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Author Topic: TangleChute CTD - Modact530  (Read 14103 times)

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benitomuso

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Re: TangleChute CTD - Modact530
« Reply #36 on: April 11, 2016, 08:30:37 AM »

OK, I'll check at it between today and tomorrow.

I'm going to post with it, as Beta, the Pilot walker over deck feature.

Malone, yes, it explains a lot...

Regards,
                Pablo
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Jim_diGris

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Re: TangleChute CTD - Modact530
« Reply #37 on: April 11, 2016, 03:05:22 PM »

I even decompiled the above mentioned classfile of visualmod (6D8F6BA002E7F440) but I dont see 'TangleChute', only 'chuteTangled.
That's okay.
The "com.maddox.il2.objects.air.Chute" class calls the method "chuteTangled":
Code: [Select]
            if(Actor.isValid(paratrooper))
                paratrooper.chuteTangled(actor, flag);
The method has to exist inside the "Paratrooper" class.
Those who have issues can open the file "6D8F6BA002E7F440" which they have inside a text editor (notepad is sufficient) and check whether they can find the text "chuteTangled" inside (Ctrl+F, then search for the text).
If your instance of the "6D8F6BA002E7F440", which represents the "Paratrooper" class, does not contain the text "chuteTangled", then it has to crash the game, it's as easy as that.
You will have to load another version of the regarding mod containing that file then.

Best regards - Mike

I just thought of something, in both cases there were C-47s with cargo in the mission.... Maybe it isn't the Bettys?
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Jim_diGris

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Re: TangleChute CTD - Modact530
« Reply #38 on: April 11, 2016, 03:15:13 PM »

ok, I don't know what I'm looking for or how to do the checksum of the files. but a simple search found TEN matches, some are smaller than the other and an earlier date

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Jim_diGris

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Re: TangleChute CTD - Modact530
« Reply #39 on: April 11, 2016, 03:45:21 PM »

ok, my beer sodden brain has determined that the two different sizes are because of version 8 and version 9, geeze Im thick sometimes, but what now?

I have tried version 8 but it still does it :(


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Jim_diGris

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Re: TangleChute CTD - Modact530
« Reply #40 on: April 11, 2016, 07:18:18 PM »

made the C47s "empty" running visualmod8, still does it

Code: [Select]
[12:54:35 AM] java.lang.NoSuchMethodError
[12:54:35 AM] at com.maddox.il2.objects.air.Chute.TangleChute(Chute.java:165)
[12:54:35 AM] at com.maddox.il2.objects.air.Chute.TangleChute(Chute.java:157)
[12:54:35 AM] at com.maddox.il2.objects.air.Chute.DieChute(Chute.java:149)
[12:54:35 AM] at com.maddox.il2.objects.air.Chute.msgExplosion(Chute.java:143)
[12:54:35 AM] at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:77)
[12:54:35 AM] at com.maddox.rts.Message._send(Message.java:1217)
[12:54:35 AM] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[12:54:35 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[12:54:35 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[12:54:35 AM] at com.maddox.rts.Message.send(Message.java:1091)
[12:54:35 AM] at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:60)
[12:54:35 AM] at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:15)
[12:54:35 AM] at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:744)
[12:54:35 AM] at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[12:54:35 AM] at com.maddox.rts.Message._send(Message.java:1217)
[12:54:35 AM] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[12:54:35 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[12:54:35 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[12:54:35 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[12:54:35 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[12:54:35 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[12:54:35 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[12:54:35 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


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benitomuso

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Re: TangleChute CTD - Modact530
« Reply #41 on: April 11, 2016, 07:26:29 PM »

People, I have checked and in the version and sources of the VisualMod V9 I was using there was no problem with that. I really don't know where the problem arised, but something was mixed up.

This version is a tidy one and I have checked it and seems to work OK. Please verify it:


This one allows for walking in carrier decks, still with some issues when you go out of the deck itself, but quite well:



Regards,
                        Pablo
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SAS~Storebror

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Re: TangleChute CTD - Modact530
« Reply #42 on: April 11, 2016, 11:10:35 PM »

That version will fix this issue as it contains a matching Paratrooper class with the previously missing "chuteTangled" method.
However it need thorough testing.
I've compared the contents with the previous official version of Visual MOD 9, and it differs in many aspects.
For instance, the old version contained 116 classes, whereas the new one has 132.

Best regards - Mike
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SAS~Malone

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Re: TangleChute CTD - Modact530
« Reply #43 on: April 12, 2016, 02:23:47 AM »

well, if i can get some understanding of what i should be looking for in testing this new version, i will be glad to test.
at least for now, i can confirm that the TangleChute error no longer happens, so at least that is resolved - many thanks, Pablo!

i think i'm going to mark this thread as solved for now, seeing as it is my thread originally, and for me the issue has been fixed.
for the 'Babylonians' in this thread, you might need to consider making a new thread for your individual issues, lol :D
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Vortex

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Re: TangleChute CTD - Modact530
« Reply #44 on: April 13, 2016, 08:50:59 AM »

I have this a lot with U2Vs with 250KG Bombload (Dont know if it has something to do with the bombload so).
I download the new VisMod9 now and look if it comes back.
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Vortex

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Re: TangleChute CTD - Modact530
« Reply #45 on: April 13, 2016, 01:17:25 PM »

Several Missions and all good, seems its fixed now. Thank you!
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Jim_diGris

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Re: TangleChute CTD - Modact530
« Reply #46 on: April 14, 2016, 04:01:01 PM »

just a quick question benitomuso. I can confirm this version does solves the tangled chute error, but it doesnt seem to have the minimap mods, ie the borderless minimap and options for navigation, radar, full screen etc? well it doesnt for me :( Also the panning camera view no longer works, it has reverted to the standard behind the aircraft view, but at least I can view carriers again.  Is this supposed to be like this or is there something wrong with the activation?

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Clint Watters

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Re: TangleChute CTD - Modact530
« Reply #47 on: April 15, 2016, 12:38:11 PM »

Thank you very much benitomuso,

It worked like a charm after pasting and overwriting on the original C.U.P Visual Mod 9 ;)

Cheers!

Clint W.
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