there's a thread along similar veins in the CUP tech section, but as i just noticed this in my Modact 530 install, thought it best i ask here.
lately been flying Zero's quite a lot, and guess i've been luck y so far to not be on the receiving end of any fighters.
until this morning, that is, when i was fixating on some bombers ahead of me, and i got nailed by a fighter that snuck up behind me (Arsenal VG33, it it matters)
the game instantly froze up, and CTD'..
error log reports the following, prior to where it cuts right off at the CTD point...
java.lang.NoClassDefFoundError: java/lang/StringBuilder
[5:52:04 AM] at com.maddox.il2.objects.air.A6M6.hitBone(A6M6.java:68)
[5:52:04 AM] at com.maddox.il2.objects.air.Aircraft.msgShot(Aircraft.java:1145)
[5:52:04 AM] at com.maddox.il2.ai.MsgShot.invokeListener(MsgShot.java:57)
[5:52:04 AM] at com.maddox.rts.Message._send(Message.java:1217)
[5:52:04 AM] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[5:52:04 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[5:52:04 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:52:04 AM] at com.maddox.rts.Message.send(Message.java:1079)
[5:52:04 AM] at com.maddox.il2.ai.MsgShot.send(MsgShot.java:46)
[5:52:04 AM] at com.maddox.il2.objects.weapons.Bullet.collided(Unknown Source)
[5:52:04 AM] at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
[5:52:04 AM] at com.maddox.rts.Message._send(Message.java:1217)
[5:52:04 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:52:04 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[5:52:04 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:52:04 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[5:52:04 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:52:04 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:52:04 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[5:52:04 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
i'm using the latest patched version of JC_Marge Effects_20151031R, with full throttle flames effect.
although my initial testing of it checked out okay, i 'm beginning to suspect i didn't test thoroughly enough, and that several of the recent issues that have cropped up on my install, might be due to some problem with this version of Engine Mod.... i have lost some functionality with the PAL_VisualMod, for one, and i haven't added any other mods that touch on any of these classes.
any ideas or suggestions?
thanks in advance for any assist....