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Author Topic: Objects and characters developed by Geezer for "First Eagle" into IL-2.  (Read 35802 times)

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SAS~Poltava

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #60 on: February 12, 2016, 03:37:23 PM »

This is looking better and better and better!  :P
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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #61 on: February 12, 2016, 04:02:19 PM »

This is looking better and better and better!  :P


Once you get a few figures together you can create a multitude but it gets tedious. :D

I need to paint some hats. :P




Take care.

Wishing you all the very best, Pete. ;D
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Fresco23

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #62 on: February 12, 2016, 05:31:37 PM »

beautiful stuff!
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max_thehitman

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #63 on: February 12, 2016, 08:28:01 PM »



Super Cool !  8)

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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #64 on: February 13, 2016, 02:13:20 PM »

I have now separated some of the objects into single pieces that were originally part of a group. ;)



These and a few new items along with those figures with new heads will be in the next upload, possibly tomorrow or Monday.

Take care.

Wishing you all the very best, Pete. ;D
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max_thehitman

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #65 on: February 13, 2016, 09:07:35 PM »


Another cool update!
I did not know it was possible to seperate the characters. This is great!

I like your style and your way of thinking "out of the box".
For civilization to evolve and progress, we need artists with vision and to look
at things that are on the other side of the horizon!

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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #66 on: February 15, 2016, 03:16:25 PM »


Another cool update!
I did not know it was possible to seperate the characters. This is great!

I like your style and your way of thinking "out of the box".
For civilization to evolve and progress, we need artists with vision and to look
at things that are on the other side of the horizon!




Glad you like some of this stuff Max. 8)


Once you have the object in gmax and the textures are correctly applied it is just a matter of deleting the parts you
do not need to make a solitary object. ;)

Here is another called 'Mechanics resting':




And then altered so that we end up with two separate figures that can then be used individually or together:




I tried to add the new heads to the original object but ended up in quite a mess so I started again and put it together
as Geezer intended before separating the figures, now that is done I might be able to add the new head onto each of
them.

Here is a object called 'New Mechanic waiting' that uses the new head from the outset with a berry on the figures head,
intended for SCW scenes I believe.  Again this could be developed to use the usual hat or simply no headgear at all:



This also introduces new crates that are covered that could also be adapted as a single object without the other bits.


Take care.

Wishing you all the very best, Pete. ;D

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SAS~Poltava

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #67 on: February 16, 2016, 01:05:47 AM »

Wonderful stuff! Keep it up!  :)
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stanislao

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #68 on: February 16, 2016, 06:24:15 AM »

 :)      ;) 
Bravo, keep it up!
This is the way !!!
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Fresco23

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #69 on: February 16, 2016, 11:18:33 AM »

Are any of these mobile?? Or if not how hard is it to make them "walk" as with some of the soldier units in 1916/UP3(I think)?
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Geezer

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #70 on: February 16, 2016, 02:02:56 PM »

Are any of these mobile?? Or if not how hard is it to make them "walk" as with some of the soldier units in 1916/UP3(I think)?

Impossible. A mobile "walking" figure requires an IK skeleton which these figures lack - they were never intended to be anything but static figures.  All new figures, with IK skeletons, would have to be made from scratch for walking figures.
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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #71 on: February 16, 2016, 04:04:57 PM »

Are any of these mobile?? Or if not how hard is it to make them "walk" as with some of the soldier units in 1916/UP3(I think)?


In Il-2 we do not have walking figures in the strict sense of the word where we see the legs move such as in R.o.F and B.o.S but we can set a object to move by allocating it a car slot in the java just like I did with the cavalry figures, sorry I am not going that route with these though. ;)

For the moment the figures I have shown are all I am going to add as I want to make a start on the dead models rather than add any further variations with new heads etc.,that way I can complete a stage of the project and start to look at the other items Geezer very kindly allowed us to use.

Take care guys.

Wishing you all the very best, Pete. ;D
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