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Author Topic: 4.13.1 is released  (Read 32908 times)

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Asura

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Re: 4.13.1 is released
« Reply #48 on: April 08, 2016, 08:09:53 AM »


Apparently you have more detailed information about the code changes than we do, so if you could share this information with the modding community, adopting mods for the new patch might become much easier.
It's all about sharing knowledge and if TD in fact doesn't want to hamper modding, I don't see a reason why not to share it.
Remember: You have access to our SAS Source Code Repository, so we did provide our part of the sharing deal long time ago.
It'd just be fair to share something back now, wouldn't it?

Best regards - Mike

Unfortunately the new DT team is also connected by obligations about not disclosure as well as old. But I am sure it is possible to find openings which will allow to continue to do without problems mods compatible to new versions of patches. I will bring 100% to the final of work on adaptation of key spendthrifts, such as SAS EngineMOD. Precisely nothing prevents to transfer me some parts (procedures) of classes which are mistakenly decompiled. It is ready to discuss other aspects of cooperation. For example I have done the translation of CUP under 4.13.1 - 85-90% of work and is ready to share. I have completely ready AI Flyables Pack under 4.13.1.
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SAS~GJE52

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Re: 4.13.1 is released
« Reply #49 on: April 08, 2016, 08:31:15 AM »

Quote
  Keep back-compatibility is hell ...   


Quote
  Unfortunately the new DT team is also connected by obligations about not disclosure as well as old.   


.... same old TD, same old lies, same old excuses ...... same old agenda ....  :P




 ;)


G;
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Epervier

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Re: 4.13.1 is released
« Reply #50 on: April 08, 2016, 09:47:25 AM »

Thank you for this pack !
But...

Quote
[18:14:54]   INTERNAL ERROR: Can't open file '3do/Artillery/Russia/BM82_1937/Winter_Dmg/Hier.sim'
[18:14:54]   WARNING: object '3do/Artillery/Russia/BM82_1937/Winter_Dmg/Hier.sim' of class 'SIM' not loaded
[18:14:54]   INTERNAL ERROR: MeshObj: Can't load SIM 3do/Artillery/Russia/BM82_1937/Winter_Dmg/Hier.sim
[18:14:54]   com.maddox.il2.engine.GObjException: Mesh 3do/Artillery/Russia/BM82_1937/Winter_Dmg/Hier.sim not created

Files "3do/Artillery/Russia/BM82_1937/Winter_Dmg/Hier.sim" not exist !
// Mesh
MeshSummer         3do/Artillery/Russia/BM82_1937/Summer/Hier.him
MeshSummerDamage   3do/Artillery/Russia/BM82_1937/Summer_Dmg/Hier.him
MeshWinter         3do/Artillery/Russia/BM82_1937/Winter/Hier.him
MeshWinterDamage   3do/Artillery/Russia/BM82_1937/Winter_Dmg/Hier.sim


Code: [Select]
[18:14:54] at com.maddox.il2.engine.ActorMesh.setMesh(ActorMesh.java:72)
[18:14:54] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:86)
[18:14:54] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.setMesh(ArtilleryGeneric.java:652)
[18:14:54] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.Die(ArtilleryGeneric.java:500)
[18:14:54] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.msgShot(ArtilleryGeneric.java:354)
[18:14:54] at com.maddox.il2.ai.MsgShot.invokeListener(MsgShot.java:57)
[18:14:54] at com.maddox.rts.Message._send(Message.java:1217)
[18:14:54] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[18:14:54] at com.maddox.rts.Message.sendTo(Message.java:1134)
[18:14:54] at com.maddox.rts.Message.trySend(Message.java:1115)
[18:14:54] at com.maddox.rts.Message.send(Message.java:1079)
[18:14:54] at com.maddox.il2.ai.MsgShot.send(MsgShot.java:46)
[18:14:54] at com.maddox.il2.objects.weapons.Bullet.collided(Bullet.java:149)
[18:14:54] at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
[18:14:54] at com.maddox.rts.Message._send(Message.java:1217)
[18:14:54] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[18:14:54] at com.maddox.rts.Message.sendTo(Message.java:1134)
[18:14:54] at com.maddox.rts.Message.trySend(Message.java:1115)
[18:14:54] at com.maddox.rts.Time.loopMessages(Time.java:252)
[18:14:54] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[18:14:54] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[18:14:54] at com.maddox.il2.game.Main.exec(Main.java:439)
[18:14:54] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


