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Author Topic: Ansaldo SVA5, SVA10E, and SVA10L by gio963tto.  (Read 10164 times)

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Dreamk

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Re: Ansaldo SVA5, SVA10E, and SVA10L by gio963tto.
« Reply #24 on: March 02, 2016, 12:56:36 PM »

Your turret's cockpit seems to be to far in the rear. Try to move it a little forward and this will settle the bug with the muzzle position. Also keep in mind that the angles of rotation of the turret must be identical in the java file of the plane and of the cockpit.
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Mission_bug

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Re: Ansaldo SVA5, SVA10E, and SVA10L by gio963tto.
« Reply #25 on: March 04, 2016, 01:21:50 AM »

Your turret's cockpit seems to be to far in the rear. Try to move it a little forward and this will settle the bug with the muzzle position. Also keep in mind that the angles of rotation of the turret must be identical in the java file of the plane and of the cockpit.

Hello Dreamk, in the gunner position I set up originally everything more or less lined up, however, the gun could be rotated all around and Gio wanted it to move at 45 degrees or so as was authentic.   I tried adding that to the java as best I could but I left the position of the gunner as it was because I was not sure which he would prefer once he tested it, he has since released it leaving both options available rather than deciding on one or the other so for the moment it remains as it is although if there is need to further update I will certainly take a look at it again. ;)

Turrets have always be a problem for me to get right and usually I have to use a hidden turret ring from another aircraft in conjunction with what Gio sets up to get close to making it usable for the player, I live in hope that one day I will fully understand the interaction between the java and the orientation of those moving parts, it drives me mad each time I try to set up a turret as they always seem to behave in a different way.

Thank you very much for the help you have provided here it is greatly appreciated. 8)

Take care.

Wishing you all the very best, Pete. ;D
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Dreamk

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Re: Ansaldo SVA5, SVA10E, and SVA10L by gio963tto.
« Reply #26 on: March 04, 2016, 08:26:38 AM »

Turrets orientation is tricky. First the pivot of the turret (A) must be set at (-90, 0, 90) while the turret is directed towards the front of the plane (in the direction of the plane movement) - then rotated accordingly to the start position you want to give it. But always remember that for the game engine the rotation circle keeps always oriented with 0 degrees in front of the plane and 180 at the rear. Now let say that you have  a turret facing the rear of the plane (meaning its gun aimed at 180 degrees) and rotating left and right by 45 degrees - the angles to enter in the java to limit gun movement are 180-45 = 135 and 180+45 = 225.
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stalker

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Re: Ansaldo SVA5, SVA10E, and SVA10L by gio963tto.
« Reply #27 on: March 05, 2016, 02:24:23 AM »

Turrets orientation is tricky. First the pivot of the turret (A) must be set at (-90, 0, 90) while the turret is directed towards the front of the plane (in the direction of the plane movement) - then rotated accordingly to the start position you want to give it. But always remember that for the game engine the rotation circle keeps always oriented with 0 degrees in front of the plane and 180 at the rear. Now let say that you have  a turret facing the rear of the plane (meaning its gun aimed at 180 degrees) and rotating left and right by 45 degrees - the angles to enter in the java to limit gun movement are 180-45 = 135 and 180+45 = 225.

I've been talking, team, work together on a project of World War 1 and "The East is Red."
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SAS~Poltava

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Re: Ansaldo SVA5, SVA10E, and SVA10L by gio963tto.
« Reply #28 on: March 05, 2016, 03:29:16 AM »

Good idea! A team of some of our modding super-heroes!  :D
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Mission_bug

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Re: Ansaldo SVA5, SVA10E, and SVA10L by gio963tto.
« Reply #29 on: March 05, 2016, 04:40:41 AM »

Turrets orientation is tricky. First the pivot of the turret (A) must be set at (-90, 0, 90) while the turret is directed towards the front of the plane (in the direction of the plane movement) - then rotated accordingly to the start position you want to give it. But always remember that for the game engine the rotation circle keeps always oriented with 0 degrees in front of the plane and 180 at the rear. Now let say that you have  a turret facing the rear of the plane (meaning its gun aimed at 180 degrees) and rotating left and right by 45 degrees - the angles to enter in the java to limit gun movement are 180-45 = 135 and 180+45 = 225.


Thank you very much for that information Dreamk,greatly appreciated. 8)

I will make a attempt to put what you have written to good use on any future projects I do so will copy that information to a file for saving on my PC. ;)



I've been talking, team, work together on a project of World War 1 and "The East is Red."

That certainly looks like a very interesting project Stalker.

Take care.

Wishing you all the very best, Pete. ;D
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fatty_finn

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Re: Ansaldo SVA5, SVA10E, and SVA10L by gio963tto.
« Reply #30 on: January 06, 2017, 05:53:49 AM »

The SVA5 - what a classic!
and that most beautiful skin included -for Gabriele D'Annunzio's  wondrous mission.
you guys are the greatest!

any news from the front?
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