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Author Topic: C.U.P.- Module 03 - World at War Pt-19  (Read 26458 times)

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SAS~Monty27

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C.U.P.- Module 03 - World at War Pt-19
« on: January 30, 2016, 10:12:09 PM »

C.U.P. DESIGNED TO ERADICATE IL2 UNCERTAINTY!



C.U.P. WORLD AT WAR PART-19 - THE CHECKLIST

A number of minor niggles marred the release of WAW Part-18 and the necessary Patch Part-18B (You still need that). 

Since then we have gone back to basic load order testing and resolved the outstanding issues.  I know most people do understand that integrating older mods into 412 is not always a simple business; the sheer amount of content is bound to kick up the odd issue.

The new structure is much more tidy and there are no classfile duplicates, redundancies or conflicts.

The old structure focussed more on load order testing and was very effective.  It is NOT always the latest or largest classfile that you want.  That is where we went awry last time.

Now a combination of the old methods, established with TFM, followed by a tidy up and trim, has produced the ultimate result!

The new #WAW folder in Part-19 impliments changes and incorporates all fixes since Part-18 and Part-18B - Including Griffon_301's classfile fix and many others.

We have gone through all the bombers too, tested bombsights and loadouts, there is a report on all the Liberators attached here and a complete rundown on bombers and bombsights in the new C.U.P. Manual V7.0.

Because of the thorough testing above all else its a pretty small download, 220Mb, and we call it 'The Checklist'.

*************************************************************

C.U.P. WORLD AT WAR PART-19

RESTORE POINT INSTALL TYPE:
 

PLEASE ENSURE THAT YOU HAVE INSTALLED #WAW PART-18 Plus PART-18B PATCH.

1) JSGME DISABLE ALL OPTIONS

2) In your Main Il2 directory rem out (rename with a -) your current #WAW to -#WAW

3) UnZIP/UnRAR 'CUP Module 03 World At War Pt-19' direct to your Il2 Main Directory and allow overwrite.

4) ENABLE JSGME Options to taste.

5) Delete old -#WAW at your convenience.

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#WAW PART-19 CHECKLIST & FAQ

YAK-15 Gear-Bug               - FIXED AND WORKING
Dragonfly Weapons       - ALL PRESENT AND WORKING
X4 SWOTL Missiles              - ALL PRESENT AND WORKING
PBN & PBY                 - ALL PRESENT AND WORKING
All Other Seaplanes              - ALL PRESENT AND WORKING

Potez Family and Baydoors   - ALL PRESENT AND WORKING
Bloch MB174                 - ALL PRESENT AND WORKING
Bf-110 Radar and 262 Radar   - ALL PRESENT AND WORKING
Bf-110 Improved Wheels      - ALL PRESENT AND WORKING
Defiant new Turret              - ALL PRESENT AND WORKING
Tempest Reticle Fix              - ALL PRESENT AND WORKING
Do17 Bombsight Upgrade   - ALL PRESENT AND WORKING

Do17 Sight works for all models!

Koolhoven FK51J applied all the latest fixes
Koolhoven FK51W (Wright Cyclone) is incompatible with Tiger33's Flybys and remains excluded from WAW but IS now in #TGA Part-05.

Bf110G4, Bf110G4R, Bf110H4:
View switching tested
Weapons tested
Schräge Musik tested
Radar tested

Can we still launch off the Iowa class ships?
YES using the default older type of EngineMOD

How do we get the new improved Western's patch EngineMOD?
Activate JSGME #WAW_00 EngineMOD - But lose Iowa Cat' capability.

Do all default bombloads work, TB-3s for example?
Yes, all set.  Torpedos and mines are also listed but do not work as standard.

How do we get the Torpedo and Mine Loadouts working?
Activate JSGME #WAW_Config01 TORP LOAD - But lose TB-3 Fuel-Air-Bombs (FAB).

What has happened to the sounds in C.U.P.?
They are no longer locked into any particular EngineMOD version.  They can't be so easily broken and are more flexible and easier to customise.  However, it is necessary, in most cases, to actually JSGME activate a soundset in order for the sounds, and some aircraft, to work properly.

*************************************************************

3Do FIXES FOLDER:
Me410 Propshine - Fixed by PA_Jeronimo.  However, these props, like the B-17 Hueyman props, don't like to be compressed and disappear when in SFS format.  We are leaving these items un-compressed for this reason.

*************************************************************

LIBERATOR REPORT:
Beware of Classfile 2E1ADF6EDF8A6C64 - (TD's every other Liberator breaker).

RAF Liberator GRV:  Fully flyable, great loadouts, working bombsight and retractable ball turret.

US B-24J 100CF Liberator:  Fully flyable, great loadouts, working bombsight and retractable ball turret.

US B-24D Liberator:  Fully flyable, great loadouts, retractable ball turret.  However, no working bombsight (Riken never coded it for this mod).  Attempting to use the bombsight view will CTD.

TD B-24D-140-CO:  Fully flyable, great loadouts and retractable ball turret.  Must activate JSGME #WAW_Config01-B-24D-140-CO to work and will lose other Liberators.  No working bombsight at present.

