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Author Topic: Objects and characters developed by Geezer for "First Eagle" into IL-2.  (Read 35824 times)

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Epervier

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #108 on: March 01, 2016, 05:53:26 AM »

If I may ... ask you a version of the building "Base Ops" without mast and without the Windsock.  :-X
Thus will be easier to add a model of Windsock Moving Mod !   ;)
Tks !
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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #109 on: March 01, 2016, 07:33:56 AM »

Mission_bug:

Send me a new PM at the Combat Ace website, and I'll find the missing hangar artwork for you.  Also, do you guys know how to attribute an AA gun so it works?  If so, I'll see if I can find my old collection of WW1 guns with crew.

I will do that Geezer, thank you very much. 8)

As for the AA gun I have not actually done one, however, I have done a few armoured cars and various vehicles that use guns. ;)

The process would be the same I think in that besides the body of the vehicle it is necessary to detach the turret and gun to make three separate components then set it up in the correct IL-2 way with various entries for the java and technics files, there are certainly AA guns in this game so it can be done.


If I may ... ask you a version of the building "Base Ops" without mast and without the Windsock.  :-X
Thus will be easier to add a model of Windsock Moving Mod !   ;)
Tks !


Yes, I can do that request for you Gabriel no problem. ;)


Take care.

Wishing you all the very best, Pete. ;D
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vpmedia

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #110 on: March 01, 2016, 07:58:52 AM »

I'd say let Stalker do the damage textures. :)

These airfield objects look really amazing. Some airfield upgrades on the Somme maps will have to be made.

Epervier

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #111 on: March 01, 2016, 08:01:41 AM »

If I may ... ask you a version of the building "Base Ops" without mast and without the Windsock.
Thus will be easier to add a model of Windsock Moving Mod !
Yes, I can do that request for you Gabriel no problem.
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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #112 on: March 01, 2016, 08:53:35 AM »



Just for you. ;)



For the moment this will be the only alteration, eventually I intend to do the Maintenance Shed without the tables and
other objects so that users can add what they want into their scenes, first though the dead models and other objects.

Take care.

Wishing you all the very best, Pete. ;D
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Epervier

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #113 on: March 01, 2016, 09:00:28 AM »

Just for you.
:D
Beautiful gift!  ;)
Thanks !
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Geezer

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #114 on: March 01, 2016, 09:29:33 AM »



Just for you. ;)



For the moment this will be the only alteration, eventually I intend to do the Maintenance Shed without the tables and
other objects so that users can add what they want into their scenes, first though the dead models and other objects.

Take care.

Wishing you all the very best, Pete. ;D

The platform on the roof is intended for an observer or an AA machine gun.

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Epervier

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #115 on: March 01, 2016, 10:20:54 AM »

The platform on the roof is intended for an observer or an AA machine gun.
:D
Yes !  :D
This is also why it interests me!  ;)
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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #116 on: March 01, 2016, 11:51:49 AM »

Hello guys, these objects are obviously inspiring some creative thoughts here as to their eventual use in the game. 8)

There are certainly many and varied ways of presenting the whole object and even utilising various parts in their own right. ;)


The Maintenance Shed is possibly the hardest of all the current objects to make a dead object of but it is done:



It was necessary to detach the individual elements in the scene to create new objects which could then be turned over
and moved before being attached again to the main object.

Take care.

Wishing you all the very best, Pete. ;D

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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #117 on: March 02, 2016, 02:45:20 AM »

Hello guys, just a brief update. ;)

Geezer managed to find the missing texture for me to use on the Tent Hangar:



Here is Hangar 2 with a little damage:




Geezer sent me some images yesterday of the 3D models he mentioned of AA guns:









They would certainly be a most welcome addition to our game. 8)


Take care guys.

Wishing you all the very best, Pete. ;D
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Alfie Noakes

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #118 on: March 02, 2016, 04:53:12 AM »

Wow
The prospect of detailed, working WW I anti aircraft guns....
A dream come true  ;D
Many thanks for your combined work !

Cheers

Alfie
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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #119 on: March 03, 2016, 02:53:43 AM »

Wow
The prospect of detailed, working WW I anti aircraft guns....
A dream come true  ;D
Many thanks for your combined work !

Cheers

Alfie


Yes, I certainly agree Alfie, hopefully that might now happen if Geezer is willing. ;)


He asked me the other night about modding tools for IL-2 so maybe what he has seen here has stimulated his interest and he might come join in some time. 8)

It was unusual to have the question put to me by someone who like us has not been around the Il-2 game for years and it was surprisingly difficult to answer him other than give him a link to various threads and suggest he set up a IL-2 install, after all he would first have to take that rather laborious path of a new install and patching up, very tiresome for a newcomer who unlike us will not have numerous versions on our hard drives already patched up after years of playing the game. :(

Before even thinking about modding the sim it would certainly be necessary for him to gain a understanding of how mods are installed and used before he could set off along the path of IL-2 modding madness. :D

Anyway, I hope he does at least stay with us and develops a interest, that would be awesome to have someone with his obvious ability around here.


Well, the dead objects are now finished for this particular batch of buildings, here are some images:

Barracks:



Hanger one I think:



Hangar three:



And the whole family including the tent hangar and tent:




The models are far from perfect, there is only so many elements that you can remove and move so they are not as
convincing as something made from the start purposely to represent a destroyed building, however, if you do not
look to close they will hopefully be okay.


I will try and upload today or tomorrow hopefully all being well. :)

Take care.

Wishing you all the very best, Pete. ;D
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