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Author Topic: Objects and characters developed by Geezer for "First Eagle" into IL-2.  (Read 35757 times)

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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #132 on: March 04, 2016, 11:19:04 AM »

I dont see the problem. I modded many games and usually it was the same as in il-2 1946: place a folder at a specific location and sometimes edit one or more textfiles.

That is true if you are just going to install a mod from a available link Istvan, download, install the folder, add the necessary text entries, that is the experience of guys who just want to play with the mods that have already been created for them. ;)


In creating that mod itself things can actually get rather complex and very frustrating which is why most mods here are made by groups of individuals rather than individually.

Let us look at jet war for instance, at the upper end of the complexity ladder are the guys like Mike and Western who actually have to do the java coding to make everything function correctly in the simulation, I am sure you would agree that is a world away from just dropping in a folder and adding a text line.

To make those jets work requires countless hours of coding, 3D work, texturing and testing but Joe Bloggs like me can just unzip all that hard work, dump the package into the SAS folder and add what the team reccommends in the form of text entries and any relevant mods needed to make it work.

So to the figures that Geezer allowed me to use, at the upper end is the complexity of creating the 3D model and mapping and texturing, not to mention the conversion of those meshes into a format I can use. 

I am at the intermediate or lower end of the scale shall we say and I use that work that has most likely taken a long time to complete and within a few hours depending on whether it is a single item or not I can then convert it and extract to a mesh before putting it together in a folder with all the necessary parts to make it function. 

Following testing we then get to your scenario, it is uploaded and Joe Bloggs adds it to his install, hopefully correctly and it works, happy days.

Now Geezer as we now know is a software engineer so he will be able to do all that himself from start to finish as do the likes of Western and Dreamk but the cost in time and effort is incalculable.

So you can see why I say the simulator can and is in some ways very complicated yet in others not so.

Hence you then need to make that decision as to whether you just want to play or mod, if you want to mod then some things are simpler than others irrespective of the ability you might have and you need to decide where you want to fit within the big picture and how much time you can give.

Anyway, my throat is dry from all that talking and I am going to retire to the fridge and liberate a cold beer. :D

Bye the way, was that grain Silo okay, did it work for you?

Take care.

Wishing you all the very best, Pete. ;D



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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #133 on: March 05, 2016, 06:02:43 AM »

Hello guys, I am now going to move on to this set of objects. ;)



Here is the main item of that particular collection, Maintenance Cart:




All the other items you already have with previous uploads so I will not be posting images of them as I go only once
they are all done.

These individual items will give you the opportunity to place them where you wish in your scenes and will each also
have their own destroyed versions.


Take care.

Wishing you all the very best, Pete. ;D
 

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vpmedia

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #134 on: March 05, 2016, 10:41:42 PM »

Thanks for your answer Pete. The important thing is that we can put our hands on these wonderful objects in IL-2. :)
Today I released DBW1916 v4 but I already see the material for the next patch :)

Btw the Stalingrad Grain Elevator works great, thanks for the help with that one too!

Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #135 on: March 09, 2016, 03:32:47 AM »

Hello guys, the individual items and their destroyed objects are now done. ;)



Thirteen separate items I think there are that can now be applied as you wish.


I also added a version of hangar03 and the maintenance shed without objects so you can create your own scenes as well
as use the originals as they were intended:




I will try and pack these up and update the link later before I then continue to add a folder of extra stuff I was sent that if memory
serves me is about eight more objects.

Take care.

Wishing you all the very best, Pete. ;D
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SAS~Poltava

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #136 on: March 09, 2016, 04:35:19 AM »

Great stuff! Thanks for your (and Geezers) invaluable efforts here!  ;D
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max_thehitman

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #137 on: March 09, 2016, 08:01:11 AM »


WOW!Such nice models

I really like that wooden engine crane.
We already have a nice metal one, but no wood style crane. Very good idea and very useful.
THANK YOU !
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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #138 on: March 10, 2016, 06:56:54 AM »


WOW!Such nice models

I really like that wooden engine crane.
We already have a nice metal one, but no wood style crane. Very good idea and very useful.
THANK YOU !


Maybe I should also make that crane a separate object Max, right now it is part of the maintenance shed. ;)


Anyway, work continues to add some objects you might not have seen yet.


AA and MG pit along with a fuel pump:



Not sure if the fuel pump should be part of another object or have other objects attached to it such as flexible pipes but that is
all I actually have so it might be necessary to make some object hoses to go with it.

This is what will be Hangar Four when you get it:



It is certainly a very impressive looking building.

Take care.

Wishing you all the very best, Pete. ;D
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vpmedia

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #139 on: March 10, 2016, 08:42:31 AM »

Thanks for the update, very nice. Putting these into maps and missions will keep me busy for months. :)
Not to mention that they can be turned into several new objects by using different textures.

max_thehitman

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #140 on: March 10, 2016, 10:32:41 AM »



AAAH! A fuel Pump ! That is great !
We have not had a good fuel pump in years.

I have tried making some in the past using a 2d-file but it looks too flat, its not in 3d-style.
This will be very useful. My aircraft are always out of gas  ;D

Thank you once again
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propnut27

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #141 on: March 10, 2016, 03:00:13 PM »

I did a little test mission on DBW16, and I was very impressed with this group of objects. A thousand thanks to you, and to geezer for his talent and generousity.

Gil
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Mission_bug

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #142 on: March 11, 2016, 02:17:46 AM »

Hello guys, here is a update showing the last of the objects Geezer sent to me. ;)


Hangar 5:



Repair shop:




Supply building:




And finally, Tall Maintenance stand along with the Maintenance Shed hoist now as a separate item:




All that is left to do now is make the destroyed version for each of these and upload them for your enjoyment.

Take care.

Wishing you all the very best, Pete. ;D
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Plowshare

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Re: Objects and characters developed by Geezer for "First Eagle" into IL-2.
« Reply #143 on: March 11, 2016, 09:02:08 AM »

Mission_bug:

All this stuff is absolutely great. I've downloaded and installed everything you've given us so far.

The best thing about all these things is that, while you're saying it's WWI, I'm using it all just fine in WW2. Buildings don't have a specific time frame and even your objects that might be termed "temporary" would probably be rebuilt in WW2 as the materials would still be available and the technology wouldn't have changed that much - particularly for those far-off places that didn't have access to up-to-date materials and technology.

The only things I don't use (I'm in the South Pacific with the USMC) are the obviously WWI pilots and the RAF officer. I've repainted a few of the figures into USMC Class "C" uniforms and many more into their green dungarees. I've run into a problem when you changed the meshes and gave us the new heads - I now need to go into the new SCWHead.tga files and redo the caps. Of course, because of the wrong head gear for general work, I'll be using the bare-headed fellas more than anything else.

Keep up the great work.

Bob
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