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Author Topic: Crashing when a bullet hits?  (Read 4873 times)

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SAS~Malone

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Re: Crashing when a bullet hits?
« Reply #24 on: February 11, 2016, 12:36:19 AM »


And pretty sure i have the latest version of #WAW.

sorry, but 'pretty sure' doesn't cut it here - we need precise info, otherwise any help will be pure guessing.
i don't know what it is lately, that we have several new members asking for help, but they then proceed to simply ignore the advice and question being asked by some of the top modders, in order to try and help them.
if this trend continues, guys are going to end up in a horrible position, where none of the knowledgeable modders will offer any help anymore....
so, please, as Storebror asked several posts up, and nyali asked after that, give us your exact info of this 'latest version of WAW'
why is that so hard?
if you tell us what you have as the latest version, we can then confirm if you indeed have the latest or not, and take it from there.
up until that point, we are guessing, and any answers to your queries will also be pure guesses....
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nyali

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Re: Crashing when a bullet hits?
« Reply #25 on: February 11, 2016, 05:42:51 AM »

Just to further clarify this question and answer series, apart from when there was an issue with the sound for Merlin engines, my CUP install has run without falter from day 1, I update it as each install for each module comes out....

ie  MODULE 1 - MME - #14 + latest file 22/01/2016
    MODULE 2 - DOF - #12B + JSGME soundset file
    MODULE 3 - WAW - #20 + JSGME spitfire VB Trop switch
    MODULE 4 - JTW - #9B
    MODULE 5 - TGA - #6B

If in doubt check this page https://www.sas1946.com/main/index.php/topic,47647.0.html for all the files, and please let people know if your using any mods you added yourself.
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SirWafflezIVth

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Re: Crashing when a bullet hits?
« Reply #26 on: February 11, 2016, 10:31:16 AM »

I installed about a week ago so that "pretty sure" is being honest.
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western0221

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Re: Crashing when a bullet hits?
« Reply #27 on: February 11, 2016, 10:43:05 AM »

Why "sure" ?

Everyone installing C.U.P. can check his installed module number in looking into his "SFS_WAW" / "SFS_JTW" / other "SFS_***" folders, comparing sfs file's maximum number with modules release archives ..... like "max is WAW56.SFS ---> so WAW12_RP is the last install".
That is not sure, but confirm.
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SirWafflezIVth

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Re: Crashing when a bullet hits?
« Reply #28 on: February 11, 2016, 12:24:06 PM »

it goes till WAW69.SFS.
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nyali

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Re: Crashing when a bullet hits?
« Reply #29 on: February 11, 2016, 01:33:13 PM »

#70 is latest, so your out of date and need WAW part 20, its a fairly large file 375 mb, its also a restore point so it replaces your #WAW folder and contains a lot of fixes. there is also a small JSGME download to add to that file too
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SAS~Storebror

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Re: Crashing when a bullet hits?
« Reply #30 on: February 12, 2016, 01:11:27 AM »

See Sir Wafflez, that's why we asked and that's why "pretty sure" is just a tad too little.

Best regards - Mike
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Flying H

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Re: Crashing when a bullet hits?
« Reply #31 on: February 12, 2016, 04:06:07 AM »

Although I have the #70 the Western patch fixed my problem with bullet hits! Please make absolutely sure you are using the right patch!
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