*************************************************************

FLYING HEAVY AND MEDIUM BOMBERS:
SAS~Benitomuso created the best ever Bombsight enhancement for Il2:  JSGME #CUP_00-PALsVisualMOD9-v4122 to access the full range of features in most of the bombers in C.U.P.  Check out the C.U.P. Manual for more details and suggestions.





*************************************************************

NEW CONTENT:
New 3do for the improvised Buchon Fuel Tank

New 3do for Defiant Turret by Ecto & CWatson-UPD

Tempest Reticle fix VPMedia

X4 Missiles Fixed for SWOTLS

PBN Fixed Missing classfiles for PBN Nomad

As we check out the Nomad and Catalina I have been meaning to include a number of other Seaplanes for ages...



Wild Catfish Project *release* Beta version v1 Beowolff



SM44_AM Kant
https://www.sas1946.com/main/index.php/topic,39192.0.html



TBD-1A v1.0 The Radge
https://www.sas1946.com/main/index.php/topic,49662.0.html



Macchi C.200&202 Sea (for SNARK) ;) SAS~Skipper
https://www.sas1946.com/main/index.php/topic,14642.0.html

*************************************************************



Hurricane Mk.IIc Malta Field Mod: 2 Cannons removed SAS~Storebror
https://www.sas1946.com/main/index.php/topic,49851.0.html
This Hurricane Field Mod is perfect for Malta based scenarios and future campaigns.

Potez 540 Ready to DL - Update 3 30/5/13 UPDATE DreamK
https://www.sas1946.com/main/index.php/topic,34899.msg382930.html#msg382930

Potez 540/542/543: Revised for 4.12 Stefan SG
https://www.sas1946.com/main/index.php/topic,39342.msg438630.html#msg438630



Bf-110G4+ Bf-110H4 v2.0 ANDYTOTHED (+ PA_Jeronimo 3do enhancements)
https://www.sas1946.com/main/index.php/topic,25172.msg259442.html#msg259442

With working radar the Bf-110 G4 and H4 are excellent nightfighters.  These are much appreciated additions to the Bf-110 family.



*************************************************************

Beaufighter beta cockpit for 4.09 rebels Greif11
(Final version for open Beta release v. 4.09)
https://www.sas1946.com/main/index.php/topic,49282.0.html

zip_Comic1's deleted (field) mods restored SAS~Gerax
https://www.sas1946.com/main/index.php/topic,46097.msg514268.html#msg514268

Jeep. v.1.1. beta Bison_M
https://www.sas1946.com/main/index.php/topic,49076.0.html
Bison_M's improved wheels and hooks for the driveable jeeps look really good.

*************************

Caudron Cr714 =JFC=PhilHL
https://www.sas1946.com/main/index.php/topic,26224.0.html
+ Fixes for default skin and numbers GilB57 and Ranwers

Recommend you get the skins too at:
Another Caudron Cr 714 skinpack ... GilB57
https://www.sas1946.com/main/index.php/topic,36562.msg401881.html#msg401881

Caudron-CR-714_Ambrosini_SAI.207 Skins pack is out Stefano
https://www.sas1946.com/main/index.php/topic,36969.msg406990.html#msg406990

*************************

Bird Dog - Cocaine Smuggler SAS~Skipper
https://www.sas1946.com/main/index.php/topic,38118.0.html
Another great light GA joins the WAW Flightline.  This is a fabulous job with some unique loadouts and arms.  This Bird-Dog also has one of the most amazingly 'lived-in' cockpits (by Greif11) you have ever seen!

Loadout Issues:
The Piper L18B and L21B Grasshopper list 'Cargo bales' and 'Skydivers' among their inventory but cannot deploy these loadouts.  However the new Cessna Bird-Dog can!  These special loadouts were in fact made for the Cessna Bird-Dog and are mirrored by some of the Piper Classfiles.  Enjoy the Grasshoppers with their other loadouts and mission profiles.  But grab the Cessna for the crazy Skydiver, Hispano MG and Cargo bales.  The bales actually deploy chutes when dropped.  With a bit of practice you can do mail delivery, or simulate more sinister drops.

There are also loads of pickup and spotter possibilities for the Stinsons and Pipers.  Only the Bird-Dog has these unique loadouts.  Also; checkout the JSGME Options for the funky Tiger Skin and grungy cockpit.

*************************

NEW JSGME OPTIONS:
New gunsight for Hurricane I and II, and Buffalo WxTech
https://www.sas1946.com/main/index.php?topic=49907.0

#WAW_00_FPS 6 WEPFIX
Fix for EngineWep2.eff Errors
Fixes classfile log errors seen in C.U.P. due to altered sounds.  This can have a significant impact on performance in some cases.

#WAW_Config03-TigerMoth01
Tiger Moth skin Yellow skin by Whiskey_Sierra_972

#WAW_Config03-TigerMoth02
Tiger Moth Yellow and Black skin by Whiskey_Sierra_972

#WAW_Config03-BirdDog01
Funky Tiger Skin.  The default Winter paint can now be applied anytime!

