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Author Topic: C.U.P.- Module 02 - Dawn of Flight Pt-12  (Read 14589 times)

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SAS~Monty27

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C.U.P.- Module 02 - Dawn of Flight Pt-12
« on: February 01, 2016, 07:59:04 PM »

C.U.P. DESIGNED TO ERADICATE IL2 UNCERTAINTY!



C.U.P. DAWN OF FLIGHT PART-12

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INSTALL:
UnZIP/UnRAR Straight to main il2 Directory and allow overwrite.

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Roland D.II gio963tto (slot by DreamK)
https://www.sas1946.com/main/index.php?topic=30827.0



The Dawn of Flight Flightline comes of age!
At last its here!  This is very significant to me since it is the single aircraft that has so far eluded my attempts (and those of others) to get it working in 412 alongside the rest of the DoF Flightline.  Its absolutely beautiful and difficult to takeoff and land without ground-looping which is just perfect.  You need a good touch to fly this aircraft safely and that makes you feel like a proper pilot.  Very very welcome, thanks Gio and DreamK for its own slot.



Issues;
The cockpit flash is a bit heavy and affects the 'hood_summer.tga' in the cockpit.  I would like to get rid of the flash but we can live with it until we have an upgrade.

The single 30Kg Bomb Option hangs below the aircraft without an obvious pylon or fixing.  Again its a small thing, these bombs were often attached with simple strings anyway.  None of these small things detract from a brilliant mod by gio963tto.  I mention them so that everyone is aware.



Of course its not all about you!  The AI have these and there is a good static model too, thanks to Mission_BUG.  The LFG Roland D.II was introduced into service late in 1916 and is known to have been used by Jasta 25 at their Canatlarzi base in Macedonia in 1917.  So expect to see this baby cropping up in late Palestine campaigns and over the Western Front too.  Coming to a campaign near you...

WWI Weapons and Sounds updated.
All DreamK loadouts re-tested. - All good!
Dawn of Flight has its own unique soundset and weapons.

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SAS COMMUNITY UNIVERSAL PATCH - C.U.P.
All mods in CUP are thoroughly credited.
CUP SFS-Mod integration is not 'theft' of mods.
SAS does not condone or practice restrictive modding.

C.U.P. Module 02 Dawn of Flight Pt-12
https://www.mediafire.com/?nmauzzsr3s02t7v

This is Mission_BUG's latest (December 2015) upgrade for the Moraine Saulnier Series.
CUP Module 02 Dawn of Flight Pt-12B
https://www.mediafire.com/?45nodh7qupjuh38

Heavier gun-sounds and improved engines by Alotef:
DAWN OF FLIGHT SOUNDSET-01
https://www.mediafire.com/?ogskdnaas3jb254

SAS~Monty27

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spad42

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Re: C.U.P.- Module 02 - Dawn of Flight Pt-12
« Reply #1 on: February 02, 2016, 02:47:55 AM »

Hi Monty, as usual your work is perfect. Easy to understand, rich of potential and no head lock. Your production is as well as Airbus and Boeing. Do you never sleep ? Thank you thousand time.
I have 3 questions : first, in DOF when i shot an aircraft, he don't simply crash but jump many many time on the ground. My victory is not count.
Secondly : when i open QMB, the list of maps cover all my screen (24") and itis very difficult to click on the others items to complete the scénario. What do I do not do well ?
Thirdly : I want to have a tutorial for QMB. Does it exist. In french would be perfect !
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SAS~Monty27

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Re: C.U.P.- Module 02 - Dawn of Flight Pt-12
« Reply #2 on: February 02, 2016, 04:14:57 AM »

Hi spad42
The damage models, particularly some of the earlier WWI mods, are not as complete as later ones.  The light weight and different flight models are also factors.  More models may well be improved in time.  But the player can die in anything!

Second I think you actually refer to the FMB - Full Mission Builder - maplist.  JSGME Activate #CUP_00-PALsMissionProCombo-v4122 is the solution.

Other FMB stuff, in order to increase your knowledge, is worth searching for around the site.  Kiwibiggles has written some good tutorials and we shall be collating all of those.  Other Translations of the work, and the CUP Manual should also be possible to organise from our talent pool here at SAS1946.com.

best regards


Simon

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David Prosser

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Re: C.U.P.- Module 02 - Dawn of Flight Pt-12
« Reply #3 on: February 02, 2016, 08:11:18 AM »

Ah, good, the Roland. It was in 2 campaigns I'm working on. I had substituted the SSDI. Now I can put it in it's rightful place.

