Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 7 ... 11   Go Down

Author Topic: remodel old Jets' ordnances  (Read 53693 times)

0 Members and 2 Guests are viewing this topic.

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: remodel old Jets' ordnances
« Reply #36 on: March 19, 2016, 06:42:40 AM »

Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: remodel old Jets' ordnances
« Reply #37 on: March 21, 2016, 03:18:51 AM »

JetEra's AIM-9B Sidewinder model is excellent , beautiful!

I find its LOD1 is not decreased polys, only texture size reduced.

In my making Generation 2016 version (change hooked position) , I add LOD1 ~ 3 with low polys.


Some other models like TER/MER and LAUs are not only remodeling, also with correcting dimension errors.
So, they are not compatible traditional models, impossible to replacing 3D msh files.
I'll provide them only my new "Generation 2016" pack.

Today's AIM-9B is not changed about dimension , and LOD0 looking.
Only adding LOD1 ~ 3 to avoid fps dropping in middle distance.
It has compatibility... how about releasing as new Vega's Weapon pack?
I can choose "compatible models" from mine to do so.
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: remodel old Jets' ordnances
« Reply #38 on: March 21, 2016, 04:15:51 PM »

I make SUU-25 dispenser for Parachute illumination flare and its flare bomb LUU-2 with new Java code (cloning Stock ParaFlare UK and TinyTim).

Here is SUU-25 dispenser, very similar to Zuni's LAU-10 launcher in both looking and dimension.


LUU-2 are deployed from SUU-25.


The enemy convoy is lighted up.
LUU-2's illuminating brightness is same to stock ParaFlareUK.


Booombing!
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: remodel old Jets' ordnances
« Reply #39 on: March 23, 2016, 04:22:04 AM »

Note:

I've finished AGM-45 "Shrike" anti-radiation missile 3D model.
When someone need its 3D, no need to make. I have.


But I don't have a plan to release it as a weapon MOD of IL-2 1946 soon.
Because I say again and again, we need to develop total air defense system with enough historical functions.
AGM-45 will be an item of it, and that task need long time, not soon.

Today's my main purpose is not AGM-45, the launcher rail carrying AGM-45 --- AERO 5-A (today's LAU-118).
AERO 5-A was also used for AGM-12B missile.
I've had AGM-12B's 3D and slot already, I want to add its loadout on A-6A in a historical style.
I have to modelize it.
AGM-45 is a reference in modeling it comparing photos.

So, now I get my 1st want.
Logged

Ranwers

  • SAS Team
  • member
  • Offline Offline
  • Posts: 1553
  • FiFi
Re: remodel old Jets' ordnances
« Reply #40 on: March 23, 2016, 06:15:59 AM »

Bravo !
Logged
Remember, that it takes considerably longer to create a mod than a pretty screen shot

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6420
  • In memory of my beloved hero: Saburo SAKAI!
Re: remodel old Jets' ordnances
« Reply #41 on: March 23, 2016, 01:59:28 PM »

Western , I really love your works!
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: remodel old Jets' ordnances
« Reply #42 on: March 24, 2016, 08:17:04 AM »

Not remodeling, here are my new models of Navy Napalms for carrier based aircrafts.

Mk77 (Mod0:750lbs , Mod1:500lbs)


Mk79 (1000lbs)


Mk79 with special red painting (for A-1 Skyraiders?)
Logged

Seb

  • Modder
  • member
  • Offline Offline
  • Posts: 561
Re: remodel old Jets' ordnances
« Reply #43 on: March 24, 2016, 08:32:03 AM »

Same great things.  :)
Logged

Fresco23

  • Part-Time Skinner
  • Modder
  • member
  • Offline Offline
  • Posts: 2346
  • F.A.C. #23
Re: remodel old Jets' ordnances
« Reply #44 on: March 29, 2016, 12:42:40 PM »

All lovely work!
Logged
cogito, ergo sum armatus

taskf53

  • member
  • Offline Offline
  • Posts: 572
Re: remodel old Jets' ordnances
« Reply #45 on: March 29, 2016, 01:14:27 PM »

Very good work as usual.

I wonder if its possible to align the racks with the bases of pylons on the the F 105.(my favorite jet).

Thank you for all what you do.
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: remodel old Jets' ordnances
« Reply #46 on: April 21, 2016, 06:11:36 PM »

I've prepared historical rail launchers for AGM-65 Maverick missiles (B/D/E/F sub-types), with some retouching on AGM-65's own 3D model.


LAU-117 -- single AGM-65 rail launcher used by all regiments of Maverick users.
In IL-2 modding world, A-6E , F/A-18 , AV-8B+ , F-4E , F-16.

I modeled rails for its LOD0 model.

Each AGM-65's LOD0 models have claws catching LAU-117/88's rails.



LAU-88 -- triple AGM-65 rail launcher used by US Air Force and Chinese Taiwan (or some other F-16 users) for A-10, F-15 and F-16.
(This screenshot is far from historical operation. Only easy testing in a game. US Navy and Marine Corps never use LAU-88.)


LAU-88 model also has rails and 3D Hooks carrying AGM-65s have to be 90deg rotated for left/right ones.



Each models have proper LOD models upto LOD3 with reducing polygons and texture sizes, they may not make fps damage to games even rich polys in LOD0 models.


New AGM-65 models and LAU-117 will be used by new A-6E Intruder.
LAU-88 will be used later.... I have a plan of rebuilding F-16 pack, but it will be 8 or 16 month later from now.
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: remodel old Jets' ordnances
« Reply #47 on: May 12, 2016, 07:47:36 AM »

My free time for modeling / modding is decreased a bit in May.
My project of remaking modern weapons and helping Ranwers' A-6 intruder proceeds more slowly.


Here is CBU-87 cluster bomb with BLU-97 bomblet.
CBU-87's external dispenser 3D model of carried style was excellent from its first.
I added LOD1/2/3 models to keep good fps, new dropped 3D model with extending its tail fins.
I also make a new BLU-97 bomblet 3D model with a functional java classfile.


CBU-87's LOD0 model is almost not changed, only added suspension lugs.


When CBU-87 is dropped, it keeps its tail fins closed in about 2 seconds.


A new function of CBU-87, opening its tail fins.

In historical, those fins give CBU-87 spinning force, but I don't implement that animation.
It's too hard.

When CBU-87 explodes , BLU-97 bomlets are dispensed.
They are yellow cylinders.


After about 3 seconds, BLU-97 opens a ballute to decrease its falling speed.


That ballute works making BLU-97's falling angle nearer to vertical and direct hit to armors' top shield --- the weakest part.
Logged
Pages: 1 2 3 [4] 5 6 7 ... 11   Go Up
 

Page created in 0.035 seconds with 26 queries.