely , or non historical Mk7 or Mk12 loadouts for F-4 etc. are a bit strange feeling.





My plan of building them are all of those 5x classes (9x external visual sub-types).
Remaining skining, classfiles, adjusting hooked positions.

I'll back to remodeling existent bombs/missiles.
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western0221

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Re: remodel old Jets' ordnances
« Reply #14 on: February 22, 2016, 06:31:35 AM »

About 2 years ago? (I forget its date... ) , once I remodeled and released LAU-131 (US 7x 2.75" = 70mm rocket launcher) on Visuals section.
That model was named incorrect code "LAU-3" from the first, it made confusion in modding.
At that time, I had not researched historical dimension data and blueprints, photos. Only used much polygons to make better rounded tube. That made continuous errors on the model.
And at the same time, I exchanged GJE52's new LAU-131 model and texture, but I couldn't use his work on my release.

Here is completely scratch-build new LAU-131 model (in other code names, LAU-32 / LAU-68).
I merge GJE52's excellent texture and LAU-61 model (19x launcher) beautiful texture, adding more color variants (gray / green / brown).
I use historical dimension scales and blueprints, I prepare fairings (new Java code getting rid of it before firing rockets is not ready yet).








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SAS~Malone

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Re: remodel old Jets' ordnances
« Reply #15 on: February 22, 2016, 09:47:04 AM »

those are looking awesome, mate :D
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Whiskey_Sierra_972

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Re: remodel old Jets' ordnances
« Reply #16 on: February 22, 2016, 05:26:17 PM »

+1
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western0221

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Re: remodel old Jets' ordnances
« Reply #17 on: February 23, 2016, 02:41:43 AM »

I also retouch LAU-61 (in other code names.... LAU-3 , LAU-130) model fitting fairings and add 2 more colors.
Now LAU-61 and LAU-68 (in other names, LAU-3 and LAU-32 / LAU-130 and LAU-131) have the same color.









Once I had made 19x pylon named Pylon_LAU130.class with 3x colors, today they are no more needed.

I have to think and develop Java code to erase those fairings at the time of first shooting the rockets by the way of smart and high compatibility.
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western0221

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Re: remodel old Jets' ordnances
« Reply #18 on: February 24, 2016, 05:59:37 AM »

I add more 2.75" (70mm) FFAR launchers for Army Helicopters.
M260 (7x) and M261 (19x).

They look almost similar to LAU-68 and LAU-61 (in other code names, LAU-32 and LAU-3 / LAU-131 and LAU-130), but both appearances and characteristics are different.
They don't have fairings , have a rim only the tail side.
Their weights are much light.
(Today's Engine MOD and Pylons don't have specific weight values, but I have a plan to implement those functions in future Engine MOD updates.)





I think old 19x LAU-61 model was planned as this M261.

I choose their color only brown in researching them carried by Army helicopters.
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Koty

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Re: remodel old Jets' ordnances
« Reply #19 on: February 24, 2016, 07:11:45 AM »

Hello Western,
When you're at it, could you remodel RBK-250 and model the new FAB-500 m54? Picture below:
Of the four bombs in it,
FAB-500 is top right (light gray as FAB-250 m46 or black).
RBK-250 is bottom left (it should be green), those two belts around it actually are plastic belts (the tip cover, belts and fin cover go over some kind of a drum that holds the submunition).

As a scale, you can use the scale in the bottom left corner, or FAB-250, top left.




FAB-500 also here:
(most right black bomb)


And RBK-250

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western0221

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Re: remodel old Jets' ordnances
« Reply #20 on: February 24, 2016, 07:30:35 AM »

Hello Western,
When you're at it, could you remodel RBK-250 and model the new FAB-500 m54? Picture below:

I can and I have a plan finally I'll cover all the models in Vega's Weapon pack (when the model quality is needed to retouch).
Information about "which ordnance 3D is needed to retouch" is welcome.

USSR or UK ordnances will be retouch more later.
I'm hurry in retouch and re-position US ordnances especially A-6 Intruders carried.
I have to finish them because after it I first can re-arrange and clean-up A-6's weapon hook positions.
It affects A-6 project's proceeding.
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western0221

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Re: remodel old Jets' ordnances
« Reply #21 on: February 26, 2016, 10:42:59 AM »

I finish 5" Zuni rocket's 4x launch LAU-10 with fairings.
Here are dark gray low-visi skin from F/A-18 package's LAU-10 model.




and I add high-visi bright gray version.

But in game, it looks not so white against my thought.
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western0221

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Re: remodel old Jets' ordnances
« Reply #22 on: February 28, 2016, 01:00:41 PM »

Before drawing textures, new 5" Zuni rocket models are finished.


- Stored style (fins folded) / Flying style (fins extended)
- 1st generation Mk16 motor (FFAR) / Today generation Mk71 motor (WAFAR)
- Mk24 GP HE warhead / Mk32 Anti-Tank HEAT warhead
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Whiskey_Sierra_972

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Re: remodel old Jets' ordnances
« Reply #23 on: February 28, 2016, 01:05:14 PM »

Great!

Hope you could also fix the Crusader missing zuins....I'm afraid that Vega 'll be out for a long time....
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