Gaston

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Re: C.U.P.- Module 02 - Dawn of Flight Pt-12
« Reply #4 on: February 02, 2016, 11:31:19 AM »

Do I understand correctly : this is NOT a restore point install, right ?
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dpeters95

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Re: C.U.P.- Module 02 - Dawn of Flight Pt-12
« Reply #5 on: February 02, 2016, 01:05:35 PM »

Do I understand correctly : this is NOT a restore point install, right ?

Correct!  Just decompress directly to CUP root folder and overwrite...
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Gaston

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Re: C.U.P.- Module 02 - Dawn of Flight Pt-12
« Reply #6 on: February 02, 2016, 01:07:29 PM »

Thanks !
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Mission_bug

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Re: C.U.P.- Module 02 - Dawn of Flight Pt-12
« Reply #7 on: February 03, 2016, 01:56:17 PM »

Hello Simon, Thank you very much for the latest update, greatly appreciated. 8)

first, in DOF when i shot an aircraft, he don't simply crash but jump many many time on the ground. My victory is not count.

Sadly I can confirm the above post by spad42, certainly in regard to the Morane Saulniers I worked on:






Issues like this were reported in the Morane thread and thankfully Mike was able to point me in the right direction
as far as a fix was concerned, it looks like you did not use the last update I added with those necessary fixes, take
a look at this post please:

https://www.sas1946.com/main/index.php/topic,49180.msg542849.html#msg542849



Take care.


Wishing you all the very best, Pete. ;D
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SAS~Monty27

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Re: C.U.P.- Module 02 - Dawn of Flight Pt-12
« Reply #8 on: February 03, 2016, 03:30:26 PM »

...it looks like you did not use the last update I added with those necessary fixes, take
a look at this post please:

I will do.  As these were not made in 412 there was a lot of hunting for fixes and additional bits involved, so I will be happy to try these and see what happens.  Thanks for your help here mate, let's take a look... 8) 

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This is Mission_BUG's latest (December 2015) upgrade for the Moraine Saulnier Series.

CUP Module 02 Dawn of Flight Pt-12B

https://www.mediafire.com/?45nodh7qupjuh38
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poiana44

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Re: C.U.P.- Module 02 - Dawn of Flight Pt-12
« Reply #9 on: February 04, 2016, 12:12:09 PM »

Dear Monty thanks never be enough...but a thousand thanks to you for your fantastic job!  :)
Someone in the forum (at the moment  I don't remember well in which reply to you but I read) wondered if you sleep ever... ;D
I have only a thing to say:
Before updating these last parts of DOF I like very much the sound of WWI planes machine gun.
Now something has changed  :(
I read in your notes that something in this sense has been revised...or maybe I got something wrong.
Best regards.
Poiana.
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SAS~Monty27

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Re: C.U.P.- Module 02 - Dawn of Flight Pt-12
« Reply #10 on: February 04, 2016, 10:14:35 PM »

...Before updating these last parts of DOF I like very much the sound of WWI planes machine gun.
Now something has changed  :(...

DAWN OF FLIGHT SOUNDSET-01
Introduced with DOF Part-09, subsequent weapon updates may have over-written these:

Heavier gun-sounds and improved engines by Alotef:

alotef's mod workshop. alotef
https://www.sas1946.com/main/index.php/topic,30376.msg319361.html#msg319361

INSTALL:
UnZIP/UnRAR Straight to main il2 Directory and allow overwrite.

Activate with JSGME

DAWN OF FLIGHT SOUNDSET-01

https://www.mediafire.com/?ogskdnaas3jb254
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btasm

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Re: C.U.P.- Module 02 - Dawn of Flight Pt-12
« Reply #11 on: February 05, 2016, 05:42:23 AM »

I've got to ask the obvious questions about the Roland: How did the WWI pilots see forward, and more importantly, how does a player see forward in DOF (short of using the No Cockpit view)?

Also, there appears to be an iron gun-sight between the pylon and the top of the instrument panel, but it's not fully visible. What is that?
 

 

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