#WAW_Config03-BirdDog02
Add Greif11's grungy cockpit to the Bird-Dog.  This will also affect the Piper Super Cubs which is why you can turn it off!

*************************

READ THE NEW C.U.P. MANUAL V7.0



UNDERSTANDING CUP
The best Sims and RPGs often have a 'Strategy Guide'.  C.U.P. is no exception:  Learn what it is, where it came from, what it does and how to get the best from it.

Be sure to check out the new 11 page section on 'Understanding CUP'.  Many questions are answered with good reference information and things you should know.

Learn more about the C.U.P. collection for Il2 Simulator enthusiasts. 

THE NEW PLANELIST:
Full explanation in Manual V7.0.

THE NEW C.U.P. MANUAL V7.0
https://www.sas1946.com/main/index.php?topic=49964.msg546300#msg546300

*************************

MODDING ON TOP OF THIS SET:
With the level of content now present in 'World at War' we advise caution with adding more content.  The rules for most addons are written for vanilla installs and do not take into account the sheer quantity of content in C.U.P.

Your MOD FOLDER for World at War is #WAW:  We advise mods should be tested in separate folders within this structure.  Load new classfiles at the top of the order and check for conflicts and duplicates.

CUP CLASSFILE BLACKLIST:
4B598398AD1D180C - (Seafire loadout breaker)
08447B2E29097EB0 - (Seafire loadout breaker)
AAF46F6E19676E80 - (Yak-7 Spawn breaker)
2E1ADF6EDF8A6C64 - (TD's every other Liberator breaker)

Don't let these guys in...

*************************************************************

SPECIAL INSTRUCTIONS FOR ALL OF C.U.P.:
Delete ...Il2/SFS_MAPS/CUPSOUNDS.sfs.
Obselete file actually needs to go completely.
Applicable to all C.U.P. Modules.
No negative effects from deleting this file.

*************************************************************

SAS COMMUNITY UNIVERSAL PATCH - C.U.P.
All mods in CUP are thoroughly credited.
CUP SFS-Mod integration is not 'theft' of mods.
SAS does not condone or practice restrictive modding.

C.U.P. WORLD AT WAR PART-19
https://www.mediafire.com/?olfk9p2tvoxq1y5

SAS~Monty27 - DILLIGAF

*************************************************************
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ashton1972

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Re: C.U.P.- Module 03 - World at War Pt-19
« Reply #1 on: January 31, 2016, 12:25:20 AM »

Thank-you very much! All hail the Magnificent Monty and his Team! With all these additions, my CUP runneth-over!
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-19
« Reply #2 on: January 31, 2016, 12:32:05 AM »

 ;D Silly bugger!  ;D  Go and thank the modders, not me.   8)
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ashton1972

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Re: C.U.P.- Module 03 - World at War Pt-19
« Reply #3 on: January 31, 2016, 12:57:43 AM »

Agreed! Much gratitude and appreciation to all the Modders, Skinners, and Campaign makers! The game is golden with their contributions! I could not help myself with the Cup runneth-over quip!
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-19
« Reply #4 on: January 31, 2016, 01:01:57 AM »

+1  ;D ;D ;D ;D ;D
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Peter Lynn

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Re: C.U.P.- Module 03 - World at War Pt-19
« Reply #5 on: January 31, 2016, 01:35:19 AM »

Thank you everybody who has contributed to this remarkable achievement. Just tried the 110g-4 Nightfighter...wunderbar!

Peter Lynn
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hadji4

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Re: C.U.P.- Module 03 - World at War Pt-19
« Reply #6 on: January 31, 2016, 01:52:37 AM »

Thank you !!!
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urmel

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Re: C.U.P.- Module 03 - World at War Pt-19
« Reply #7 on: January 31, 2016, 02:40:52 AM »

Thanks again Guys!!!
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spartan18a

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Re: C.U.P.- Module 03 - World at War Pt-19
« Reply #8 on: January 31, 2016, 03:21:24 AM »

Thanks a lot to all the people involved in this project.  :P
I´ve never seen sth like this old sim still kicking some butt after so many year ...  ;)
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DougW60

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Re: C.U.P.- Module 03 - World at War Pt-19
« Reply #9 on: January 31, 2016, 04:44:52 AM »

Thank you very much
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Jimbo947

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Re: C.U.P.- Module 03 - World at War Pt-19
« Reply #10 on: January 31, 2016, 04:46:41 AM »

You keep building them and we'll keep flying them.. Very,very well done..Thanks : ;D
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Gwalch

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Re: C.U.P.- Module 03 - World at War Pt-19
« Reply #11 on: January 31, 2016, 07:48:51 AM »

Thank you all yet again.
One small problem for me, when deleted SFS/MAPS/CUPSOUNDS, could no longer load Burma maps in quick mission.
Put folder back and all well.
Have probably missed something but anyone else experienced such?
Will try missions later.
OK, got it, I think. Only delete CUPSOUNDS folder!
Silly old fool me!!!!!!!!
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