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Author Topic: remodel old Jets' ordnances  (Read 53694 times)

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western0221

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Re: remodel old Jets' ordnances
« Reply #60 on: July 20, 2016, 04:41:09 PM »

I dig up AIM-9 series' 3D models from 1956 The JetEra pack and other single Jet mods (even that model was never used by any Jets).

- correcting small small dimension differences to historical specs (length / diameter / wingspan)
- retouch skin textures fixing misunderstanding between modeler's UV mapping and skinner's hope, I recover skinner's first hope
- fixing AIM-9C's misunderstanding , its historical common model was AIM-9D (instead of AIM-9B)
- adding US Air Force's AIM-9E and -9J models in remodeling AIM-9D one
- copy AIM-9D's classfile missile parameters into a new named AIM-9H, making AIM-9D's missile specs into worse to modelize its historical defects (AIM-9H class shares AIM-9D 3D model)
- adding more clean (lower polygons but better lookings) LOD and shadow meshes for all models
- change carried positions into my Generation 2016 ones for all models














If AIM-9X model is needed for updating F-16 or F/A-18 ...... and ready for Ranwers' F-35 , I'll try later.
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max_thehitman

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Re: remodel old Jets' ordnances
« Reply #61 on: July 20, 2016, 05:54:47 PM »



Amazing details!
Beautiful rockets 
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KingTiger503

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Re: remodel old Jets' ordnances
« Reply #62 on: July 20, 2016, 08:27:58 PM »

Excellent.  :D
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Seb

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Re: remodel old Jets' ordnances
« Reply #63 on: July 21, 2016, 03:15:22 AM »

Amazing work.
Thank you.
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Ace

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Re: remodel old Jets' ordnances
« Reply #64 on: July 21, 2016, 03:23:45 AM »

 :o Thanks for your work.

Keep it up.  8)
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Fresco23

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Re: remodel old Jets' ordnances
« Reply #65 on: July 21, 2016, 05:38:59 PM »

Excellent updates! Looking wonderful!
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western0221

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Re: remodel old Jets' ordnances
« Reply #66 on: August 12, 2016, 12:52:02 PM »

Here is a not ordnance in IL-2 1946 classification, but I show you my result.

D-704 Refueling Store.
(In detail, its modernized later version --- Sargent Fletcher A/A42R-1)


Making LODs for far distance, low fps damage .... but adding details with much polygons for nearest.
Modelizing Ram-Air-Turbine with 4x blades on the head.


When the hose and the drogue are wound on the internal reel (under 1000m high) , folded drogue model is shown.


Ram-Air-Turbine becomes rotating , according to mother aircrafts' flying speed.



I also plan making early D-704 model , a bit different ..... lumpy by bulges.
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Whiskey_Sierra_972

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Re: remodel old Jets' ordnances
« Reply #67 on: August 12, 2016, 02:54:17 PM »

Early model IIRC was used also on Skyraider and Skyhawk....
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western0221

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Re: remodel old Jets' ordnances
« Reply #68 on: August 26, 2016, 08:35:39 AM »

I finish Early model D-704 refueling store.



4x bulges show strange lighting / shading because of too low polygon modeling, but I don't feel worth to use more polygons on them.
(Yes. I've checked Normals used for calculating lighting / shading , but almost OK maybe... )




I'll release an update patch pack replacing A-1 , A-4 , F/A-18 Buddy tankers with my new models.
I've also made new refueling codes more intelligent --- the tanker and the receiver talk each other to decide refueling speed (how much gallon per minute) , using droptanks correctly in both sides.
It needs updating SAS Engine MOD and lose compatibility to old tankers and receivers .... I have to provide the patches covering all the receivers FJ-3 , F9F6~8 , A-4 , A-7 , F-100 , F-105 , F/A-18 , AV-8B+.
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steven197106

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Re: remodel old Jets' ordnances
« Reply #69 on: August 28, 2016, 04:02:23 AM »

Fantastic work on the refueling system, maybe you could do a  AGM-62 Walleye, I know  television-guided glide bomb can not be modded, maybe just like the Fritz X or I-go bombs, or just use Ordnance Camera View to guile to the  target, nice for the A-4, A-6, A-7.




Use during Vietnam War

By May 1967, Navy pilots had dropped several bombs in Vietnam with great success. On 19 May 1967, Ho Chi Minh’s 77th birthday, a Navy aircraft from the USS Bon Homme Richard scored a direct hit against the Hanoi power plant with a Walleye. The Navy hit the plant again with the bomb two days later, knocking out Hanoi’s major source of power.

While softer targets such as power plants proved quite vulnerable to the Walleye, sturdier ones such as North Vietnam’s well-constructed railroad bridges could not be downed even with a 1,100-pound weapon. Direct hits by the Walleye against the Thanh Hoa Bridge south of Hanoi in 1967 failed to take down even a single span of this notoriously strong structure.
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western0221

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Re: remodel old Jets' ordnances
« Reply #70 on: September 22, 2016, 02:10:54 PM »

AGM-84A Harpoon Anti-Ship missile has existed in IL-2 1946 modding world long time.
Today I rebuild that model with new LOD and shadow meshes, correct wingspan , also correct flying parameters and visual effects.

I retouch its skin to add AGM-84D model and AGM-84J model with each specific missile parameters.





In historical, AGM-84 Harpoon was expanded to AGM-84E SLAM (Standoff Land Attack Missile).
I make it, too.
Its length is extended 60cm from AGM-84D.

The gray pod under the inner pylon is AN/AWW-13 Datalink pod, I make.
SLAM's seeker camera visual is transferred to its carrier's cockpit via this Datalink pod (even that seeker and target decision functions are not implemented in IL-2 1946.... eye-candy).
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Koty

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Re: remodel old Jets' ordnances
« Reply #71 on: September 22, 2016, 03:57:20 PM »

technically, Walleye should not be so impossible, you just have to constantly pick up the position of the missile and refresh bombsight position/direction. - You already do direction for bombsights.
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