Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: Question for 3D modders  (Read 2200 times)

0 Members and 1 Guest are viewing this topic.

Stainless

  • moderator
  • member
  • Offline Offline
  • Posts: 1534
Question for 3D modders
« on: February 06, 2016, 04:57:32 AM »

I was planning to use C# for animation, much like you use java now, but I am starting to think that would be a difficulty for many of you.

So I am thinking of doing something different. I am planning to extend the mod tool (again).

It will display all the parts of the mesh as connected icons. Each connection has a type so you can see what everything is at a glance.

Something like this.



Clicking on any block will display information about the selected item. Any parameters are editable.



You can then hit tab to add new items, at first I will only support animations, but later I expect it to be able to support adding anything you want.

The animations will be in forms you can understand easily. Names like TranslateX, TranslateY, TranslateZ, RotateX, etc. for very simple animations.

Each of those will be linked to a variable from a list and will have a selectable set of curves to drive the animation.

So to add the animation for the prop would only take 5 clicks.



Then just connect it to the mesh part.




You should have an idea of what I am planning from this.

So finally to my questions.

  • Do you want me to support animations exported from max \ maya \ blender in FBX format?
  • If I output java source code, is this useful for Il2?


Logged

hello

  • member
  • Offline Offline
  • Posts: 287
  • aka Aufpassen! aka Alfie!
Re: Question for 3D modders
« Reply #1 on: February 08, 2016, 02:19:47 AM »

With an interface like that, even I could start modding! (well, maybe)  ;D
Logged

Dreamk

  • Modder
  • member
  • Offline Offline
  • Posts: 2017
Re: Question for 3D modders
« Reply #2 on: February 08, 2016, 09:16:52 AM »

Outputting java source code will obviously be of great help for complex animations.
Logged

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8976
  • Beer...Girls...IL2+Mods!
Re: Question for 3D modders
« Reply #3 on: February 08, 2016, 04:25:15 PM »



Very great idea  8) I like it.
Sometimes the simplest of machines can make life easier for everyone to use.
If the machine is too complicated to use, people will lose interest in it and will not use it.

Congratulations Stainless on your invention of new wonders!
Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

Stainless

  • moderator
  • member
  • Offline Offline
  • Posts: 1534
Re: Question for 3D modders
« Reply #4 on: February 11, 2016, 02:30:14 AM »

A lot of work to be done.

But a quick test shows it is possible.




The layout needs to be automatic, but at the moment you can drag stuff around and see what's going on.



Logged
Pages: [1]   Go Up
 

Page created in 0.034 seconds with 26 queries.