[18:16:45] java.lang.NullPointerException
[18:16:45] at com.maddox.il2.engine.ActorHMesh.collisionR(ActorHMesh.java:21)
[18:16:45] at com.maddox.il2.engine.CollideEnvXY._getSphere(CollideEnvXY.java:865)
[18:16:45] at com.maddox.il2.engine.CollideEnvXY.getSphere(CollideEnvXY.java:853)
[18:16:45] at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:57)
[18:16:45] at com.maddox.il2.objects.weapons.BulletAntiAirGeneric.timeOut(BulletAntiAirGeneric.java:61)
[18:16:45] at com.maddox.il2.engine.CollideEnvXY.doBulletMoveAndCollision(CollideEnvXY.java:806)
[18:16:45] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:183)
[18:16:45] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[18:16:45] at com.maddox.rts.Message._send(Message.java:1217)
[18:16:45] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[18:16:45] at com.maddox.rts.Message.sendTo(Message.java:1134)
[18:16:45] at com.maddox.rts.Message.trySend(Message.java:1115)
[18:16:45] at com.maddox.rts.Time.loopMessages(Time.java:252)
[18:16:45] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[18:16:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[18:16:45] at com.maddox.il2.game.Main.exec(Main.java:439)
[18:16:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


[18:24:10] java.lang.NullPointerException
[18:24:10] at com.maddox.il2.engine.ActorHMesh.collisionR(ActorHMesh.java:21)
[18:24:10] at com.maddox.il2.engine.CollideEnvXY.removeStatic(CollideEnvXY.java:1418)
[18:24:10] at com.maddox.il2.engine.ActorPosStatic.clearEnvs(ActorPosStatic.java:283)
[18:24:10] at com.maddox.il2.engine.ActorPosStatic.destroy(ActorPosStatic.java:308)
[18:24:10] at com.maddox.il2.engine.Actor.destroy(Actor.java:771)
[18:24:10] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[18:24:10] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[18:24:10] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.destroy(ArtilleryGeneric.java:615)
[18:24:10] at com.maddox.il2.engine.Engine.destroyListGameActors(Engine.java:160)
[18:24:10] at com.maddox.il2.engine.CollideEnvXY.resetGameClear(CollideEnvXY.java:1438)
[18:24:10] at com.maddox.il2.engine.Engine.resetGameClear(Engine.java:199)
[18:24:10] at com.maddox.il2.game.Main.resetGameClear(Main.java:84)
[18:24:10] at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:1144)
[18:24:10] at com.maddox.il2.game.Main.resetGame(Main.java:96)
[18:24:10] at com.maddox.il2.builder.Builder.enter(Builder.java:2290)
[18:24:10] at com.maddox.il2.gui.GUIBuilder._enter(GUIBuilder.java:53)
[18:24:10] at com.maddox.il2.game.GameState.enterPop(GameState.java:96)
[18:24:10] at com.maddox.il2.game.GameStateStack.pop(GameStateStack.java:70)
[18:24:10] at com.maddox.il2.gui.GUISingleStat.doNext(GUISingleStat.java:48)
[18:24:10] at com.maddox.il2.gui.GUIStat$DialogClient.notify(GUIStat.java:329)
[18:24:10] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[18:24:10] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[18:24:10] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[18:24:10] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[18:24:10] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[18:24:10] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[18:24:10] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[18:24:10] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[18:24:10] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[18:24:10] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[18:24:10] at com.maddox.rts.Message._send(Message.java:1217)
[18:24:10] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[18:24:10] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[18:24:10] at com.maddox.rts.Message.sendTo(Message.java:1128)
[18:24:10] at com.maddox.rts.Message.trySend(Message.java:1115)
[18:24:10] at com.maddox.rts.Time.loopMessages(Time.java:180)
[18:24:10] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[18:24:10] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[18:24:10] at com.maddox.il2.game.Main.exec(Main.java:439)
[18:24:10] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Forager

