I had a crack at covering this topic many moons ago (
here) but wasn't really happy with it, and now the game has moved on--so the ground attack tutorial really needs to be done over from scratch. Might give you some ideas though KevinHoggard:
Example D: You're going to
love this!
In Examples A to C, the AI is so designed that it performs very nicely indeed for 'cab-rank' style fighter-bombing, say of the type that 2nd Tactical Air Force Typhoons performed over the Falaise Pocket in 1944. Your AI fighters and fighter-bombers will make multiple, shallow diving passes until there are no more targets, or their ammo is expended... or they're shot down.
But... what say you want to build a mission for a Luftwaffe 'Jabo' unit in 1942/3; or recreate a low-level presicion strike, such as that by the RAF Mosquito 'Gestapo Hunters'; or a 'One-Pass Haul-Ass' jet era mission? Well then... you need
this:
CY6 Command and Control ModIf you don't already have this astonishingly clever mod, give yourself an uppercut and get it now. Right now! If you've made it this far in the FMB tutorials, you can consider yourself a
true fan, and that being the case, I'll
guarantee you spend months exploring this treasure chest of mods - or you'll get your money back. From CY6. Kidding. Major kudos to CY6 - these mods are simply brilliant. For now, we need to look closely at the 'Aimpoint' object.
What does the Aimpoint object do you might ask? I can't explain it better than the 21 page (!) readme that comes with this mod/s, which says the aimpoint is amongst other things a "level drop-point for fighter bombers". The readme explains how it works:
"Place over the target you wish to bomb, and make sure the friendly a/c you wish to drop over the target will pass over it. Do NOT set a GATTACK waypoint, just a NORMFLY waypoint, preferably somewhere past the object, so that the plane will simply overfly it. Fighter-bombers will release all ordnance and continue on their way. This is a good way to simulate 'one pass, haul ass' type strikes."Let's add the Aimpoint object to our mission template and see how it looks. I've saved the template as a new mission: the first thing to do is swap the Bearcat out for a 'proper' fighter-bomber - by which we mean an aircraft that has been modelled with the appropriate java class as we discussed above. How do you know which planes? Like we've been saying, you need to test 'em and see. Let your intuition guide you to a degree, then jump in and test your bird right here in our evaluation template. It's this, or learn java.
Hopefully, the point of this tutorial is making more and more sense? The Aimpoint object
doesn't work for the Bearcat mod, which (as yet) doesn't include the 'fighter-bomber' code, and is in that sense a 'pure' fighter.
OK. I chose the AD-4 Skyraider ('cos I could!) for this example. Of course, the Skyraider is another fab CY6 mod, which is only fitting. I've also made the primary flight an AI only job, and given myself an observer Bearcat so I can keep an eye on things in-game. I've swapped targets to the stationary column at the secondary range at map ref DH-67 - the primary range is too close to the airfield for this mission so that the Aimpoint object can trigger a bomb release while the Spads climb out of Haleiwa. I've also extended the flight plan to the north, since the 'AI only' flight needs a little more room to maneuver than a player controlled flight does. The bomb run (initial point, normal waypoint filling in where the GATTACK point would otherwise be, and rally point) is from the north, directly over the target at 100 metres (300 feet) and 400 kph (250 mph) with 7000 metres (yards) between the three bomb run waypoints.
Here's the setup in detail: the centre of the range and stationary truck 'column', the Aimpoint object (the '?' icon), the normfly 'target' waypoint, and the DESTROY GROUND target objective. The AI flight will come hurtling down the flightplan directly over the target at low level (no shallow dives this time) and the Aimpoint object will trigger release of all bombs onboard the AI fighter-bombers. Then, the fighter-bombers will immediately egress to the next (rally) waypoint and depart the area. And how does it work in practice?
Spectacular!