okay, a few pics on what it looks like atm, and to highlight issues that i need to resolve, but don't have a clue how, lol....
this first one shows some of the crew, which looks okay from any distance but right up this close (the kind of close you'd probably never really practically use while ingame, so maybe it's not a real big deal.) the weird problem here is that these crewmen's heads are always facing the camera, no matter how you pan the camera around - so you see the face from all angles, even from behind, which is slightly disturbing... (exorcist, anyone?

)

this second pic is a little further away, and those little issues become less of a problem...
the only issue i'd like to improve here is the posture of the gunner. (more on that in the following pics...)

(these guys are really just placeholders atm, i might very well swap them out for figures which don't have 360* head movement at some point)
this pic illustrates the posture that most of the ingame human figures have...

this i edited to show the sort of posture that i would like to have, for at least one figure. this will give a more realistic look for a gunner, specifically, and of course, this could be repainted to suit any nation, etc...

this last pic shows a human figure we have ingame which is almost perfect for use in the gunner position, if it wasn't for the silly flat board/panel sitting in front of him (this panel, btw, is invisible from all angles except from behind the figure, as in the pic...
what i'd love here is to have this figure exactly as it is, just minus the panel.....


if anyone thinks they could help me with the adjustments i need, please get in touch...
project ongoing....
