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Author Topic: (NO LONGER WIP) Bf-109L  (Read 11601 times)

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FL2070

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(NO LONGER WIP) Bf-109L
« on: March 06, 2016, 03:37:54 PM »

This mod has been released and is no longer in the WIP stage. Find the finished Bf-109L mod here:
https://www.sas1946.com/main/index.php?topic=61422


Downloads for Legacy WIP Versions: (DDMMYYYY date format)
v06032016
v07032016
v05062016
v09052019

Requires
SAS Common Utils: https://www.sas1946.com/main/index.php/topic,40490.0.html
CZK's Me-410: https://www.sas1946.com/main/index.php/topic,24559.0.html
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KingTiger503

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Re: Fictional Very Late War Bf-109s
« Reply #1 on: March 06, 2016, 06:12:29 PM »

I encounter some Freeze Flight, Its Black, Not Good. Bug I guess.
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SAS~Malone

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Re: Fictional Very Late War Bf-109s
« Reply #2 on: March 06, 2016, 09:54:51 PM »

KT - no error log, no clue as to game version = no good bug report. useless information.
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Ta183Huckebein

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Re: Fictional Very Late War Bf-109s
« Reply #3 on: March 06, 2016, 10:51:01 PM »

Ok, so I tested this in 4.13RC04 Modact 6.01 (with Bf-109 Ultimate mod working) and found two things:

1. The Bf-109L-1 has the problem that dirtbloxx mentions. Only lines in log pertaining to it are these:
Code: [Select]
Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *706801696*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast]
*** Loading: [fpWaterSunLight]
*** Loading: [fpWaterSunLightBest]
*** Loading: [fpCoastBump]
*** Loading: [fpCoastFoam]
*** Loading: [fpCoastFoamFast]
*** Loading: [fpCoastFoamFarFogTex]
*** Loading: [fpCausticSimple]
*** Loading: [fpCaustic]
*** Loading: [fpSprites]
*** Loading: [fpObjectsL0]
*** Loading: [fpObjectsL0_2L]
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog]
*** Loading: [fpFarLandFog]
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterDM_CPU]
*** Loading: [fpWaterDM_CPULo]
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater]
*** Loading: [fpNearNoBlend]
*** Loading: [fpNearNoBlendNoise]
*** Loading: [fpNearBlend]
*** Loading: [fpNearBlendNoise]
*** Loading: [fpFarBlend]
*** Loading: [fpForestPlane]
*** Loading: [fpForestPlaneNoise]
*** Loading: [fpForestPlaneEdges]
*** Loading: [fpForestPlaneEdgesNoise]
Load bridges
Load static objects
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
FM called 'FlightModels/BF109L1.fmd:BF109L_FM' is being loaded from File: 'bf109l_fm'
FM called 'FlightModels/DB606:BF109L_FM.emd' is being loaded from File: 'bf109l_fm'
Flight Model File FlightModels/BF109L1.fmd:BF109L_FM contains no Mach Drag Parameters.
FM called 'FlightModels/BF109L1.fmd:BF109L_FM' is being loaded from File: 'bf109l_fm'
ERROR file: File users/vogel/Icons not found
Mission: Quick/Smolensk/SmolenskBlueScramble01.mis is Playing
-------------------------------- MISSION FAILED ---------------------
warning: no files : music/crash
Cannot setup 3d algorithm.Settings will be reset to DEFAULT.

2. The Bf-109L-2 works perfectly. Even the default and MK-208 loads. However, I think this has more to do with the fact that I have a mod for the MK/MG-213 cannons working, which I assume the MK-208 in your mod is derived from, so that probably is the "fix" there.


This is a neat WIP, I'm looking forward to where this goes :)
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Epervier

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Re: Fictional Very Late War Bf-109s
« Reply #4 on: March 07, 2016, 03:09:26 AM »

Initial findings:
- L1: in the fmd you call "Engine0 submodel DB606V"
     but this model does not exist in your "DB606.emd"  ==> plane explodes !

- I advise you :
     instead of "Default" put "default"
     instead of "Empty" put "none"
I have had big problems with spelling!  ;)
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FL2070

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Re: Fictional Very Late War Bf-109s
« Reply #5 on: March 07, 2016, 10:09:42 AM »

Thanks Epervier, you've been a big help all the way! I'll try the fix you mentioned when I have the time. Also, could someone tell me what _MGUNDump01 means?
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Epervier

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Re: Fictional Very Late War Bf-109s
« Reply #6 on: March 07, 2016, 11:37:41 AM »

Also, could someone tell me what _MGUNDump01 means?
Very useful !
Mandatory in 409 when you switch weapons with ejection sleeves!
Indicates where the sleeves of _MGun01 weapon will be ejected!
You see if your weapon when you see (in your MGunMK208s Class) :
      gunproperties.shells = "3DO/Effects/GunShells/CannonShells.eff";

By convention if you create a weapon without ejecting sleeves you name it "MGunMK208si" !
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western0221

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Re: Fictional Very Late War Bf-109s
« Reply #7 on: March 07, 2016, 12:03:38 PM »

Here is a screenshot what Epervier is saying:

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FL2070

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Re: Fictional Very Late War Bf-109s
« Reply #8 on: March 07, 2016, 12:18:03 PM »

Thank you so much, and no, the MK-208 is derived from the stock MK-108.
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FL2070

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Re: Fictional Very Late War Bf-109s
« Reply #9 on: March 07, 2016, 01:02:07 PM »

v07032016 is out!
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RealDarko

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Re: (fictional) Bf-109L Mod v07032016 WIP
« Reply #10 on: March 07, 2016, 01:57:55 PM »

Any chance of some pics?
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FL2070

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Re: (fictional) Bf-109L Mod v07032016 WIP
« Reply #11 on: March 07, 2016, 02:22:13 PM »

Screenshot posted!
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