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Author Topic: Objects and characters developed by Geezer for "First Eagle" into IL-2.  (Read 35746 times)

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max_thehitman

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #120 on: March 03, 2016, 05:21:54 AM »

Hello guys, these objects are obviously inspiring some creative thoughts here as to their eventual use in the game. 8)

There are certainly many and varied ways of presenting the whole object and even utilising various parts in their own right. ;)
The Maintenance Shed is possibly the hardest of all the current objects to make a dead object of but it is done:

-http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Object%2019_zpshddyuurf.jpg

It was necessary to detach the individual elements in the scene to create new objects which could then be turned over
and moved before being attached again to the main object.

Take care.

Wishing you all the very best, Pete. ;D

I really like seeing this Maintenance Shed with all of the needed equipment under the roof. It is lovely.
It will be very useful also for many WW2 airfields, in Europe as well as in the Pacific.

You have done some really excellent destroyed versions of them.   I also like those very much.
With the right textures, they will also look beautiful just as they are, on their own in some corner of an airfield
as if some bombers had done some damage to the airbase recently.

You are a superb artist with the 3D-modeling Pete.   My enthusiastic applause to you.

I would also like to give out a big THANK YOU to Geezer and his wonderful looking new models with those men on the AA-guns.
They would also come in very handy in WW1 and WW2 scenes to replace the very old and outdated 3d-model versions we have.
I really hate to see the old "all square-looking" models from the old game in these New versions of the IL2+Mods game versions.

Everything is looking so much nicer now and looking more realistic than before.
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Geezer

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #121 on: March 03, 2016, 08:49:13 AM »

I have good news and bad news.

About 5-6 years ago, I looked into modding IL-2 but chose Third Wire instead because it was more accessible and more flexible.  I took a quick look at all the screwing around necessary to get IL-2 to run, and decided nothing has changed.

The good news is I have found most of the WW1 AA guns stuff, and will put a package together for Mission_bug soonish.











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SAS~Malone

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #122 on: March 03, 2016, 09:11:53 AM »

Hi Geezer
if you do ever decide you want to get into IL-2 modding at some point, just let me know - i'll open a spot in the superschool for you, no problem.
i realise, compared to some more mod-friendly sims, that IL-2 modding can be a rather complicated business.
this is just the nature of this particular beast, as it was never intended to be modded, so most of the tools we have, had to be obtained in a 'by hook or by crook' manner, lolz.
that said, we have managed to either get or create many tools we need to make things a little easier - but it's still a tricky path.
anyway, the door is open for you, should you decide to get more involved.
i'll also take this opportunity to thank you for the great additions you've shared with us so far, they are hugely appreciated! :D
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Geezer

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #123 on: March 03, 2016, 09:55:23 AM »

Thanks for your consideration - I've learned to never say never so I might get interested in IL-2 modding someday.  Below are two shots of aircraft - Falco and Gladiator - that I made, flying in First Eagles.





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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #124 on: March 03, 2016, 10:46:05 AM »

I have good news and bad news.

About 5-6 years ago, I looked into modding IL-2 but chose Third Wire instead because it was more accessible and more flexible.  I took a quick look at all the screwing around necessary to get IL-2 to run, and decided nothing has changed.

The good news is I have found most of the WW1 AA guns stuff, and will put a package together for Mission_bug soonish.



Sorry to know you decided against adopting IL-2 as your second game Geezer, you are right it is a difficult thing to mod but fun though. :(

I look forward to seeing the AA guns, those will be a new challenge for me as I am not sure they will follow the rules for other stuff I have added. 8)


Boy does that Gladiator look sexy, I do hope you will change your mind one day about modding IL-2, I have had a look at that and your other aircraft projects, they are awesome work. ;)


Take care.

