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Author Topic: Need help in debugging object - last few left - see reply 16!!!!  (Read 2430 times)

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Whiskey_Sierra_972

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Re: Need help in debugging object - part 1 (5000th to 7680th)
« Reply #12 on: January 16, 2016, 11:42:46 AM »

Removing the entries don't change nothing....I was only askning because I thought that preset could be a sound rference....

If you haven't any preset entries in your static.ini I think that I can rid off all too....
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SAS~Malone

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Re: Need help in debugging object - part 1 (5000th to 7680th)
« Reply #13 on: January 16, 2016, 11:54:49 AM »

i did a search, and it turns out i do have those same preset entries with some TOW objects - just never noticed them before. lol.... :D
however, i'm pretty confident we don't need them - they may be something that TOW used, but these presets have nothing to do with sound files, of that i'm sure.....
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Whiskey_Sierra_972

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Re: Need help in debugging object - part 1 (5000th to 7680th)
« Reply #14 on: January 16, 2016, 12:13:00 PM »

Preset deleted....now I have solved every wrong entries in the static.ini!

I have also solved almost all plates issues...only two not showing....but maybe them are transparent....

Can you check if you have those entries?

[buildings.Plate$Wag_Asphalt3Connect]
Title           Connect3
Mesh            3do/airfield/Wag_Asphalt3/Connect/mono.sim

[buildings.Plate$Wag_Asphalt3Hangar]
Title           Hangar3
Mesh            3do/airfield/Wag_Asphalt3/Hangar/mono.sim
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Whiskey_Sierra_972

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Re: Need help in debugging object - part 1 (5000th to 7680th)
« Reply #15 on: January 16, 2016, 02:08:03 PM »

Verified all the wag asphalt3 plates....

All are transparent apart the rounded parking....
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Whiskey_Sierra_972

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Re: Need help in debugging object - last few left!!!!
« Reply #16 on: January 16, 2016, 02:34:39 PM »

Last objects to help me in testing , main target of the test is to find if the object I have is corrupted , miss some files (as the case of Jap Hangar) or if the object isn't finished and so anyway unavailable for game utilization:

[buildings.Plate$Catvillage]
Title           village
Mesh            3do/airfield/Cat/village/mono.sim

INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Cat/village/mono.sim
Mesh 3do/airfield/Cat/village/mono.sim not created




[buildings.House$test04]
Title           test04
MeshLive        3do/Netherlands/test04/live.sim
MeshDead        3do/Netherlands/test04/dead.sim
Body            RockBig
Panzer          0.04

INTERNAL ERROR: MeshObj: Can't load SIM 3do/Netherlands/test04/live.sim
Mesh 3do/Netherlands/test04/live.sim not created



[buildings.House$Schiphol_omlijnd]
Title           Schiphol_omlijnd
MeshLive        3do/Netherlands/Schiphol_omlijnd/live.sim
MeshDead        3do/Netherlands/Schiphol_omlijnd/dead.sim
Body            RockBig
Panzer          0.18

INTERNAL ERROR: MeshObj: Can't load SIM 3do/Netherlands/Schiphol_omlijnd/live.sim
Mesh 3do/Netherlands/Schiphol_omlijnd/live.sim not created



[buildings.House$Schiphol_Pilotenverblijf]
Title           Schiphol_Pilotenverblijf
MeshLive        3do/Netherlands/Schiphol_Pilotenverblijf/live.sim
MeshDead        3do/Netherlands/Schiphol_Pilotenverblijf/dead.sim
Body            RockBig
Panzer          0.35

INTERNAL ERROR: MeshObj: Can't load SIM 3do/Netherlands/Schiphol_Pilotenverblijf/live.sim
Mesh 3do/Netherlands/Schiphol_Pilotenverblijf/live.sim not created



[buildings.House$Toren01]
Title           Toren01
MeshLive        3do/Netherlands/toren01/live.sim
MeshDead        3do/Netherlands/toren01/dead.sim
Body            RockBig
Panzer          0.45

INTERNAL ERROR: MeshObj: Can't load SIM 3do/Netherlands/toren01/live.sim
Mesh 3do/Netherlands/toren01/live.sim not created



[buildings.House$Marshall_Islands_Buildings_Jap_Hangar]
Title           Jap_Hangar
MeshLive        3do/Buildings/Marshall_Islands_Buildings/Jap_Hangar/live.sim
MeshDead        3do/Buildings/Marshall_Islands_Buildings/Jap_Hangar/dead.sim
Body            WoodMiddle
Panzer          2.1

INTERNAL ERROR: Can't open file '3do/Buildings/Marshall_Islands_Buildings/Jap_Hangar/s1.tga' (here is simply missing the s1.tga texture but as this tga is so common I can't find the correct one in my archive)



[buildings.House$Crkva_Sv_Save]
Title           Crkva_Sv_Save
MeshLive        3do/Buildings/Molva/Crkva_Sv_Save/live.sim
MeshDead        3do/Buildings/Molva/Crkva_Sv_Save/live.sim
Body            RockMiddle
Panzer          0.24

INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/Molva/Crkva_Sv_Save/live.sim


Thanks in advance for your help!
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