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Author Topic: Objects and characters developed by Geezer for "First Eagle" into IL-2.  (Read 35727 times)

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max_thehitman

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #24 on: February 04, 2016, 08:24:46 AM »


Would something like this human figure be possible to use and to convert to the IL2 game?
It is a free 3d-model. It seems to be of low-poly format and has some nice details. Of course
the skin it uses also gives the 3d-model that extra detail and realism.

man model - http://archive3d.net/?a=download&id=3ae08e35

woman model - http://archive3d.net/?a=download&id=03ba7769

This website has many free models and which could be used. By painting new skins and
duplicate the 3d-model,
they could be used for many different human types. Civilians, factory workers, airfield crews, etc. etc.
This game is in need of many human figures to bring the landscape to life.
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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #25 on: February 04, 2016, 02:05:54 PM »

If I was using multiple textures like that; I would make a 1024/1024 image and just slap all the textures there, IF it could fit, otherwise, just export multiple parts, edit the mission file in NotePad++ Put all the parts together, and just, place her wherever we'd need her. 8) That's what I've done with my HD Grandstand model >>

Thank you very much for the hint Ghost129er, I will keep that in mind when I get around to doing Lara properly, just at the
moment she is not top of the need to do list. ;)


Max, thank you very much for the links they are greatly appreciated, unfortunately experiments today show they have issues
for IL-2, they are way to high in the poly count. :(

I made a attempt to open them in gmax, thankfully that was successfull and I was able to apply textures:



As you can see though the woman is very high on the poly count, take a look at the vertices:




This is what I got when I got her in game:



Fuck she was huge. o_O


I loaded the man up and again was able to apply the textures, even managed to get part of him into a mesh, however, to
extract him as a single object was impossible due to the poly count:




I believe the polys can be reduced by welding the vertices, however, that would I feel be too great a task.


I gave re-sizing a go, here is a comparison of the male and female:



And progress:






I did manage eventually to reduce the size of the female figure and get her in game, however, if you try to view her
in the object window she crashes the sim. ::(




Anyway, thank you for the links guys but I need to leave them aside and get back on track, pains in neck, arms and hands
prevents me spending much time on modding these days so I need to focus on the main projects on the go at the moment
and avoid any distractions.


So back on track with the main theme of the thread. ;)

Stalker has been exercising his considerable artistic talents to explore a few possibilities for our objects and sent me these today. 8)

New texture for the barn gives it a different colour and wooden doors:




And the little dog gets a new coat:




I am sure you will agree that he is definately up there with the best artists this community has.


From tomorrow I will be making a attempt to finish the Junkers F13s so I can release the update that is currently in the school, from
then on I will be using what little time I have available to concentrate on the WWI objects.

Take care guys.

Wishing you all the very best, Pete. ;D
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max_thehitman

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #26 on: February 04, 2016, 06:33:41 PM »


 :( Sad to hear that the models are not suitable for the IL2.
Many many thanks on my behalf Pete, for at least trying your best and test them.
These 3d-models would have been a pleasent addition to the landscape.
 I will search the web again for other suitable models.

Anyway,
those airfield crew that you have right now, are just SUPER nice !



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SAS~Poltava

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #27 on: February 05, 2016, 01:24:31 AM »

And YOU take care as well, Pete! Don't over-stretch yourself. You are much to valuable to the community!

But Geezers new objects are really GREAT! Love the way that small extra objects are placed connected to the buildings. And the figures are SO much better than the stock IL-2 ones :)
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stanislao

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #28 on: February 05, 2016, 10:52:56 AM »

 :D     :D      ;D
Hey guys ... if I understood correctly, Geezer is preparing an extension of "First Eagle" with vehicles, soldiers in various positions and beautifully realized planes for a  WWII Libyan campaign scenery for Italian-British armys ... and more is preparing buildings and  desert terrain texture with great realistic impact ... a real monumental work in collaboration with Stephen if I understood .. It would be a crazy cool being able to convince them to pass us the structure files for IL2 !!!

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stalker

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Alfie Noakes

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #30 on: February 06, 2016, 06:13:59 AM »

What a fascinating subject...many thanks to all who are working on this  ;D
Looked online and found these beauties !

http://i1353.photobucket.com/albums/q668/alfienoakes2013/easter-best-for-edwardian-s_zpskhtduhzw.jpg

http://i1353.photobucket.com/albums/q668/alfienoakes2013/edwardian-boarding-suit-large_zpstlcnlklp.jpg

I suspect they're far too detailed for our old game  :D.......but what about these ?

http://i1353.photobucket.com/albums/q668/alfienoakes2013/images_zpsneivfrwj.jpg

Cheers

Alfie
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SAS~Poltava

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #31 on: February 06, 2016, 06:19:21 AM »

Stalker,

Great job!!!
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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #32 on: February 06, 2016, 06:29:15 AM »

Outstanding work as always Stalker, thank you very much, greatly appreciated. 8)

Here they are on my test map. ;)

Before:



After:




The dead model can be used seperately so will be ideal for populating maps to show scenes of destruction.




I should now be able to concentrate exclusively on these objects as my other project is done.


Take care.

Wishing you all the very best, Pete. ;D
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max_thehitman

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #33 on: February 06, 2016, 12:33:49 PM »



Excellent job Pete !  8)
 It is looking really nice, all polygons in place!
I am looking forward to seeing those new human models. We need many new humans
to populate the landscape.

Thank you also to Stalker for the skins. They all look realistic.

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stalker

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #34 on: February 06, 2016, 05:40:49 PM »


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stanislao

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #35 on: February 07, 2016, 06:43:22 AM »

 :-[       :(      ;)
Very .. very true, my dear Max, in fact until now were produced hundreds and hundreds of objects .. some fantastic, many very approximate .. hundreds of many excellent buildings but many unnecessary duplication .. but one thing has always been dramatically poor  since the beginning , the scarcity of human characters in natural postures .. kneeling, sitting, leaning, inclined, with arms raised or recumbent, and so on ...
The sample of stock, I honestly I almost always refused to use it,. He took away too much realism to the airport scenes or in the completion of the scenes with vehicles. For this I belive very much on the transformation of human figures from the work of "Geezer" it seem appropriate and realistic, and could eventually replace the basic generic , do not you think ?

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