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Re: 4.13.1 is released
« Reply #51 on: April 08, 2016, 10:34:50 AM »

Small editing of ModAct 6.01 for start 4.13.1.

https://www.mediafire.com/download/tbeglnalz37q372/%214131Fix.zip

Also at me SAS EngineMOD for 4.13.1 is almost ready

Asura, Thank You for the ModAct fix.
The game no longer crashes on startup but the load screen still says RC4 WITH ModAct 6.01 and everything is now in Russian.
How can I get back to English and should the load screen say 4.13.1?

Thanks.
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Gaston

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Re: 4.13.1 is released
« Reply #52 on: April 08, 2016, 11:00:51 AM »

Go in the i18n folder, and copy the different properties files (for example gui.properties, etc) somewhere else. Adde them a _ru (for example, gui.properties becomes gui_ru.properties, etc) and put them back in i18n (of course, save the original _ru ones somewhere), and your game will be in english (I made it for French using the _fr ones).

This made, loading screen will still say that you are in RC4, but this is not very important (to me at least...).

Other problem is that even if the game loads without problem, when I launch a QMB mission, it loads up to 100 %, and nothing more. I have to "kill" the game, forcing it to stop with the task manager. Or, if with some planes, the mission loads and is playable, it is when I want to go out of it that the same problem happens... seems the ModAct is not 100 % ready...
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Asura

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Re: 4.13.1 is released
« Reply #53 on: April 08, 2016, 11:57:00 AM »

Guys, it is quickly collected fix. He shouldn't apply for full-fledged ModAct. I can't check work on international versions, I have only RU. But to make rather quickly new ModAct not a problem. :) We only should coordinate work.
4.13RC4 I just haven't changed :) Real ModAct should be made, ottestirovat and already then really to use. To make I don't see any problems.
I think we together with colleagues we will be defined how to put development in motion and to go further. ;)
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Asura

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Re: 4.13.1 is released
« Reply #54 on: April 08, 2016, 12:01:25 PM »

Thank you for this pack !
But...

And precisely you put on 4.13.1? I have a suspicion that there isn't enough fb_3do28.SFS
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Epervier

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Re: 4.13.1 is released
« Reply #55 on: April 08, 2016, 12:06:55 PM »

Thank you for this pack !
But...
And precisely you put on 4.13.1? I have a suspicion that there isn't enough fb_3do28.SFS
Sorry I do not understand !
It is 4.13.1 "stock" !
I never use M.A. !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Asura

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Re: 4.13.1 is released
« Reply #56 on: April 08, 2016, 12:09:10 PM »

Thank you for this pack !
But...

And precisely you put on 4.13.1? I have a suspicion that there isn't enough fb_3do28.SFS

The amendment is a mistake in 4.13.1. Thanks for a signal :) It is fixable.
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Ta183Huckebein

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Re: 4.13.1 is released
« Reply #57 on: April 08, 2016, 01:37:32 PM »

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max_thehitman

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Re: 4.13.1 is released
« Reply #58 on: April 08, 2016, 02:42:54 PM »



If it bleeds... we can kill it


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Ta183Huckebein

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Re: 4.13.1 is released
« Reply #59 on: April 08, 2016, 04:49:37 PM »

Update:
I've been messing around with 4.13.1 in this new Modact, and so far it seems that everything that has worked for me in 4.13RC04 is working here. I'll try to compile a list of mods that I've gotten working soon.
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