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Author Topic: mod bridge request  (Read 3826 times)

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CzechTexan

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mod bridge request
« on: April 07, 2016, 12:37:20 PM »

my rivers are not at zero elevation so I always need to use mod bridge stationary objects.  Although the stationary bridge objects that we do have are very nice, there is one major drawback and that is that vehicles will not drive over them. 

I would like to have a bridge that can lay flat over a river so that vehicles may drive over them.  In the past I (and others) have built similar type bridges using the railway crossover object and wooden plates (see the Caucasus map). 

Can someone make a better looking bridge object that vehicles can drive over?
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max_thehitman

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Re: mod bridge request
« Reply #1 on: April 07, 2016, 02:53:21 PM »

my rivers are not at zero elevation so I always need to use mod bridge stationary objects.  Although the stationary bridge objects that we do have are very nice, there is one major drawback and that is that vehicles will not drive over them. 

I would like to have a bridge that can lay flat over a river so that vehicles may drive over them.  In the past I (and others) have built similar type bridges using the railway crossover object and wooden plates (see the Caucasus map). 

Can someone make a better looking bridge object that vehicles can drive over?

If the railway crossover static-object works for this, why not paint it to look like a bridge for crossing vehicles? Like a road-bridge?
Then, there will be no need to create a new object. Just use the available 3d-model that is already usable. I have used in the past
many already made objects and gave them a diferent skin to make them look like other things.

If you want, send me the bridge object you have and I will give it a nice paint on the skin for you :)
Post it here.
 
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Uzin

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Re: mod bridge request
« Reply #2 on: April 07, 2016, 03:26:45 PM »

Hi, Max,
I think that the problem  with railway object -made bridges is that they lay on the surface of the river,
so it is not possible to fly under such bridges.
This type of bridges were used also on Spain maps by Red_JIR.
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CzechTexan

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Re: mod bridge request
« Reply #3 on: April 07, 2016, 05:36:12 PM »

If the railway crossover static-object works for this, why not paint it to look like a bridge for crossing vehicles? Like a road-bridge?
Then, there will be no need to create a new object. Just use the available 3d-model that is already usable. I have used in the past
many already made objects and gave them a diferent skin to make them look like other things.

If you want, send me the bridge object you have and I will give it a nice paint on the skin for you :)
It's not just one object.  If you look at the bridges I'm talking about, you'll see that they are made of several ground plates (usually wood) and several of the railway crossovers - depending on how wide the river is.  They are different lengths.

What I was thinking about is to take the stationary bridges we already have and maybe cutting off the legs etc. so that the bridge's road or railroad tracks will be at ground level.  The bridge would have the nice looking trusses but the roadway/railroad would be flat on the ground so that vehicles/trains could go over.

But also be in short sections so that they can be connected together - depending on river width.
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max_thehitman

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Re: mod bridge request
« Reply #4 on: April 07, 2016, 11:53:49 PM »

Here is an idea.
Since its a Static-Object, how about lowering the height of the already made bridges, if they are too tall now?

for example, I have a folder with bridges, but no lines for "height"


Code: [Select]

//===========================================================================
[***]
Title Bridges_Object
//===========================================================================

[buildings.House$cbridgeshortmid]
Title cbridgeshortmid
MeshLive 3do/bridges/country/short/mid/mono1.sim
MeshDead 3do/bridges/country/short/mid/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8

[buildings.House$cbridgeshortend]
Title cbridgeshortend
MeshLive 3do/bridges/country/short/end/mono1.sim
MeshDead 3do/bridges/country/short/end/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8

[buildings.House$cbridgelongmid]
Title cbridgelongmid
MeshLive 3do/bridges/country/long/mid/mono1.sim
MeshDead 3do/bridges/country/long/mid/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8

[buildings.House$cbridgelongend]
Title cbridgelongend
MeshLive 3do/bridges/country/long/end/mono1.sim
MeshDead 3do/bridges/country/long/end/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8

[buildings.House$hbridgeshortmid]
Title hbridgeshortmid
MeshLive 3do/bridges/highway/short/mid/mono1.sim
MeshDead 3do/bridges/highway/short/mid/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8

[buildings.House$hbridgeshortend]
Title hbridgeshortend
MeshLive 3do/bridges/highway/short/end/mono1.sim
MeshDead 3do/bridges/highway/short/end/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8

[buildings.House$hbridgelongmid]
Title hbridgelongmid
MeshLive 3do/bridges/highway/long/mid/mono1.sim
MeshDead 3do/bridges/highway/long/mid/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8

[buildings.House$hbridgelongend]
Title hbridgelongend
MeshLive 3do/bridges/highway/long/end/mono1.sim
MeshDead 3do/bridges/highway/long/end/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8

[buildings.House$rbridgeshortmid]
Title rbridgeshortmid
MeshLive 3do/bridges/rail/short/mid/mono1.sim
MeshDead 3do/bridges/rail/short/mid/mono2.sim
AlignToLand 0
AddHeightLive -1.0
AddHeightDead -1.0
Body FuelSmall
Panzer 0.8

[buildings.House$rbridgeshortend]
Title rbridgeshortend
MeshLive 3do/bridges/rail/short/end/mono1.sim
MeshDead 3do/bridges/rail/short/end/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8

[buildings.House$rbridgelongmid]
Title rbridgeshortmid
MeshLive 3do/bridges/rail/long/mid/mono1.sim
MeshDead 3do/bridges/rail/long/mid/mono2.sim
AlignToLand 0
AddHeightLive -1.0
AddHeightDead -1.0
Body FuelSmall
Panzer 0.8

[buildings.House$rbridgelongend]
Title rbridgelongend
MeshLive 3do/bridges/rail/long/end/mono1.sim
MeshDead 3do/bridges/rail/long/end/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8




You can rename all these bridge parts into a new name and new folder (make duplicates of them)
then
You add extra lines to it for "height" to lower it more into the ground
for example...

