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Author Topic: remodel old Jets' ordnances  (Read 53697 times)

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western0221

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Re: remodel old Jets' ordnances
« Reply #24 on: March 04, 2016, 02:17:04 PM »

2x types of US 2.75" (70mm) rockets.


Mk4 FFAR was contained in JetEra pack in good modeling.
But it was mistaken in its dimension .... too short. Might be confused the length of Only Rocket motor or Total length with Warhead.
I correct it with a bit more polygons.

HYDRA70 is a new scratch model with a new skin.

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steven197106

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Re: remodel old Jets' ordnances
« Reply #25 on: March 05, 2016, 08:36:59 AM »

Very nice work :P
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western0221

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Re: remodel old Jets' ordnances
« Reply #26 on: March 06, 2016, 03:20:12 PM »

Now I'm researching MER (Multiple Ejector Rack) and TER (Triple Ejector Rack) -- named BRU-41 and BRU-42 / or / TER-7 (Improved TER is TER-9) / or / "A/A37B6" and "A/A37B5".

Ranwers and I once remade its model from old one, but in comparing photos, whole shapes look not historical. Real MER and TER are more straight and separated parts.

And I'll try more Missile Rails like AERO 5A-1 or LAU-88, LAU-117.
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western0221

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Re: remodel old Jets' ordnances
« Reply #27 on: March 08, 2016, 04:11:56 PM »

New TER model. (non LOD, non UV mapping, yet....)



with Mk82 500lbs bombs.
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Whiskey_Sierra_972

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Re: remodel old Jets' ordnances
« Reply #28 on: March 08, 2016, 04:58:29 PM »

Great looking rack mate!
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western0221

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Re: remodel old Jets' ordnances
« Reply #29 on: March 17, 2016, 03:51:08 AM »

I've made TER and MER models... probably too much detailed?

MER uses 3008 polys , almost IL-2 1946 engine's poly limits.
Soon switched to LOD1 in short range.

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Ace

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Re: remodel old Jets' ordnances
« Reply #30 on: March 17, 2016, 04:52:20 AM »

Awesome, Westen0221 8)
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SAS~Malone

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Re: remodel old Jets' ordnances
« Reply #31 on: March 17, 2016, 05:39:44 AM »

those look seriously epic, mate :D
as long as my game doesn't come to a complete stop, there can never be too much detail, i think - at least, for something like this, as you will hardly ever have more than one aircraft displaying the highest poly LOD at a time, so i think it will be manageable ;)
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SAS~Skylla

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Re: remodel old Jets' ordnances
« Reply #32 on: March 17, 2016, 06:09:49 AM »

that's .. so beautiful!
I'm really looking forward to those. Thank you western :)
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KingTiger503

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Re: remodel old Jets' ordnances
« Reply #33 on: March 17, 2016, 10:22:44 PM »

Good, very good, keep it up
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western0221

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Re: remodel old Jets' ordnances
« Reply #34 on: March 18, 2016, 01:51:52 PM »

About my new "Generation 2016" ordinance project,
how about every bomb / rocket / pylon / tank axis rotation ?

Today's axis are different in each genre , X - Forward or Y - Forward.
Even the xyz position is same, we have to prepare 2x different hooks rotated for tanks or pylons.
If I will unify all the axis rotation into X - Forward, we will be able to decrease Hooks.

I'm working on different 3do folder and classes (completely new) , not to mix traditional arms.
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western0221

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Re: remodel old Jets' ordnances
« Reply #35 on: March 18, 2016, 09:06:46 PM »

New MER model has Too many faces problem as I worried.

When the model has polys a bit over 3000 (my MER is 3008) , normal view rendering doesn't make an error , but with light flashing effect , that comes.

I have to decrease its polys about 50 or 100.
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