Wishing you all the very best, Pete. ;D
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Geezer

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #125 on: March 03, 2016, 12:55:02 PM »


Boy does that Gladiator look sexy, I do hope you will change your mind one day about modding IL-2, I have had a look at that and your other aircraft projects, they are awesome work. ;)


The "problem" is old age. :(

My tag says it all - I'm 70 yo and don't learn as quickly as I used to.  That makes taking on IL-2's bewildering collection of workarounds very time consuming.  If someone could provide a step-by-step procedure without the usual ambiguities I might give it a try, as I do have a copy of IL-2 1946 laying around someplace.
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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #126 on: March 03, 2016, 01:25:51 PM »


The "problem" is old age. :(

My tag says it all - I'm 70 yo and don't learn as quickly as I used to.  That makes taking on IL-2's bewildering collection of workarounds very time consuming.  If someone could provide a step-by-step procedure without the usual ambiguities I might give it a try, as I do have a copy of IL-2 1946 laying around someplace.


Old age is no bar Geezer, 70 is just the time to start enjoying yourself especially as I would think you are certainly now retired from what the day
job was and able to utilise your free time for the best things in life. 8)


The game itself does not actually need to be complex from a modding point of view, it depends on what you feel you want to add. ;)

Once you have a game that is up to date and equipped so you can actually add things to it you can have your input as simple or hard as you feel ready for.

The aircraft and their complicated lods and dead models are top of the scale both in 3D terms and if you wish to do java work, however, there can be a huge difference in complexity between the WWI types and the jets.

The objects of yours are at the easier end as far as actually getting them into the game once you have done the 3D, no issues there for you.

Obviously if you want to do moving vehicles and have them shoot at things it gets a little more involved, but if you just wanted to add your objects in the way I have then I can certainly take you through that, you would just need the relevant tools applicable to your 3D programme, primarily here those that can afford it use 3dsmax and others like me make do with gmax. 

As far as getting your game to the modded state from the IL-2 1946 disk all that is usually available at M4T and here, only issue is download time because there are a few years worth. :D

You will find the mod activators here and all the help you might need to add them.

Best bet I think would be to get yourself a working version first and see if it floats your boat and if so move on to using the mods first, that way you can just enjoy every body elses hard work and let them do all the stress.

Anyway, I have now added the buildings to the download thread so we here can all enjoy your hard work. ;)

Take care of yourself.

Wishing you all the very best, Pete. ;D
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SAS~Poltava

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #127 on: March 03, 2016, 02:24:26 PM »

Hi Geezer ... i'll also take this opportunity to thank you for the great additions you've shared with us so far, they are hugely appreciated! :D

+10! Yes, indeed. You have given very generously, and for this we are all VERY thankful. Amazing job. You are a true 3d artist!  ;D
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Geezer

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #128 on: March 04, 2016, 05:41:14 AM »


Once you have a game that is up to date and equipped so you can actually add things to it you can have your input as simple or hard as you feel ready for.


FYI, I am a retired aerospace engineer with three decades' worth of experience in using complex software.  That is why I chose not to mod in IL-2.  As you yourself pointed out, the game system was not designed to be mod-friendly and I won't waste my time coping with unnecessary software problems. 

How you spend your spare time is your business, and I wish you every success with IL-2.  Using the very same yardstick, how I spend my time is my business and your transparent fanboy attempts to get me to mod IL-2 are mildly annoying.  Consequently, I will no longer communicate with you or visit this website.  Goodbye and good luck.
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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #129 on: March 04, 2016, 06:12:17 AM »

Hello Geezer, there was no intent in any way to insult or persuade you in any way, I appolgise if that is how it is perceived it was not intended to be so.

You said many weeks ago that you had no intention of getting involved and I accepted that, you did though also ask me about how to go about it the other day so I tried to point you in the right direction without knowing what if any experience you have of this game or your past life experiences, sorry if you felt in any way upset or offended by anything I have done or said.

Anyway that aside, thank you very much for all you have done for us here, it is greatly appreciated.

Good luck in all your future endeavours.

Wishing you all the very best, Pete. ;D
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vpmedia

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #130 on: March 04, 2016, 06:52:26 AM »

I dont see the problem. I modded many games and usually it was the same as in il-2 1946: place a folder at a specific location and sometimes edit one or more textfiles.

stanislao

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #131 on: March 04, 2016, 08:34:27 AM »

 :-X        :-X         o_O       
Hei Geezer ....... have you ate a toad   ?
I honestly do not understand all this touchy ...
Anyway thank you for your wonderful work and the time you have dedicated to us !!
Good luck .. (sometimes the Google translator creates some misunderstanding .. it may be a problem of translation ..)

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