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Author Topic: CTD when my Zero takes hits...  (Read 1667 times)

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SAS~Malone

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CTD when my Zero takes hits...
« on: February 12, 2016, 11:09:46 PM »

there's a thread along similar veins in the CUP tech section, but as i just noticed this in my Modact 530 install, thought it best i ask here.
lately been flying Zero's quite a lot, and guess i've been luck y so far to not be on the receiving end of any fighters.
until  this morning, that is, when i was fixating on some bombers ahead of me, and i got nailed by a fighter that snuck up behind me (Arsenal VG33, it it matters)
the game instantly froze up, and CTD'..
error log reports the following, prior to where it cuts right off at the CTD point...

Code: [Select]
java.lang.NoClassDefFoundError: java/lang/StringBuilder
[5:52:04 AM] at com.maddox.il2.objects.air.A6M6.hitBone(A6M6.java:68)
[5:52:04 AM] at com.maddox.il2.objects.air.Aircraft.msgShot(Aircraft.java:1145)
[5:52:04 AM] at com.maddox.il2.ai.MsgShot.invokeListener(MsgShot.java:57)
[5:52:04 AM] at com.maddox.rts.Message._send(Message.java:1217)
[5:52:04 AM] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[5:52:04 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[5:52:04 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:52:04 AM] at com.maddox.rts.Message.send(Message.java:1079)
[5:52:04 AM] at com.maddox.il2.ai.MsgShot.send(MsgShot.java:46)
[5:52:04 AM] at com.maddox.il2.objects.weapons.Bullet.collided(Unknown Source)
[5:52:04 AM] at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
[5:52:04 AM] at com.maddox.rts.Message._send(Message.java:1217)
[5:52:04 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:52:04 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[5:52:04 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:52:04 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[5:52:04 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:52:04 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:52:04 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[5:52:04 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


i'm using the latest patched version of JC_Marge Effects_20151031R, with full throttle flames effect.
although my initial testing of it checked out okay, i 'm beginning to suspect i didn't test thoroughly enough, and that several of the recent issues that have cropped up on my install, might be due to some problem with this version of Engine Mod.... i have lost some functionality with the PAL_VisualMod, for one, and i haven't added any other mods that touch on any of these classes.
any ideas or suggestions?
thanks in advance for any assist....  :)
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SAS~Malone

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Re: CTD when my Zero takes hits...
« Reply #1 on: February 12, 2016, 11:28:47 PM »

meanwhile, i'll test out the newest update versions, and see if i get a better result... ;)
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western0221

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Re: CTD when my Zero takes hits...
« Reply #2 on: February 13, 2016, 12:16:23 AM »

Is your Zero JapanCat MOD version? or stock Zero?

Java classfile A6M6.class and 3D model data of A6M6 seems to make mismatching.


Similar problem is often seen about WIP aircrafts (even published one, F-4 PhantomII family has it) , but in my experience only fps dropping with error log lines occurs , CTD doesn't.
I've not seen "java.lang.NoClassDefFoundError: java/lang/StringBuilder".
Looking like Similar but different error / bug.
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SAS~Malone

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Re: CTD when my Zero takes hits...
« Reply #3 on: February 13, 2016, 12:47:12 AM »

western, i was using the A6M6-53 of Tainan pack cutouts when this happened.
from this: https://www.sas1946.com/main/index.php/topic,8689.0.html
since reading your reply, i have also tested the A6M-52 of JCat's pack as well as the stock A6M5c, and they are both fine - i put them in the same situation, they took hits, but no problems with ctd, so it looks like just the Tainan planes, or possibly even just the one A6M6 model.
i'll test the other Tainan variants soon, and see how they behave.
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SAS~Storebror

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Re: CTD when my Zero takes hits...
« Reply #4 on: February 13, 2016, 01:01:38 AM »

"java/lang/StringBuilder" is a class introduced with Java 1.5
IL-2 is Java 1.3
This A6M6 mod must crash in IL-2 when being hit.

Best regards - Mike
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SAS~Malone

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Re: CTD when my Zero takes hits...
« Reply #5 on: February 13, 2016, 01:49:35 AM »

oh. dear. okay, guess if i want to use it, i must make sure not to be hit, then. lol. thanks then, guys.
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SAS~Storebror

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Re: CTD when my Zero takes hits...
« Reply #6 on: February 13, 2016, 03:27:08 AM »

This would be a good opportunity for a java coder to fix it.
It's not too hard to do, the issue is clearly isolated, the mod pack is available here: https://www.sas1946.com/main/index.php/topic,8689.0.html

Best regards - Mike
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SAS~Malone

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Re: CTD when my Zero takes hits...
« Reply #7 on: February 13, 2016, 09:47:45 AM »

yep, it would be great. i might even try, but i first need to clear some space on my plate, lol
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milvipes

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Re: CTD when my Zero takes hits...
« Reply #8 on: September 17, 2020, 11:10:53 PM »

Problem (sorta) solved!

I simply chopped off whatever damage model Tainan had in mind, and it simply reverted to stock damage effect.
Now we have a fully functional, hotter "alternative" Zeke (second only to A6M8).
Download the class file here.
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