Thanks to all for the info, I certainly want to stay away from a conflict inducing approach so I have been looking for something that works thru a text file edit rather than deep Java surgery.
@Damawo, that is an acceptable display style, how was that achieved exactly? I fear that since IL2 establishes ships and objects via the technics, objects, ships, stationary...etc files, that the method may not work with planes but 'Who knows?' I would like to try and see.
I have DL Pablo's Bomb Sight Assist and HUD mod and looked thru it's files but only found Java based methods to display the info and still leaves me wondering what the game would parse to get the current fuel amount.
In example, the arming screen for a mission the fuel value is set by arming.fuel but I fear that value would only call from the arming screen and would always display the starting fuel % no matter how much you fly. The code that sets the fuel gauge in a cockpit (with working fuel gauge) I feel would be a natural starting place for the data and the hotkey implementation (text file read and parsed by the sim) to display the info would offer the least bug threat. Of course, there is the possibility that the fuel gauge data is intended to only 'move' a dial needle rather than a % reading and would not give a simple % but I need to find the syntax to know.
As any coder who reads this may suspect, yes I was one of those evil 'big cubical' Design Managers many years ago that would envision what was wanted in a program but did not actually do the details. To make it worse I was actually more on the Art side of the project flow chart than the Technical Programming.