C.U.P. DESIGNED TO ERADICATE IL2 UNCERTAINTY!C.U.P. Module 05 The Golden Age Pt-5RESTORE POINT INSTALL TYPE: 1) JSGME DISABLE ALL OPTIONS
2) In your Main Il2 directory rem out (rename with a -) your current #TGA to -#TGA
3) UnZIP/UnRAR 'C.U.P. Module 05 The Golden Age Pt-5' direct to your Il2 Main Directory and allow overwrite.
4) ENABLE JSGME Options to taste.
5) Delete old -#TGA at your convenience.
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FILE STRUCTURE OF THE GOLDEN AGE:The new mod folder is similar in layout to #WAW. Which is why you must throw away your old one.
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SOUND IN THE GOLDEN AGE:The TGA SOUNDSET is much improved overall, louder and stronger throughout. However, Tiger33's Flybys have proved impossible to fully integrate. The problem is that too many older mods are incompatible. With World at War, the environment Tiger33's Flybys was designed for, most aircraft are good and only a few are indifferent. The Golden Age is a cross-over between the wars and too many older aircraft types use different sound formulas.
On the plus side; TGA now has NO SPECIAL SOUND REQUIREMENTS. Throw away JSGME TGA-SOUNDS because the new sounds are MUCH better!
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NEW CONTENT:COMMAND AND CONTROL 412 by CY6 & Sputnikshock
Our favourite C.U.P. Special for FMB is now resident in The Golden Age. We have left out GCI and Radar, for obvious reasons, but Artillery Spotting, weather, barrage, DZ and many other essential effects, are now part of the FMB Mission builder's armoury in TGA.
Travel Air 4000 Series Bison_M
https://www.sas1946.com/main/index.php/topic,47782.0.htmlBristol Fighter F2b. Mission_bug
https://www.sas1946.com/main/index.php/topic,47119.msg523126.html#msg523126The Junkers JU 21. Mission_bug
https://www.sas1946.com/main/index.php/topic,48831.0.htmlU-2 Pack ~ SAS v1 SAS~CirX
https://www.sas1946.com/main/index.php/topic,1096.msg12411.html#msg12411Stearman model 75 in own slot Bison_M
https://www.sas1946.com/main/index.php/topic,47956.0.htmlFleet 7 Fawn v 1.1 29-08-2015 Bison_M
https://www.sas1946.com/main/index.php/topic,47877.0.htmlImproved Trimotor 3do Reaper 3-1 & SAS~Epervier
https://www.sas1946.com/main/index.php/topic,14240.0.htmlArmed version of Trimotor ZIP COMIC
https://www.sas1946.com/main/index.php/topic,46097.0.html*************************************************************
NEW JSGME OPTIONS:#TGA_Config03-TigerMoth01
Tiger Moth skin Yellow skin by Whiskey_Sierra_972
#TGA_Config03-TigerMoth02
Tiger Moth Yellow and Black skin by Whiskey_Sierra_972
#TGA_Config03-Trimotor
Change ZIP COMIC's Armed Trimotor to Civilian by SAS~Epervier
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KNOWN ISSUES:Loadouts:
Vultee 1A bomb loadouts cause 6DOF error.
VulteeV1AR.2xFAB50+1xFAB100 causes 6DOF error.
All other Vultee V1AR Loadouts are good so its still a great bomber.
Junkers-21 4X20Kg Loadout causes 6DOF error.
We have been here before and will certainly improve the loadouts in time. Meanwhile none of these issues are game breakers although its good to be aware of them.
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SPECIAL INSTRUCTIONS FOR ALL OF C.U.P.:Delete ...Il2/SFS_MAPS/CUPSOUNDS.sfs.Obselete file actually needs to go completely.
Applicable to all C.U.P. Modules.
No negative effects from deleting this file.
Failure to do so will negatively effect TGA sound from TGA Part-05.OLD OPTION TGASOUNDS NO LONGER REQUIRED - PLEASE DELETE.
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SAS COMMUNITY UNIVERSAL PATCH - C.U.P.All mods in CUP are thoroughly credited.
CUP SFS-Mod integration is not 'theft' of mods.
SAS does not condone or practice restrictive modding.
C.U.P. Module 05 The Golden Age Pt-5https://www.mediafire.com/?g8ypu7d3r7pol76SAS~Monty27 - DILLIGAF
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