[buildings.House$cbridgeshortmid]
Title                 cbridgeshortmid
MeshLive           3do/bridges/country/short/mid/mono1.sim
MeshDead          3do/bridges/country/short/mid/mono2.sim
AddHeightLive   -2.50
AddHeightDead      -2.50

AlignToLand           0
Body                    FuelSmall
Panzer                 0.8

for example... let us call it FlatBridge

[buildings.House$Flatbridgeshortmid]
Title                 Flatbridgeshortmid
MeshLive           3do/bridges/flatbridgecountry/short/mid/mono1.sim
MeshDead          3do/bridges/flatbridgecountry/short/mid/mono2.sim
AddHeightLive       -2.50
AddHeightDead      -2.50
AlignToLand           0
Body                    FuelSmall
Panzer                 0.8




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Uzin

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Re: mod bridge request
« Reply #5 on: April 08, 2016, 02:36:34 AM »

Another idea:
we have so called Test Runways [in Stationary Ships] we were using formerly for  airfields in some missions. These can be adjusted so that their ends are below the terrain [banks] while their center is above the river. These Test Runways allow the plane takeoffs and landings, so I hope cars, tanks and so on  will also go over them freely.
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CzechTexan

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Re: mod bridge request
« Reply #6 on: April 08, 2016, 07:10:21 PM »

Hello Max,
Thank you for the tip about lowering the heights.  I toyed around with it and finally figured it out.  I've never done anything with objects so it took a while to learn how things work.  First of all, the land/river needs to be all the same height on Map_H.  I made the closest six pixels all the same elevation.

I got the country bridges to work.  Testing proved that the best height is at  -5.40


So then I tried to do the highway bridge.  After much testing, I concluded that the top of the highway bridge is preventing vehicles from crossing.  Vehicles are crashing into something invisible even with the bridge set at best height.  I'm very disappointed because this highway bridge is the one I really wanted - plus the railroad bridge.  Is there any way to use the highway bridge?
 

Here is what it looks like in Unlocked FMB.  You cannot see underneath but in regular FMB you can see underneath.


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max_thehitman

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Re: mod bridge request
« Reply #7 on: April 09, 2016, 03:46:50 PM »

That looks great CzechTexan.
Lowering the models height was a good decision to use them. If you need the 2 object rulers I
have in my game, I can always send them to you for you to measure heights in the game to
set up the static-objects. But it seems you already figured out the best bridge height of -5.40.

As for that bridge which cars cannot cross over and you want to use, that will need a 3d-model
expert to look into the main 3-d model and remove the boxed areas.
It is like some hangars. Some of them are "hollow and empty" on the inside and airplanes can
fly into them and come out the other side, but some hangars have "hit-boxes" all around the
walls (even with their doors open) and nothing can fly or drive into them. - but you can
place static-models and static-airplanes inside them.

So my suggestion is to place all the files of this bridge-model into a folder and send them to
a 3d-model creator to make it possible for cars to cross them.

I am sorry, I dont have 3d-Max or a 3d-model program, so I am unable to touch them.

But there are train bridges in which car models can cross over them. Maybe if you choose them and
paint them with a diferent skin , with a normal road for cars, you can use them.

I have noticed that we have numerous bridge models in this game (I have painted many of them
already for my game) and some are "Duplicates" which use the same model, but have diferent skins painted
on them.
Some are already preprared to be used for cars and trains to cross them, while other bridge-models
have these "invisible hit-boxes" which do not allow things to cross them.

The tricky part now is to discover which bridge models can be used to cross the river.
This will take some testing, but I am sure there is a bridge model like the one you want that
is able to make cars cross it.
There are over 50+ models of bridges in this game (maybe more) so it will take time to
test them all.

 I suggest to use that wood bridge which you have the tanks crossing. It looks nice.
If you need a steel bridge with a alphalt road, just paint a new skin for it.





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SAS~Ghost129er

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Re: mod bridge request
« Reply #8 on: April 10, 2016, 01:47:05 AM »

... It is like some hangars. Some of them are "hollow and empty" on the inside and airplanes can
fly into them and come out the other side, but some hangars have "hit-boxes" all around the
walls (even with their doors open) and nothing can fly or drive into them...

Worst nasty surprise I've ever come across in IL-2 multiple times... This explains it now.
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ljmagnum

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Re: mod bridge request
« Reply #9 on: October 29, 2016, 12:56:11 PM »

Hi Checks

You are interested in a river crossing of a Soviet armored column near Seelow with a Pontonbridge ? i build  it for myself offline 

Best regards Gerald
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Kopfdorfer

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Re: mod bridge request
« Reply #10 on: October 29, 2016, 02:00:50 PM »

On consideration in this discussion comes to mind.
If the hit boxes are removed , does this then mean that the bridge can no longer be destroyed by attack ?

Kopfdorfer
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max_thehitman

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Re: mod bridge request
« Reply #11 on: October 30, 2016, 08:01:51 AM »

On consideration in this discussion comes to mind.
If the hit boxes are removed , does this then mean that the bridge can no longer be destroyed by attack ?

Kopfdorfer

From a logical point of view, I would say yes. If the 3d-model does not have a "hit-box" set up on its file, then the model
cannot be "hit". It will just stay there in your landscape without any damage if shot or bombed. There may even
be a possibility of an airplane flying right through it, as if it was invisible.
I may give it a try doing this to one of our larger hangars just so I can make my airplane fly right through its doors and
come out on the other side  ;D It might work, I dont know. I have to test it.


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