Hi Poltava,
No problem I enjoyed doing it.
Will do more for the TGA module as I think this module is ok for SCW campaigns and missions,
frame rates are good and you can use X8 speed when testing etc., with no problems
Anyway it took me between 1 to 2 hours for each mission some took less than 1/2 an hour to convert and test
(1 mission per night for me rest spent flying)
1. First I check the aircraft used against the air.ini to make sure the aircraft are there and are named ok, if not I edit or change them
within the mission then save. (just the aircraft name).
2. Next I load mission in FMB and alter the player plane to taxi and take off and make a note of any missing Chiefs that are
displayed when the mission loads up.
3. Then open and edit the mission and make any changes to the chiefs names to ensure all chiefs are used and ground objects move .
(Biggest problem is that there is no infantry so I replace with Carscolumns or vehicles etc) then save mission.
4. Then reload in FMB and add , change or even delete static vehicles to give say the airfield a busy look and add to the
buildings section by adding people ,equipment, trees and buildings etc.,then save.
5. If the same airfield is used, I Copy the buildings section completely and replace the next mission's building section with this one. then save mission
a quick check to may sure no important buildings etc.,have been missed out by the copy.
That's about it .
The biggest problem is the missing objects such as infantry, fiat trucks, Beige cars (maybe Monty will add these at a late date) or a changed name but you can replace with other similar objects.
It takes time but some campaigns are worth doing even if you need to change some things from the Original.
I think you should download CUP and the TGA module just to produce SCW campaigns I'm sure you would get hooked on it
Cheers edc1 (stan)