Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 7 ... 14   Go Down

Author Topic: Objects and characters developed by Geezer for "First Eagle" into IL-2.  (Read 35722 times)

0 Members and 3 Guests are viewing this topic.

Plowshare

  • Modder
  • member
  • Offline Offline
  • Posts: 639
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #36 on: February 08, 2016, 05:01:05 AM »

:-[       :(      ;)
the scarcity of human characters in natural postures .. kneeling, sitting, leaning, inclined, with arms raised or recumbent, and so on ...

And, for a basically military game, why doesn't anyone salute?

Bob
Logged

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8976
  • Beer...Girls...IL2+Mods!
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #37 on: February 08, 2016, 05:32:14 AM »


And, for a basically military game, why doesn't anyone salute?

Bob

Yes, very true Bob  ;D
And we could also use better models of humans with hands raised .... For "surrender" poses and
for "cheering" the pilots on their way to the missions or when coming back !  :D

I have always wondered if in 3Dmax, or whatever programs, is there a possibility to change the
already made game 3d-model humans available, and just change their hand positions ?
 The rest of the 3d-model is already created - Just the arms could be moved to another position
for a new 3d-model pose?


Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6112
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #38 on: February 08, 2016, 08:12:38 AM »


I have always wondered if in 3Dmax, or whatever programs, is there a possibility to change the
already made game 3d-model humans available, and just change their hand positions ?
 The rest of the 3d-model is already created - Just the arms could be moved to another position
for a new 3d-model pose?



If you have the cavalry set I uploaded Max you will know the answer to your question, they did not have a dead model, I
had to create them from the existing figures. ;)

With some models changing things is more difficult than others and you have to be careful not to try to do too much or you
can warp and disfigure the 3D.

Some models are made with bones that means you can animate the model, something like the old cartoons that would produce
many illustrations with very slight movements and when viewed quickly one after the other it gave the impression of the character
moving, animated. 


Here is the latest figure of a mechanic on a stand:






And with the stand in dead model, just a dark texture until I am able to alter the 3D:



Take care.

Wishing you all the very best, Pete. ;D
Logged

stanislao

  • Modder
  • member
  • Offline Offline
  • Posts: 1598
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #39 on: February 08, 2016, 12:06:40 PM »

 :)     ;)
Well, very well ... they are years that I hope the intervention of some 3D whiz  in order to submit more believable characters in my war scenes !! Already I was thrilled for those offered by Wingflyr I think, but lacked the ground staff and now I see that the waters are moving ... I'm very happy! Forgive the insistence, but I am a former creator of war dioramas  with military vehicles of solid plastic .. and have been my passion for years and years before landing on the web .. I guarantee that a scenery without believable characters is like a birthday cake without candles ...

Logged

SAS~Poltava

  • Avid FMB user
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 3593
  • Heroiam slava
    • Check out my modded campaigns
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #40 on: February 08, 2016, 01:25:04 PM »

Yes, indeed. This looks very, VERY promising. An add-on I have been hoping for during years even! Big thanks to all involved!  ;D
Logged
Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8976
  • Beer...Girls...IL2+Mods!
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #41 on: February 08, 2016, 02:11:08 PM »

:)     ;)

Well, very well ... they are years that I hope the intervention of some 3D whiz  in order to submit more believable characters in my war scenes !! Already I was thrilled for those offered by Wingflyr I think, but lacked the ground staff and now I see that the waters are moving ... I'm very happy! Forgive the insistence, but I am a former creator of war dioramas  with military vehicles of solid plastic .. and have been my passion for years and years before landing on the web .. I guarantee that a scenery without believable characters is like a birthday cake without candles ...


I also used to create Dioramas with all of my plastic airplanes and panzer models  ;D
This game brings me back to the good times when I was a child.

The new model looks superb Mission_Bug  !   HURRAY for Pete ! 

Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

stanislao

  • Modder
  • member
  • Offline Offline
  • Posts: 1598
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #42 on: February 09, 2016, 04:23:14 AM »

 :(    ::(   
I'm touched dear Max, me all this reminds me of when I was a child, I spent hours and hours in my bedroom to paint tanks and planes, to modify soldiers Airfix and Tamiya for my dioramas made of clay and moss, and the joy of present them in the competitions of fans ... that nostalgia for the good old days!
Now everything has lost its materiality .. everything vanishes after having touched fleetingly ...


Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6112
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #43 on: February 09, 2016, 05:10:14 AM »

Hello guys, I have to add myself to the diorama fan club, my youth was also spent indulging in such pastimes, sadly I make very few
actual models these days as I seem to spend what available time I have in modding this game of ours. ;)


Here is a image of the figures so far, some are individuals and others such as the mechanics waiting are in groups as a cluster of
objects all together:

 

There is still a officer figure and two dogs to add and those in groups such as the pilots reading the map and the mechs waiting
I should be able to make as a separate objects.

Take care guys.

Wishing you all the very best, Pete. ;D
Logged

SAS~Poltava

  • Avid FMB user
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 3593
  • Heroiam slava
    • Check out my modded campaigns
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #44 on: February 09, 2016, 05:49:41 AM »

Now everything has lost its materiality .. everything vanishes after having touched fleetingly ...

Sad. And true!

But then again what you can do in the FMB is a variant of diorama building, building a world, alebit not static, but moving! So there advantages :-)

Pete!

That group looks just GREAT! They look SO much better than the stiff dolls of the stock game, that I must have used a 1000 times... Thanks for your superb effort here. And also thanks to Geezer, of course!
Logged
Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #45 on: February 09, 2016, 12:31:30 PM »

this is falling nicely in line with the current issue i'm having with trying to create a believable looking crew for the IL-2 U-boats, this thread refers:
https://www.sas1946.com/main/index.php/topic,50363.msg549862.html#msg549862

it's the same issue i'm facing, with no figures which quite fit the position for the standing gunners.
most of the current figures have arms at their sides, and others are all reaching up above them, but there are no figures with the arms in a nice position for manning a gun.
anyway, i am feeling positive that this little issue might soon be resolved.. that mechanic in Pete's previous post looks just about right for the job!  :D
Logged
.....taking fun seriously since 1968.....  8)

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6112
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #46 on: February 10, 2016, 11:01:25 AM »

Hello guys, I have made a initial release of the objects shown here in this thread. ;)


https://www.sas1946.com/main/index.php/topic,50392.0.html



These are the latest additions:




The initial release pack under test:






Take care.

Wishing you all the very best, Pete. ;D
Logged

Geezer

  • member
  • Offline Offline
  • Posts: 13
Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #47 on: February 10, 2016, 01:42:44 PM »


 I will search the web again for other suitable models.


Hi, I'm Geezer.  You guys have done a nice job converting my old stuff.  On the subject of figures, you do NOT want high poly figures - the woman figure was way too complex.  High poly figures are more difficult to texture and also impact game performance, so you want to look for figures that appear just a little klunky when viewed up close - they usually look OK at a distance (which is how they are viewed ingame).

Logged
Pages: 1 2 3 [4] 5 6 7 ... 14   Go Up
 

Page created in 0.036 seconds with 26 queries.