Long time I do see since last post in this here thread..
So's Ize 'll add me two bobs worth . if it's worth anything that is ..
![Cool 8)](https://www.sas1946.com/main/Smileys/akyhne/cool.gif)
I also think Silencer is referring to what the - server- can do with it's fbd server map/mission interface, etc.. missions can be tweeked , as I recall.
The only other option if I may suggest, to save Silencer time . grab some coops... open em up in fmb... add home bases and un-check player aircraft. re save as/into DF folder/s of your choice. go to mission/maps files just changed and copy/paste flights that are there and add some starting times manually to stagger the spawning times of the ai. I use the coops as these are multiplayer and closer resembles a DF map/mission. or if you don't like spawn stall game lag - I suggest , which I do, open the missions up again in FMB, find the flights you just copied, as these will be overlapping each other, and move the way points of the flights you wanted , to all around the map area, as these are pre done anyway it's just a matter of strrrrretching about the waypoint lines of flight directions... this way everything starts at the same time, but attacking planes/ships etc will arrive later as well as less chance of collisions too, and you don't get killed trying to land just as you get a mass spawn in of AI.... most annoying on final to a carrier landing
![Shocked :o](https://www.sas1946.com/main/Smileys/akyhne/shocked.gif)
Hope this makes sense and helps anyone in need of a heads up who is still an FMB apprentice
![Wink ;)](https://www.sas1946.com/main/Smileys/akyhne/wink.gif)
all the Best
Sharkzz