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Author Topic: Bloch MB-152 won't load in QMB...(#WAW)  (Read 833 times)

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MichaelZ

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Bloch MB-152 won't load in QMB...(#WAW)
« on: January 28, 2016, 06:10:18 PM »

Hello-
        A funny thing happened to me on the way to a quick mission in WAW... I tried to load the MB-152 into a quick mission, either as my plane or as my opponent, and the mission builder would not accept it at all. I select it, and what generates in the game is either the same aircraft as the one I am flying, or the last selection that was made in that given slot (player's plane or AI). However, neither the game or the mission crashes... the only hints you get at this point are  1) the loadout options window on the main QMB screen is blank when you select the MB-152, and 2) when you go to the customization page, say, to load a different skin on the plane, the aircraft that appears is NOT the MB-152, but whatever it decided to generate, as I said before.
        So.... I check air.ini, and while I'm there, I erase the 'NOINFO' text on its line, so I can see it in the 'view objects' screen. I also confirm the entry in 'plane.properties', and I found that there was no entry for it in either 'weapons.properties' or weaponsnew.properties'... so I made a basic entry with 'default' and 'empty'. I go to the 'view objects' screen, and lo and behold, there it is... so I know the plane is in there somewhere...
        Here's the closest thing to a problem that the logfile is showing when I tried to use the MB-152:

Code: [Select]

java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIQuick.fillComboWeapon(GUIQuick.java:3031)
at com.maddox.il2.gui.GUIQuick$WComboPlane.notify(GUIQuick.java:1596)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/CUP-BayOfBiscay/CUP-BayOfBiscayredscramble00.mis...
Month = 6 , Hour = 12
Temperature -     0m = 14.0 .
Temperature -  1000m = 7.51001 .
Temperature -  2000m = 1.019989 .
Temperature -  3000m = -5.470001 .
Temperature -  4000m = -11.959991 .
Temperature -  5000m = -18.449997 .
Temperature -  6000m = -24.940002 .
Temperature -  7000m = -31.429993 .
Temperature -  8000m = -37.92 .
Temperature -  9000m = -44.410004 .
Temperature - 10000m = -50.899994 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *1266478768*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/England/jetty1/live.sim)
##### House without collision (3do/Buildings/England/jetty2/live.sim)
##### House without collision (3do/Buildings/Russia/Kiev/TypeL-beton/live.sim)
##### House without collision (3do/Buildings/England/jetty3/live.sim)
##### House without collision (3do/Buildings/England/jetty5/live.sim)
##### House without collision (3do/Buildings/England/jetty4/live.sim)
##### House without collision (3do/Buildings/England/jetty6/live.sim)
##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
##### House without collision (3do/Buildings/46/ATTrench1_W/live.sim)
##### House without collision (3do/Buildings/French/rubble_block/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/French/rubble/live.sim)
##### House without collision (3do/Buildings/England/stonehenge/live.sim)
##### House without collision (3do/Buildings/Furniture/5x1_White/mono.sim)
##### House without collision (3do/Buildings/Furniture/5x1_Red/mono.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/England/semi2/live.sim)
##### House without collision (3do/Buildings/Russia/Kiev/Hangar_Lrge3/live.sim)
##### House without collision (3do/Buildings/French/querqueville_fort1/live.sim)
##### House without collision (3do/Buildings/French/querqueville_fort2/live.sim)
##### House without collision (3do/Buildings/England/memorial/live.sim)
##### House without collision (3do/Buildings/England/phonebox/live.sim)
##### House without collision (3do/Tree/Tree2.sim)
##### House without collision (3do/Buildings/Russia/Kiev/Hangar_Lrge2/live.sim)
##### House without collision (3do/Buildings/Airdrome/earth_2/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
FM called 'FlightModels/Fi-156B-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/DH_German.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
FM called 'FlightModels/Fi-156B-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
ERROR [com.maddox.sound.Sample@392d23] cannot load sample: null
ERROR [com.maddox.sound.Sample@428b92] cannot load sample: null
ERROR [com.maddox.sound.Sample@593053] cannot load sample: null
ERROR [com.maddox.sound.Sample@73cd62] cannot load sample: null
ERROR [com.maddox.sound.Sample@30e830] cannot load sample: null
ERROR [com.maddox.sound.Sample@5bc4a5] cannot load sample: null
ERROR [com.maddox.sound.Sample@4b4a50] cannot load sample: null
ERROR [com.maddox.sound.Sample@7bcffa] cannot load sample: null
ERROR [com.maddox.sound.Sample@1365ad] cannot load sample: null
ERROR [com.maddox.sound.Sample@786a70] cannot load sample: null
ERROR [com.maddox.sound.Sample@140856] cannot load sample: null
ERROR [com.maddox.sound.Sample@2f4f1e] cannot load sample: null
ERROR [com.maddox.sound.Sample@734196] cannot load sample: null
ERROR [com.maddox.sound.Sample@571887] cannot load sample: null
ERROR [com.maddox.sound.Sample@b56e2] cannot load sample: null
ERROR [com.maddox.sound.Sample@752df8] cannot load sample: null
ERROR [com.maddox.sound.Sample@1d11fe] cannot load sample: null
ERROR [com.maddox.sound.Sample@8705a] cannot load sample: null
ERROR [com.maddox.sound.Sample@83524] cannot load sample: null
ERROR [com.maddox.sound.Sample@58d3a1] cannot load sample: null
ERROR [com.maddox.sound.Sample@2dffdf] cannot load sample: null
ERROR [com.maddox.sound.Sample@79c8a7] cannot load sample: null
cannot open file for reading
Cannot open audio file samples/wind_rear_02m.wav
cannot open file for reading
Cannot open audio file samples/null.wav

Mission: Wrong chief's type [Ships.HMSKipling]
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/CUP-BayOfBiscay/CUP-BayOfBiscayredscramble00.mis is Playing
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
Cannot setup 3d algorithm.Settings will be reset to DEFAULT.

warning: no files : music/inflight
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
WARNING: Clear VBuf 89327
WARNING: Clear IBuf 327417
WARNING: Clear VBuf 89208
WARNING: Clear IBuf 327375
WARNING: Clear VBuf 89180
WARNING: Clear IBuf 327312
WARNING: Clear VBuf 89000
WARNING: Clear IBuf 327336
warning: no files : music/takeoff
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
warning: no files : music/inflight
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
[Jan 28, 2016 10:33:26 PM] -------------- END log session -------------


         My money is on whatever is causing that first 'arrayoutofboundsexception' being the culprit...
         So I download the MB-152, a skinpack, and Mr.Moonglow's updated FM, and install it into my #SAS folder to see if it would fly in that mode... Success! Flew it with no issues whatsoever... BTW, hats off to all concerned in the making of that model- heckuva job!!! After that, I copied the folder for that plane, named it '00_MB-152', and pasted it into my #WAW folder. Worked like a charm from that point onward...
         At this point, my question is... if I know the MB-152 isn't the problem, and it works great as a separate install in my #WAW folder, what's shutting down the in-game copy, based on what I've shown? Inquiring minds want to know...

Thanks in advance!     -Mike

P.S. With the addition of part #19 of WAW, whatever the problem was has been resolved! Thanks to those responsible!  -M.Z.
Logged
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